diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 3b607e8cf2..9f20f65ef5 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -113,12 +113,12 @@ GameListItem::GameListItem(const std::string& filename) // A bit like the Homebrew Channel icon, except there can be multiple files // in a folder with their own icons. Useful for those who don't want to have // a Homebrew Channel-style folder structure. - if (SetWxBannerFromPngFile(path + name + ".png")) + if (SetWxBannerFromPNGFile(path + name + ".png")) return; // Homebrew Channel icon. Typical for DOLs and ELFs, // but can be also used with volumes. - if (SetWxBannerFromPngFile(path + "icon.png")) + if (SetWxBannerFromPNGFile(path + "icon.png")) return; } else @@ -227,7 +227,7 @@ void GameListItem::ReadVolumeBanner(std::vector* image, const std::vector* image, const std::vector& buffer, int width, int height); // Outputs to m_banner_wx - bool SetWxBannerFromPngFile(const std::string& path); + bool SetWxBannerFromPNGFile(const std::string& path); void SetWxBannerFromRaw(const Banner& banner); // IMPORTANT: Nearly all data members must be save/restored in DoState.