Remove some TODOs.

This commit is contained in:
NeoBrainX 2012-06-02 19:23:20 +02:00
parent d74c50b942
commit 0d577d886a
1 changed files with 0 additions and 3 deletions

View File

@ -331,8 +331,6 @@ void BPWritten(const BPCmd& bp)
else
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5);
// TODO(ector) : kill all textures that use this palette
// Not sure if it's a good idea, though. For now, we hash texture palettes
break;
}
case BPMEM_FOGRANGE: // Fog Settings Control
@ -504,7 +502,6 @@ void BPWritten(const BPCmd& bp)
// Check if the game has overflowed TMEM, and copy up to the limit.
// Paper Mario does this when entering the Great Boogly Tree (Chap 2)
// TODO: Does this wrap?
if ((tmem_addr + size) > TMEM_SIZE)
size = TMEM_SIZE - tmem_addr;