Fixed Issue 1952
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4792 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -235,7 +235,7 @@ void CGameListCtrl::Update()
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// Instead of showing the notes + the company, which is unknown with wii titles
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// We show in the same column : company for GC games and description for wii/wad games
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InsertColumn(COLUMN_NOTES, _(" "));
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InsertColumn(COLUMN_NOTES, _("Notes"));
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InsertColumn(COLUMN_COUNTRY, _(""));
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InsertColumn(COLUMN_SIZE, _("Size"));
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InsertColumn(COLUMN_EMULATION_STATE, _("State"));
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@ -244,8 +244,8 @@ void CGameListCtrl::Update()
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// set initial sizes for columns
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SetColumnWidth(COLUMN_PLATFORM, 35);
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SetColumnWidth(COLUMN_BANNER, 96);
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SetColumnWidth(COLUMN_TITLE, 150);
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SetColumnWidth(COLUMN_NOTES, 130);
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SetColumnWidth(COLUMN_TITLE, 200);
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SetColumnWidth(COLUMN_NOTES, 200);
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SetColumnWidth(COLUMN_COUNTRY, 32);
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SetColumnWidth(COLUMN_EMULATION_STATE, 50);
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@ -360,7 +360,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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case DiscIO::IVolume::COUNTRY_JAPAN:
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{
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wxString name = wxString(rISOFile.GetName(0).c_str(), SJISConv);
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m_gameList.append(StringFromFormat("%s (J)\n", (const char*)name.mb_str()));
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m_gameList.append(StringFromFormat("%s (J)\n", (const char*)name.c_str()));
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SetItem(_Index, COLUMN_TITLE, name, -1);
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SetItem(_Index, COLUMN_NOTES, wxString(company.size() ? company.c_str() : rISOFile.GetDescription(0).c_str(), SJISConv), -1);
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}
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@ -1154,10 +1154,10 @@ void CGameListCtrl::AutomaticColumnWidth()
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+ 5); // some pad to keep the horizontal scrollbar away :)
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// We hide the Company column if the window is too small
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if (0.66*resizable > 200)
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if (0.5*resizable > 200)
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{
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SetColumnWidth(COLUMN_TITLE, 0.66*resizable);
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SetColumnWidth(COLUMN_NOTES, 0.34*resizable);
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SetColumnWidth(COLUMN_TITLE, 0.5*resizable);
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SetColumnWidth(COLUMN_NOTES, 0.5*resizable);
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}
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else
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{
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@ -1175,14 +1175,14 @@ void CISOProperties::ChangeBannerDetails(int lang)
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// Updates the informations shown in the window
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m_ShortName->SetValue(name);
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m_Comment->SetValue(wxString(OpenGameListItem->GetDescription(0).c_str(), SJISConv));
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m_Maker->SetValue(wxString::FromAscii(OpenGameListItem->GetCompany().c_str()));//dev too
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m_Maker->SetValue(wxString(OpenGameListItem->GetCompany().c_str(), SJISConv));//dev too
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std::string filename, extension;
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SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
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// Also sets the window's title
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SetTitle(wxString::Format(wxT("%s%s"),
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wxString::FromAscii(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
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wxString(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str(), *wxConvCurrent).c_str(),
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name.c_str()));
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}
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else // Do the same for PAL/US Games using Ascii
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