Merge pull request #13156 from jordan-woyak/sdl-no-wgi
ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
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0f2c2c7ae0
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@ -434,6 +434,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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// We want buttons to come in as positions, not labels
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// We want buttons to come in as positions, not labels
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.
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SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0");
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// Disable DualSense Player LEDs; We already colorize the Primary LED
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// Disable DualSense Player LEDs; We already colorize the Primary LED
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
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