dolphin/Source/Plugins/Plugin_VideoMerge/Src/VertexManager.cpp

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// VideoCommon
#include "CommonTypes.h"
#include "OpcodeDecoding.h"
#include "IndexGenerator.h"
#include "Statistics.h"
#include "VideoConfig.h"
#include "PixelShaderManager.h"
#include "NativeVertexFormat.h"
#include "VertexShaderManager.h"
#include "Profiler.h"
//
#include "TextureCache.h"
#include "VertexManager.h"
#include "Main.h"
u16* VertexManagerBase::TIBuffer;
u16* VertexManagerBase::LIBuffer;
u16* VertexManagerBase::PIBuffer;
bool VertexManagerBase::Flushed;
int VertexManagerBase::lastPrimitive;
u8* VertexManagerBase::LocalVBuffer;
// TODO: put this in .h perhaps
extern NativeVertexFormat* g_nativeVertexFmt;
NativeVertexFormat* NativeVertexFormat::Create()
{
return g_vertex_manager->CreateNativeVertexFormat();
}
void VertexManagerBase::ResetBuffer()
{
s_pCurBufferPointer = LocalVBuffer;
}
VertexManagerBase::VertexManagerBase()
{
LocalVBuffer = new u8[MAXVBUFFERSIZE];
TIBuffer = new u16[MAXIBUFFERSIZE];
LIBuffer = new u16[MAXIBUFFERSIZE];
PIBuffer = new u16[MAXIBUFFERSIZE];
s_pCurBufferPointer = LocalVBuffer;
s_pBaseBufferPointer = LocalVBuffer;
Flushed = false;
IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
}
VertexManagerBase::~VertexManagerBase()
{
delete[] LocalVBuffer;
delete[] TIBuffer;
delete[] LIBuffer;
delete[] PIBuffer;
// most likely not needed
ResetBuffer();
}
void VertexManagerBase::AddIndices(int _primitive, int _numVertices)
{
switch (_primitive)
{
case GX_DRAW_QUADS:
IndexGenerator::AddQuads(_numVertices);
break;
case GX_DRAW_TRIANGLES:
IndexGenerator::AddList(_numVertices);
break;
case GX_DRAW_TRIANGLE_STRIP:
IndexGenerator::AddStrip(_numVertices);
break;
case GX_DRAW_TRIANGLE_FAN:
IndexGenerator::AddFan(_numVertices);
break;
case GX_DRAW_LINE_STRIP:
IndexGenerator::AddLineStrip(_numVertices);
break;
case GX_DRAW_LINES:
IndexGenerator::AddLineList(_numVertices);
break;
case GX_DRAW_POINTS:
IndexGenerator::AddPoints(_numVertices);
break;
}
}
int VertexManager::GetRemainingSize()
{
return VertexManagerBase::GetRemainingSize();
}
int VertexManagerBase::GetRemainingSize()
{
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
return 0;
}
int VertexManagerBase::GetRemainingVertices(int primitive)
{
switch (primitive)
{
case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3;
break;
case GX_DRAW_LINE_STRIP:
case GX_DRAW_LINES:
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2;
break;
case GX_DRAW_POINTS:
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
break;
default:
return 0;
break;
}
}
void VertexManager::AddVertices(int _primitive, int _numVertices)
{
VertexManagerBase::AddVertices(_primitive, _numVertices);
}
void VertexManagerBase::AddVertices(int _primitive, int _numVertices)
{
if (_numVertices <= 0)
return;
switch (_primitive)
{
case GX_DRAW_QUADS:
case GX_DRAW_TRIANGLES:
case GX_DRAW_TRIANGLE_STRIP:
case GX_DRAW_TRIANGLE_FAN:
if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
g_vertex_manager->Flush();
break;
case GX_DRAW_LINE_STRIP:
case GX_DRAW_LINES:
if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
g_vertex_manager->Flush();
break;
case GX_DRAW_POINTS:
if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
g_vertex_manager->Flush();
break;
default:
return;
break;
}
if (Flushed)
{
IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
Flushed = false;
}
lastPrimitive = _primitive;
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
AddIndices(_primitive, _numVertices);
}
void VertexManager::Flush()
{
VertexManagerBase::Flush();
}
void VertexManagerBase::Flush()
{
if (LocalVBuffer == s_pCurBufferPointer)
return;
if (Flushed)
return;
Flushed = true;
VideoFifo_CheckEFBAccess();
DVSTARTPROFILE();
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
{
if (bpmem.tevorders[i/2].getEnable(i & 1))
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
}
if (bpmem.genMode.numindstages > 0)
for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
for (unsigned int i = 0; i < 8; ++i)
{
if (usedtextures & (1 << i))
{
g_renderer->SetSamplerState(i & 3, i >> 2);
FourTexUnits &tex = bpmem.tex[i >> 2];
TextureCacheBase::TCacheEntryBase* tentry = g_texture_cache->Load(i,
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
(tex.texMode1[i&3].max_lod >> 4));
if (tentry)
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
else
ERROR_LOG(VIDEO, "error loading texture");
}
}
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
if (false == g_pixel_shader_cache->SetShader(false))
goto shader_fail;
if (false == g_vertex_shader_cache->SetShader(g_nativeVertexFmt->m_components))
goto shader_fail;
const unsigned int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
// TODO:
g_vertex_manager->Draw(stride, false);
if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
{
if (false == g_pixel_shader_cache->SetShader(true))
goto shader_fail;
// update alpha only
g_vertex_manager->Draw(stride, true);
}
//IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
shader_fail:
ResetBuffer();
}