From b9fc26540e8abd557a4b08dc951a10ca69f7a0d8 Mon Sep 17 00:00:00 2001 From: Rachel Bryk Date: Wed, 9 Jan 2013 21:56:17 -0500 Subject: [PATCH] Change key names, and put it in section Controls. --- Source/Core/InputCommon/Src/InputConfig.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Core/InputCommon/Src/InputConfig.cpp b/Source/Core/InputCommon/Src/InputConfig.cpp index a0b396db0a..1988a9ebb7 100644 --- a/Source/Core/InputCommon/Src/InputConfig.cpp +++ b/Source/Core/InputCommon/Src/InputConfig.cpp @@ -41,20 +41,20 @@ bool InputPlugin::LoadConfig(bool isGC) std::string type; if (isGC) { - type = "GC"; + type = "Pad"; path = "Profiles/GCPad/"; } else { - type = "Wii"; + type = "Wiimote"; path = "Profiles/Wiimote/"; } game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini"); for (int i = 0; i < 4; i++) { - if (game_ini.Exists("Core", (type + "Profile" + num[i]).c_str())) + if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str())) { - game_ini.Get("Core", (type + "Profile" + num[i]).c_str(), &profile[i]); + game_ini.Get("Controls", (type + "Profile" + num[i]).c_str(), &profile[i]); if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini")) useProfile[i] = true; else