2010-11-18 02:21:26 +00:00
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#ifndef _RENDER_H_
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#define _RENDER_H_
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#include "RenderBase.h"
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namespace DX9
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{
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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bool SetScissorRect();
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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void SetDitherMode();
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void SetLineWidth();
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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2011-01-24 10:42:43 +00:00
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void ApplyState(bool bUseDstAlpha);
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void RestoreState();
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2011-01-24 08:44:32 +00:00
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2010-11-18 02:21:26 +00:00
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void RenderText(const char* pstr, int left, int top, u32 color);
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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void ResetAPIState();
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void RestoreAPIState();
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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2010-12-27 03:18:01 +00:00
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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2010-11-18 02:21:26 +00:00
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2010-12-19 22:00:25 +00:00
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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2010-12-27 21:56:20 +00:00
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void ReinterpretPixelData(unsigned int convtype);
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2011-05-12 02:14:45 +00:00
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void UpdateViewport(Matrix44& vpCorrection);
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2010-11-18 02:21:26 +00:00
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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static bool CheckForResize();
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2011-01-31 01:28:32 +00:00
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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2010-11-18 02:21:26 +00:00
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};
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2011-01-29 20:16:51 +00:00
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} // namespace DX9
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2010-11-18 02:21:26 +00:00
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#endif
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