Add badges to achievement messages
Updated OSD::AddMessage calls for achievements and game start to pass in the badges intended to be shown.
This commit is contained in:
parent
c87b2e46b4
commit
a3d561fdff
|
@ -5,12 +5,15 @@
|
|||
|
||||
#include "Core/AchievementManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <rcheevos/include/rc_api_info.h>
|
||||
#include <rcheevos/include/rc_hash.h>
|
||||
|
||||
#include "Common/HttpRequest.h"
|
||||
#include "Common/Image.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/WorkQueueThread.h"
|
||||
#include "Core/Config/AchievementSettings.h"
|
||||
|
@ -23,6 +26,8 @@
|
|||
|
||||
static constexpr bool hardcore_mode_enabled = false;
|
||||
|
||||
static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge);
|
||||
|
||||
AchievementManager* AchievementManager::GetInstance()
|
||||
{
|
||||
static AchievementManager s_instance;
|
||||
|
@ -197,10 +202,12 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
|
|||
PointSpread spread = TallyScore();
|
||||
if (hardcore_mode_enabled)
|
||||
{
|
||||
OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
|
||||
spread.hard_unlocks, spread.total_count, spread.hard_points,
|
||||
spread.total_points),
|
||||
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
|
||||
OSD::AddMessage(
|
||||
fmt::format("You have {}/{} achievements worth {}/{} points", spread.hard_unlocks,
|
||||
spread.total_count, spread.hard_points, spread.total_points),
|
||||
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
|
||||
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
|
||||
nullptr);
|
||||
OSD::AddMessage("Hardcore mode is ON", OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
|
||||
}
|
||||
else
|
||||
|
@ -208,7 +215,10 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
|
|||
OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
|
||||
spread.hard_unlocks + spread.soft_unlocks, spread.total_count,
|
||||
spread.hard_points + spread.soft_points, spread.total_points),
|
||||
OSD::Duration::VERY_LONG, OSD::Color::CYAN);
|
||||
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
|
||||
(Config::Get(Config::RA_BADGES_ENABLED)) ?
|
||||
DecodeBadgeToOSDIcon(m_game_badge.badge) :
|
||||
nullptr);
|
||||
OSD::AddMessage("Hardcore mode is OFF", OSD::Duration::VERY_LONG, OSD::Color::CYAN);
|
||||
}
|
||||
}
|
||||
|
@ -1199,19 +1209,26 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
|
|||
OSD::AddMessage(fmt::format("Unlocked: {} ({})", m_game_data.achievements[game_data_index].title,
|
||||
m_game_data.achievements[game_data_index].points),
|
||||
OSD::Duration::VERY_LONG,
|
||||
(hardcore_mode_enabled) ? OSD::Color::YELLOW : OSD::Color::CYAN);
|
||||
(hardcore_mode_enabled) ? OSD::Color::YELLOW : OSD::Color::CYAN,
|
||||
(Config::Get(Config::RA_BADGES_ENABLED)) ?
|
||||
DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge) :
|
||||
nullptr);
|
||||
PointSpread spread = TallyScore();
|
||||
if (spread.hard_points == spread.total_points)
|
||||
{
|
||||
OSD::AddMessage(
|
||||
fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
|
||||
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
|
||||
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
|
||||
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
|
||||
nullptr);
|
||||
}
|
||||
else if (spread.hard_points + spread.soft_points == spread.total_points)
|
||||
{
|
||||
OSD::AddMessage(
|
||||
fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
|
||||
OSD::Duration::VERY_LONG, OSD::Color::CYAN);
|
||||
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
|
||||
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
|
||||
nullptr);
|
||||
}
|
||||
ActivateDeactivateAchievement(event_id, Config::Get(Config::RA_ACHIEVEMENTS_ENABLED),
|
||||
Config::Get(Config::RA_UNOFFICIAL_ENABLED),
|
||||
|
@ -1240,7 +1257,10 @@ void AchievementManager::HandleAchievementProgressUpdatedEvent(
|
|||
}
|
||||
OSD::AddMessage(
|
||||
fmt::format("{} {}", m_game_data.achievements[game_data_index].title, value.data()),
|
||||
OSD::Duration::VERY_LONG, OSD::Color::GREEN);
|
||||
OSD::Duration::VERY_LONG, OSD::Color::GREEN,
|
||||
(Config::Get(Config::RA_BADGES_ENABLED)) ?
|
||||
DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge) :
|
||||
nullptr);
|
||||
}
|
||||
|
||||
void AchievementManager::HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event)
|
||||
|
@ -1388,4 +1408,18 @@ AchievementManager::RequestImage(rc_api_fetch_image_request_t rc_request, Badge*
|
|||
}
|
||||
}
|
||||
|
||||
static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge)
|
||||
{
|
||||
if (badge.empty())
|
||||
return nullptr;
|
||||
|
||||
auto icon = std::make_unique<OSD::Icon>();
|
||||
if (!Common::LoadPNG(badge, &icon->rgba_data, &icon->width, &icon->height))
|
||||
{
|
||||
ERROR_LOG_FMT(ACHIEVEMENTS, "Error decoding badge.");
|
||||
return nullptr;
|
||||
}
|
||||
return icon;
|
||||
}
|
||||
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
|
|
Loading…
Reference in New Issue