dolphin/Source/Core/VideoCommon/VideoCommon.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#ifdef _WIN32
#include <windows.h>
#endif
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
// Global flag to signal if FifoRecorder is active.
extern bool g_bRecordFifoData;
// These are accurate (disregarding AA modes).
enum
{
EFB_WIDTH = 640,
EFB_HEIGHT = 528,
};
// Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB
// so you need multiple copies to do the full width.
// The VI can do horizontal scaling (TODO: emulate).
const u32 MAX_XFB_WIDTH = 720;
// Although EFB height is 528, 574-line XFB's can be created either with
// vertical scaling by the EFB copy operation or copying to multiple XFB's
// that are next to each other in memory (TODO: handle that situation).
const u32 MAX_XFB_HEIGHT = 574;
// This structure should only be used to represent a rectangle in EFB
// coordinates, where the origin is at the upper left and the frame dimensions
// are 640 x 528.
typedef MathUtil::Rectangle<int> EFBRectangle;
// This structure should only be used to represent a rectangle in standard target
// coordinates, where the origin is at the lower left and the frame dimensions
// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
// convert an EFBRectangle to a TargetRectangle.
struct TargetRectangle : public MathUtil::Rectangle<int>
{
#ifdef _WIN32
// Only used by D3D backend.
const RECT* AsRECT() const
{
// The types are binary compatible so this works.
return (const RECT*)this;
}
RECT* AsRECT()
{
// The types are binary compatible so this works.
return (RECT*)this;
}
#endif
};
#ifdef _WIN32
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
#else
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__)
#endif
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// warning: mapping buffer should be disabled to use this
// #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)g_vertex_manager_write_ptr)[-3],
// ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]);
#define LOG_VTX()
enum class APIType
{
OpenGL,
D3D,
Nothing
};
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
{
u32 color = src;
color &= 0xFCFCFCFC;
color |= (color >> 6) & 0x03030303;
return color;
}
inline u32 RGBA8ToRGB565ToRGBA8(u32 src)
{
u32 color = (src & 0xF8FCF8);
color |= (color >> 5) & 0x070007;
color |= (color >> 6) & 0x000300;
color |= 0xFF000000;
return color;
}
inline u32 Z24ToZ16ToZ24(u32 src)
{
return (src & 0xFFFF00) | (src >> 16);
}