Change key names, and put it in section Controls.

This commit is contained in:
Rachel Bryk 2013-01-09 21:56:17 -05:00
parent fad2468e30
commit b9fc26540e
1 changed files with 4 additions and 4 deletions

View File

@ -41,20 +41,20 @@ bool InputPlugin::LoadConfig(bool isGC)
std::string type; std::string type;
if (isGC) if (isGC)
{ {
type = "GC"; type = "Pad";
path = "Profiles/GCPad/"; path = "Profiles/GCPad/";
} }
else else
{ {
type = "Wii"; type = "Wiimote";
path = "Profiles/Wiimote/"; path = "Profiles/Wiimote/";
} }
game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini"); game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
if (game_ini.Exists("Core", (type + "Profile" + num[i]).c_str())) if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str()))
{ {
game_ini.Get("Core", (type + "Profile" + num[i]).c_str(), &profile[i]); game_ini.Get("Controls", (type + "Profile" + num[i]).c_str(), &profile[i]);
if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini")) if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
useProfile[i] = true; useProfile[i] = true;
else else