OSX build fix for BPStructs. Thanks to pauldacheez for the fix.
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@ -696,19 +696,19 @@ void BPReload()
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SetColorMask();
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OnPixelFormatChange();
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{
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BPCmd bp = {BPMEM_TX_SETMODE0, 0xFFFFFF, ((u32*)&bpmem)[BPMEM_TX_SETMODE0]};
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BPCmd bp = {BPMEM_TX_SETMODE0, 0xFFFFFF, static_cast<int>(((u32*)&bpmem)[BPMEM_TX_SETMODE0])};
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SetTextureMode(bp);
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}
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{
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BPCmd bp = {BPMEM_TX_SETMODE0_4, 0xFFFFFF, ((u32*)&bpmem)[BPMEM_TX_SETMODE0_4]};
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BPCmd bp = {BPMEM_TX_SETMODE0_4, 0xFFFFFF, static_cast<int>(((u32*)&bpmem)[BPMEM_TX_SETMODE0_4])};
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SetTextureMode(bp);
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}
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{
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BPCmd bp = {BPMEM_FIELDMASK, 0xFFFFFF, ((u32*)&bpmem)[BPMEM_FIELDMASK]};
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BPCmd bp = {BPMEM_FIELDMASK, 0xFFFFFF, static_cast<int>(((u32*)&bpmem)[BPMEM_FIELDMASK])};
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SetInterlacingMode(bp);
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}
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{
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BPCmd bp = {BPMEM_FIELDMODE, 0xFFFFFF, ((u32*)&bpmem)[BPMEM_FIELDMODE]};
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BPCmd bp = {BPMEM_FIELDMODE, 0xFFFFFF, static_cast<int>(((u32*)&bpmem)[BPMEM_FIELDMODE])};
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SetInterlacingMode(bp);
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}
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}
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