c0e90d4b39
Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions). I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6247 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
DX9 | ||
DX11 | ||
OGL | ||
BPFunctions.cpp | ||
EmuWindow.cpp | ||
EmuWindow.h | ||
FramebufferManager.cpp | ||
FramebufferManager.h | ||
Main.cpp | ||
Main.h | ||
PixelShaderCache.cpp | ||
PixelShaderCache.h | ||
Renderer.cpp | ||
Renderer.h | ||
TextureCache.cpp | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VertexShaderCache.cpp | ||
VertexShaderCache.h | ||
VideoConfigDiag.cpp | ||
VideoConfigDiag.h |