2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2009-08-10 06:18:10 +00:00
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#include <string>
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2008-12-08 04:46:09 +00:00
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2014-09-08 01:06:58 +00:00
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#include "Common/CommonTypes.h"
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2014-11-27 22:53:11 +00:00
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#include "VideoCommon/DataReader.h"
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2014-06-05 15:55:21 +00:00
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#include "VideoCommon/NativeVertexFormat.h"
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2014-02-17 10:18:15 +00:00
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2008-12-08 04:46:09 +00:00
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namespace VertexLoaderManager
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{
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2008-12-25 21:44:56 +00:00
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void Init();
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void Shutdown();
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2008-12-08 04:46:09 +00:00
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void MarkAllDirty();
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2014-12-09 07:35:04 +00:00
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// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
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2015-01-31 08:23:50 +00:00
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int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess);
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2008-12-08 04:46:09 +00:00
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// For debugging
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void AppendListToString(std::string *dest);
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2014-06-05 15:55:21 +00:00
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2014-07-25 23:10:44 +00:00
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NativeVertexFormat* GetCurrentVertexFormat();
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2015-05-29 12:42:45 +00:00
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// Resolved pointers to array bases. Used by vertex loaders.
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extern u8 *cached_arraybases[12];
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void UpdateVertexArrayPointers();
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2015-06-01 17:58:27 +00:00
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// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
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// These arrays are in reverse order.
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extern float position_cache[3][4];
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extern u32 position_matrix_index[3];
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2015-11-01 21:39:31 +00:00
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// VB_HAS_X. Bitmask telling what vertex components are present.
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extern u32 g_current_components;
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2014-09-11 17:00:40 +00:00
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}
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2008-12-08 04:46:09 +00:00
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