dolphin/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXSHADERCACHE_H_
#define _VERTEXSHADERCACHE_H_
#include <map>
#include <string>
#include "BPMemory.h"
#include "VertexShaderGen.h"
namespace OGL
{
struct VERTEXSHADER
{
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VERTEXSHADER() : glprogid(0), bGLSL(0) {}
void Destroy()
{
if (bGLSL)
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glDeleteShader(glprogid);
else
glDeleteProgramsARB(1, &glprogid);
glprogid = 0;
}
GLuint glprogid; // opengl program id
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bool bGLSL;
std::string strprog;
};
class VertexShaderCache
{
struct VSCacheEntry
{
VERTEXSHADER shader;
VERTEXSHADERUIDSAFE safe_uid;
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VSCacheEntry() {}
void Destroy() {
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shader.Destroy();
}
};
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
static VSCache vshaders;
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static VSCacheEntry* last_entry;
static VERTEXSHADERUID last_uid;
static GLuint CurrentShader;
static bool ShaderEnabled;
public:
static void Init();
static void Shutdown();
static VERTEXSHADER* SetShader(u32 components);
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
static void SetCurrentShader(GLuint Shader);
static void DisableShader();
};
// GLSL Specific
void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetGLSLVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiGLSLVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiGLSLVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram);
// CG Specific
void SetCGVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetCGVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiCGVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiCGVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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bool CompileCGVertexShader(VERTEXSHADER& vs, const char* pstrprogram);
} // namespace OGL
#endif // _VERTEXSHADERCACHE_H_