2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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#pragma once
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/D3D/D3DTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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2010-10-19 22:24:27 +00:00
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namespace DX11
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{
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2015-11-06 00:28:05 +00:00
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class TextureCache : public TextureCacheBase
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2010-06-13 19:50:06 +00:00
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{
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public:
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2016-06-24 08:43:46 +00:00
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TextureCache();
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~TextureCache();
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2010-10-19 22:24:27 +00:00
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private:
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2016-06-24 08:43:46 +00:00
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struct TCacheEntry : TCacheEntryBase
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{
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D3DTexture2D* const texture;
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D3D11_USAGE usage;
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TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* _tex)
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: TCacheEntryBase(config), texture(_tex)
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{
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}
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~TCacheEntry();
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
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unsigned int levels) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
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bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
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const EFBRectangle& source)
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{
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return 0;
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};
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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2016-08-13 12:56:01 +00:00
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bool CompileShaders() override { return true; }
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2016-06-24 08:43:46 +00:00
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void DeleteShaders() override {}
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ID3D11Buffer* palette_buf;
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ID3D11ShaderResourceView* palette_buf_srv;
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ID3D11Buffer* palette_uniform;
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ID3D11PixelShader* palette_pixel_shader[3];
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2010-06-13 19:50:06 +00:00
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};
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2010-10-19 22:24:27 +00:00
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}
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