ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
This commit is contained in:
parent
adafe1f347
commit
19c3b88e5a
|
@ -441,6 +441,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
|
|||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
// We want buttons to come in as positions, not labels
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
|
||||
// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0");
|
||||
|
||||
m_hotplug_thread = std::thread([this] {
|
||||
Common::ScopeGuard quit_guard([] {
|
||||
|
|
Loading…
Reference in New Issue