diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 6a86217190..cd45480761 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -434,6 +434,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface) SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); // We want buttons to come in as positions, not labels SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); + // We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices. + SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0"); // Disable DualSense Player LEDs; We already colorize the Primary LED SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");