dolphin/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/Xlib/Xlib.cpp

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#include "../ControllerInterface.h"
#ifdef CIFACE_USE_XLIB
#include "Xlib.h"
namespace ciface
{
namespace Xlib
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* const hwnd )
{
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
devices.push_back( new Keyboard( (Display*)display ) );
}
Keyboard::Keyboard( Display* const display ) : m_display(display)
{
memset( &m_state, 0, sizeof(m_state) );
// this is probably dumb
for ( KeySym i = 0; i < 1024; ++i )
{
if ( XKeysymToString( m_keysym ) ) // if it isnt NULL
inputs.push_back( new Key( i ) );
}
}
Keyboard::~Keyboard()
{
// might not need this func
}
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ((Input*)input)->GetState( &m_state );
}
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
}
bool Keyboard::UpdateInput()
{
XQueryKeymap( m_display, m_state.keyboard );
// mouse stuff in here too
return true;
}
bool Keyboard::UpdateOutput()
{
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
//return "Keyboard Mouse"; // change to this later
}
std::string Keyboard::GetSource() const
{
return "Xlib";
}
int Keyboard::GetId() const
{
return 0;
}
ControlState Keyboard::Key::GetState( const State* const state )
{
key_code = XKeysymToKeycode(m_display, m_keysym );
return (state->keyboard[key_code/8] & (1 << (key_code%8))); // need >0 ?
}
std::string Keyboard::Key::GetName() const
{
return XKeysymToString( m_keysym );
}
}
}
#endif