From db784374989e07ce0aaef932443e9a58545fa756 Mon Sep 17 00:00:00 2001 From: LillyJadeKatrin Date: Sat, 7 Oct 2023 00:09:47 -0400 Subject: [PATCH] Refactored welcome message to render after game start Split the "welcome" messages letting players know achievements are active into a separate method that gets called (currently) after a number of frames to ensure that the emulator has started properly and has somewhere to display the messages. --- Source/Core/Core/AchievementManager.cpp | 58 +++++++++++++++---------- Source/Core/Core/AchievementManager.h | 3 ++ 2 files changed, 39 insertions(+), 22 deletions(-) diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp index 6b4148a9ed..54671a1388 100644 --- a/Source/Core/Core/AchievementManager.cpp +++ b/Source/Core/Core/AchievementManager.cpp @@ -195,32 +195,11 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path, { std::lock_guard lg{m_lock}; m_is_game_loaded = true; + m_framecount = 0; LoadUnlockData([](ResponseType r_type) {}); ActivateDeactivateAchievements(); ActivateDeactivateLeaderboards(); ActivateDeactivateRichPresence(); - PointSpread spread = TallyScore(); - if (hardcore_mode_enabled) - { - OSD::AddMessage( - fmt::format("You have {}/{} achievements worth {}/{} points", spread.hard_unlocks, - spread.total_count, spread.hard_points, spread.total_points), - OSD::Duration::VERY_LONG, OSD::Color::YELLOW, - (Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) : - nullptr); - OSD::AddMessage("Hardcore mode is ON", OSD::Duration::VERY_LONG, OSD::Color::YELLOW); - } - else - { - OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points", - spread.hard_unlocks + spread.soft_unlocks, spread.total_count, - spread.hard_points + spread.soft_points, spread.total_points), - OSD::Duration::VERY_LONG, OSD::Color::CYAN, - (Config::Get(Config::RA_BADGES_ENABLED)) ? - DecodeBadgeToOSDIcon(m_game_badge.badge) : - nullptr); - OSD::AddMessage("Hardcore mode is OFF", OSD::Duration::VERY_LONG, OSD::Color::CYAN); - } } FetchBadges(); // Reset this to zero so that RP immediately triggers on the first frame @@ -562,6 +541,14 @@ void AchievementManager::DoFrame() { if (!m_is_game_loaded) return; + if (m_framecount == 0x200) + { + DisplayWelcomeMessage(); + } + if (m_framecount <= 0x200) + { + m_framecount++; + } Core::RunAsCPUThread([&] { rc_runtime_do_frame( &m_runtime, @@ -1194,6 +1181,33 @@ AchievementManager::PingRichPresence(const RichPresence& rich_presence) return r_type; } +void AchievementManager::DisplayWelcomeMessage() +{ + std::lock_guard lg{m_lock}; + PointSpread spread = TallyScore(); + if (hardcore_mode_enabled) + { + OSD::AddMessage( + fmt::format("You have {}/{} achievements worth {}/{} points", spread.hard_unlocks, + spread.total_count, spread.hard_points, spread.total_points), + OSD::Duration::VERY_LONG, OSD::Color::YELLOW, + (Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) : + nullptr); + OSD::AddMessage("Hardcore mode is ON", OSD::Duration::VERY_LONG, OSD::Color::YELLOW); + } + else + { + OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points", + spread.hard_unlocks + spread.soft_unlocks, spread.total_count, + spread.hard_points + spread.soft_points, spread.total_points), + OSD::Duration::VERY_LONG, OSD::Color::CYAN, + (Config::Get(Config::RA_BADGES_ENABLED)) ? + DecodeBadgeToOSDIcon(m_game_badge.badge) : + nullptr); + OSD::AddMessage("Hardcore mode is OFF", OSD::Duration::VERY_LONG, OSD::Color::CYAN); + } +} + void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event) { const auto event_id = runtime_event->id; diff --git a/Source/Core/Core/AchievementManager.h b/Source/Core/Core/AchievementManager.h index b5c1eee200..be2469dc9e 100644 --- a/Source/Core/Core/AchievementManager.h +++ b/Source/Core/Core/AchievementManager.h @@ -155,6 +155,8 @@ private: ResponseType SubmitLeaderboard(AchievementId leaderboard_id, int value); ResponseType PingRichPresence(const RichPresence& rich_presence); + void DisplayWelcomeMessage(); + void HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event); void HandleAchievementProgressUpdatedEvent(const rc_runtime_event_t* runtime_event); void HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event); @@ -178,6 +180,7 @@ private: u32 m_game_id = 0; rc_api_fetch_game_data_response_t m_game_data{}; bool m_is_game_loaded = false; + u32 m_framecount = 0; BadgeStatus m_game_badge; RichPresence m_rich_presence; time_t m_last_ping_time = 0;