2010-04-02 02:48:24 +00:00
|
|
|
#include "../ControllerInterface.h"
|
|
|
|
|
|
|
|
#ifdef CIFACE_USE_XLIB
|
|
|
|
|
|
|
|
#include "Xlib.h"
|
|
|
|
|
|
|
|
namespace ciface
|
|
|
|
{
|
|
|
|
namespace Xlib
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
void Init( std::vector<ControllerInterface::Device*>& devices, void* const hwnd )
|
|
|
|
{
|
|
|
|
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
|
|
|
|
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
|
2010-04-08 22:09:52 +00:00
|
|
|
devices.push_back( new Keyboard( (Display*)hwnd ) );
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Keyboard::Keyboard( Display* const display ) : m_display(display)
|
|
|
|
{
|
|
|
|
|
|
|
|
memset( &m_state, 0, sizeof(m_state) );
|
|
|
|
|
|
|
|
// this is probably dumb
|
|
|
|
for ( KeySym i = 0; i < 1024; ++i )
|
|
|
|
{
|
|
|
|
if ( XKeysymToString( m_keysym ) ) // if it isnt NULL
|
|
|
|
inputs.push_back( new Key( i ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Keyboard::~Keyboard()
|
|
|
|
{
|
|
|
|
// might not need this func
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
|
|
|
|
{
|
|
|
|
return ((Input*)input)->GetState( &m_state );
|
|
|
|
}
|
|
|
|
|
|
|
|
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Keyboard::UpdateInput()
|
|
|
|
{
|
|
|
|
XQueryKeymap( m_display, m_state.keyboard );
|
|
|
|
|
|
|
|
// mouse stuff in here too
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Keyboard::UpdateOutput()
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::string Keyboard::GetName() const
|
|
|
|
{
|
|
|
|
return "Keyboard";
|
|
|
|
//return "Keyboard Mouse"; // change to this later
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Keyboard::GetSource() const
|
|
|
|
{
|
|
|
|
return "Xlib";
|
|
|
|
}
|
|
|
|
|
|
|
|
int Keyboard::GetId() const
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ControlState Keyboard::Key::GetState( const State* const state )
|
|
|
|
{
|
|
|
|
key_code = XKeysymToKeycode(m_display, m_keysym );
|
|
|
|
return (state->keyboard[key_code/8] & (1 << (key_code%8))); // need >0 ?
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Keyboard::Key::GetName() const
|
|
|
|
{
|
|
|
|
return XKeysymToString( m_keysym );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|