diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index f2872d93ad..26e33a9beb 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -740,11 +740,11 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (!Pretest) { // alpha test will always fail, so restart the shader and just make it an empty function - WRITE(p, "\tocol0 = float4(0.0f);\n"); + WRITE(p, "\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if(DepthTextureEnable) WRITE(p, "\tdepth = 1.f;\n"); if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - WRITE(p, "\tocol1 = float4(0.0f);\n"); + WRITE(p, "\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (ApiType == API_OPENGL) { if (DepthTextureEnable) @@ -1369,9 +1369,9 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table WRITE(p, ")) {\n"); - WRITE(p, "\t\tocol0 = float4(0.0f);\n"); + WRITE(p, "\t\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - WRITE(p, "\t\tocol1 = float4(0.0f);\n"); + WRITE(p, "\t\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (DepthTextureEnable) WRITE(p, "\t\tdepth = 1.f;\n");