fix d3d error
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adeac6f4a5
commit
4c2dd093a3
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@ -740,11 +740,11 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if (!Pretest)
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if (!Pretest)
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{
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{
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// alpha test will always fail, so restart the shader and just make it an empty function
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// alpha test will always fail, so restart the shader and just make it an empty function
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WRITE(p, "\tocol0 = float4(0.0f);\n");
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WRITE(p, "\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
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if(DepthTextureEnable)
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if(DepthTextureEnable)
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WRITE(p, "\tdepth = 1.f;\n");
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WRITE(p, "\tdepth = 1.f;\n");
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if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "\tocol1 = float4(0.0f);\n");
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WRITE(p, "\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
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if (ApiType == API_OPENGL)
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if (ApiType == API_OPENGL)
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{
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{
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if (DepthTextureEnable)
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if (DepthTextureEnable)
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@ -1369,9 +1369,9 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
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WRITE(p, ")) {\n");
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WRITE(p, ")) {\n");
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WRITE(p, "\t\tocol0 = float4(0.0f);\n");
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WRITE(p, "\t\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "\t\tocol1 = float4(0.0f);\n");
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WRITE(p, "\t\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
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if (DepthTextureEnable)
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if (DepthTextureEnable)
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WRITE(p, "\t\tdepth = 1.f;\n");
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WRITE(p, "\t\tdepth = 1.f;\n");
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