Merge pull request #13156 from jordan-woyak/sdl-no-wgi

ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
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JosJuice 2024-11-17 21:51:56 +01:00 committed by GitHub
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@ -434,6 +434,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
// We want buttons to come in as positions, not labels // We want buttons to come in as positions, not labels
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.
SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0");
// Disable DualSense Player LEDs; We already colorize the Primary LED // Disable DualSense Player LEDs; We already colorize the Primary LED
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");