99 lines
1.7 KiB
C++
99 lines
1.7 KiB
C++
#include "../ControllerInterface.h"
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#ifdef CIFACE_USE_XLIB
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#include "Xlib.h"
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namespace ciface
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{
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namespace Xlib
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{
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void Init( std::vector<ControllerInterface::Device*>& devices, void* const hwnd )
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{
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// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
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// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
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devices.push_back( new Keyboard( (Display*)hwnd ) );
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}
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Keyboard::Keyboard( Display* const display ) : m_display(display)
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{
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memset( &m_state, 0, sizeof(m_state) );
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// this is probably dumb
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for ( KeySym i = 0; i < 1024; ++i )
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{
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if ( XKeysymToString( m_keysym ) ) // if it isnt NULL
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inputs.push_back( new Key( i ) );
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}
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}
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Keyboard::~Keyboard()
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{
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// might not need this func
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}
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ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
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{
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return ((Input*)input)->GetState( &m_state );
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}
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void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
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{
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}
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bool Keyboard::UpdateInput()
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{
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XQueryKeymap( m_display, m_state.keyboard );
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// mouse stuff in here too
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return true;
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}
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bool Keyboard::UpdateOutput()
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{
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return true;
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}
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std::string Keyboard::GetName() const
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{
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return "Keyboard";
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//return "Keyboard Mouse"; // change to this later
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}
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std::string Keyboard::GetSource() const
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{
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return "Xlib";
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}
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int Keyboard::GetId() const
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{
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return 0;
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}
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ControlState Keyboard::Key::GetState( const State* const state )
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{
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key_code = XKeysymToKeycode(m_display, m_keysym );
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return (state->keyboard[key_code/8] & (1 << (key_code%8))); // need >0 ?
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}
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std::string Keyboard::Key::GetName() const
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{
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return XKeysymToString( m_keysym );
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}
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}
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}
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#endif
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