2009-02-23 06:15:48 +00:00
|
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#include <map>
|
|
|
|
|
|
|
|
#include "D3DBase.h"
|
2009-02-28 22:10:38 +00:00
|
|
|
#include "D3DShader.h"
|
2009-02-23 06:15:48 +00:00
|
|
|
#include "Statistics.h"
|
|
|
|
#include "Utils.h"
|
|
|
|
#include "Profiler.h"
|
2009-03-07 23:58:04 +00:00
|
|
|
#include "Config.h"
|
2009-02-23 06:15:48 +00:00
|
|
|
#include "VertexShaderCache.h"
|
|
|
|
#include "VertexLoader.h"
|
|
|
|
#include "BPMemory.h"
|
|
|
|
#include "XFMemory.h"
|
|
|
|
|
2009-03-01 01:09:32 +00:00
|
|
|
#include <Cg/cg.h>
|
|
|
|
#include <Cg/cgD3D9.h>
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
2009-02-23 06:15:48 +00:00
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
|
|
|
{
|
2009-03-01 10:38:04 +00:00
|
|
|
const float f[4] = {f1, f2, f3, f4};
|
|
|
|
D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
|
2009-02-28 22:10:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SetVSConstant4fv(int const_number, const float *f)
|
|
|
|
{
|
2009-03-01 10:38:04 +00:00
|
|
|
D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
|
2009-02-28 22:10:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VertexShaderCache::Init()
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void VertexShaderCache::Shutdown()
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
VSCache::iterator iter = vshaders.begin();
|
|
|
|
for (; iter != vshaders.end(); iter++)
|
|
|
|
iter->second.Destroy();
|
|
|
|
vshaders.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void VertexShaderCache::SetShader(u32 components)
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
if (D3D::GetShaderVersion() < 2)
|
|
|
|
return; // we are screwed
|
|
|
|
|
2009-03-01 10:38:04 +00:00
|
|
|
static LPDIRECT3DVERTEXSHADER9 lastShader = NULL;
|
2009-03-01 10:53:23 +00:00
|
|
|
|
2009-02-23 06:15:48 +00:00
|
|
|
DVSTARTPROFILE();
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
VERTEXSHADERUID uid;
|
2009-05-15 02:39:55 +00:00
|
|
|
GetVertexShaderId(uid, components);
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
VSCache::iterator iter;
|
2009-02-28 22:10:38 +00:00
|
|
|
iter = vshaders.find(uid);
|
2009-02-23 06:15:48 +00:00
|
|
|
if (iter != vshaders.end())
|
|
|
|
{
|
2009-02-28 22:10:38 +00:00
|
|
|
iter->second.frameCount = frameCount;
|
2009-02-23 06:15:48 +00:00
|
|
|
VSCacheEntry &entry = iter->second;
|
|
|
|
if (!lastShader || entry.shader != lastShader)
|
|
|
|
{
|
2009-03-01 10:38:04 +00:00
|
|
|
D3D::dev->SetVertexShader(entry.shader);
|
2009-02-23 06:15:48 +00:00
|
|
|
lastShader = entry.shader;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2009-03-01 12:07:34 +00:00
|
|
|
bool HLSL = false;
|
2009-05-15 02:39:55 +00:00
|
|
|
const char *code = GenerateVertexShader(components);
|
2009-03-08 18:45:39 +00:00
|
|
|
LPDIRECT3DVERTEXSHADER9 shader = HLSL ? D3D::CompileVertexShader(code, (int)strlen(code), false) : CompileCgShader(code);
|
2009-02-23 06:15:48 +00:00
|
|
|
if (shader)
|
|
|
|
{
|
2009-03-01 10:53:23 +00:00
|
|
|
// Make an entry in the table
|
2009-02-23 06:15:48 +00:00
|
|
|
VSCacheEntry entry;
|
|
|
|
entry.shader = shader;
|
2009-02-28 22:10:38 +00:00
|
|
|
entry.frameCount = frameCount;
|
|
|
|
vshaders[uid] = entry;
|
2009-03-01 01:09:32 +00:00
|
|
|
|
2009-03-01 10:38:04 +00:00
|
|
|
D3D::dev->SetVertexShader(shader);
|
2009-03-01 01:09:32 +00:00
|
|
|
|
|
|
|
INCSTAT(stats.numVertexShadersCreated);
|
|
|
|
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
2009-03-08 19:36:00 +00:00
|
|
|
}
|
|
|
|
else if (g_Config.bShowShaderErrors)
|
|
|
|
{
|
2009-03-07 18:08:34 +00:00
|
|
|
PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
|
2009-03-08 19:36:00 +00:00
|
|
|
}
|
2009-03-08 23:19:02 +00:00
|
|
|
Renderer::SetFVF(NULL);
|
2009-03-01 10:53:23 +00:00
|
|
|
D3D::dev->SetVertexShader(shader);
|
2009-03-01 01:09:32 +00:00
|
|
|
}
|
|
|
|
|
2009-03-01 10:38:04 +00:00
|
|
|
LPDIRECT3DVERTEXSHADER9 VertexShaderCache::CompileCgShader(const char *pstrprogram)
|
2009-03-01 01:09:32 +00:00
|
|
|
{
|
2009-03-01 10:38:04 +00:00
|
|
|
//char stropt[64];
|
2009-03-01 01:09:32 +00:00
|
|
|
//sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
|
2009-03-01 10:38:04 +00:00
|
|
|
const char *opts[] = {"-profileopts", "MaxLocalParams=256", "-O2", "-q", NULL};
|
|
|
|
//const char **opts = cgD3D9GetOptimalOptions(g_cgvProf);
|
2009-03-01 01:09:32 +00:00
|
|
|
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
|
|
|
|
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
|
|
|
ERROR_LOG(VIDEO, "Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
|
|
|
|
ERROR_LOG(VIDEO, pstrprogram);
|
|
|
|
return NULL;
|
2009-02-23 06:15:48 +00:00
|
|
|
}
|
2009-03-01 10:53:23 +00:00
|
|
|
const char *pcompiledprog = cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
2009-02-23 06:15:48 +00:00
|
|
|
|
2009-03-01 12:07:34 +00:00
|
|
|
LPDIRECT3DVERTEXSHADER9 vertex_shader = D3D::CompileVertexShader(pcompiledprog, (int)strlen(pcompiledprog), true);
|
2009-03-01 10:38:04 +00:00
|
|
|
cgDestroyProgram(tempprog);
|
2009-03-01 10:53:23 +00:00
|
|
|
tempprog = NULL;
|
|
|
|
return vertex_shader;
|
2009-02-23 06:15:48 +00:00
|
|
|
}
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void VertexShaderCache::Cleanup()
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end();)
|
|
|
|
{
|
|
|
|
VSCacheEntry &entry = iter->second;
|
|
|
|
if (entry.frameCount < frameCount - 30)
|
|
|
|
{
|
|
|
|
entry.Destroy();
|
|
|
|
iter = vshaders.erase(iter);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
++iter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
2009-02-28 22:10:38 +00:00
|
|
|
}
|