diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index d65c873158..4f2f6bed25 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -331,8 +331,6 @@ void BPWritten(const BPCmd& bp) else PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5); - // TODO(ector) : kill all textures that use this palette - // Not sure if it's a good idea, though. For now, we hash texture palettes break; } case BPMEM_FOGRANGE: // Fog Settings Control @@ -504,7 +502,6 @@ void BPWritten(const BPCmd& bp) // Check if the game has overflowed TMEM, and copy up to the limit. // Paper Mario does this when entering the Great Boogly Tree (Chap 2) - // TODO: Does this wrap? if ((tmem_addr + size) > TMEM_SIZE) size = TMEM_SIZE - tmem_addr;