2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2016-02-26 19:55:34 +00:00
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#include <memory>
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2009-08-10 06:18:10 +00:00
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#include <string>
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2016-01-08 03:38:00 +00:00
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#include <unordered_map>
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2008-12-08 04:46:09 +00:00
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2014-09-08 01:06:58 +00:00
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#include "Common/CommonTypes.h"
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2016-01-17 21:54:31 +00:00
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2016-01-31 19:51:55 +00:00
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class DataReader;
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2016-01-17 21:54:31 +00:00
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class NativeVertexFormat;
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2016-01-08 03:38:00 +00:00
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struct PortableVertexDeclaration;
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2014-02-17 10:18:15 +00:00
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2008-12-08 04:46:09 +00:00
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namespace VertexLoaderManager
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{
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2016-06-24 08:43:46 +00:00
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using NativeVertexFormatMap =
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std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>>;
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2016-01-08 03:38:00 +00:00
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2016-06-24 08:43:46 +00:00
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void Init();
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2016-01-13 20:14:20 +00:00
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void Clear();
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2008-12-08 04:46:09 +00:00
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2016-06-24 08:43:46 +00:00
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void MarkAllDirty();
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2008-12-08 04:46:09 +00:00
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2017-07-03 09:43:47 +00:00
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// Creates or obtains a pointer to a VertexFormat representing decl.
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// If this results in a VertexFormat being created, if the game later uses a matching vertex
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// declaration, the one that was previously created will be used.
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NativeVertexFormat* GetOrCreateMatchingFormat(const PortableVertexDeclaration& decl);
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// For vertex ubershaders, all attributes need to be present, even when the vertex
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// format does not contain them. This function returns a vertex format with dummy
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// offsets set to the unused attributes.
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NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl);
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2016-06-24 08:43:46 +00:00
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// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
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2016-10-08 02:55:47 +00:00
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int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool is_preprocess);
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2008-12-08 04:46:09 +00:00
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2016-06-24 08:43:46 +00:00
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// For debugging
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2017-03-27 02:52:10 +00:00
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std::string VertexLoadersToString();
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2014-06-05 15:55:21 +00:00
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2016-06-24 08:43:46 +00:00
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NativeVertexFormat* GetCurrentVertexFormat();
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2015-05-29 12:42:45 +00:00
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2016-06-24 08:43:46 +00:00
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// Resolved pointers to array bases. Used by vertex loaders.
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extern u8* cached_arraybases[12];
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void UpdateVertexArrayPointers();
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2015-06-01 17:58:27 +00:00
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2016-06-24 08:43:46 +00:00
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// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
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// These arrays are in reverse order.
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extern float position_cache[3][4];
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2016-05-07 07:35:40 +00:00
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extern u32 position_matrix_index[4];
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2015-11-01 21:39:31 +00:00
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2016-06-24 08:43:46 +00:00
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// VB_HAS_X. Bitmask telling what vertex components are present.
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extern u32 g_current_components;
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2014-09-11 17:00:40 +00:00
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}
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