// VideoCommon #include "CommonTypes.h" #include "OpcodeDecoding.h" #include "IndexGenerator.h" #include "Statistics.h" #include "VideoConfig.h" #include "PixelShaderManager.h" #include "NativeVertexFormat.h" #include "VertexShaderManager.h" #include "Profiler.h" // #include "TextureCache.h" #include "VertexManager.h" #include "Main.h" u16* VertexManagerBase::TIBuffer; u16* VertexManagerBase::LIBuffer; u16* VertexManagerBase::PIBuffer; bool VertexManagerBase::Flushed; int VertexManagerBase::lastPrimitive; u8* VertexManagerBase::LocalVBuffer; // TODO: put this in .h perhaps extern NativeVertexFormat* g_nativeVertexFmt; NativeVertexFormat* NativeVertexFormat::Create() { return g_vertex_manager->CreateNativeVertexFormat(); } void VertexManagerBase::ResetBuffer() { s_pCurBufferPointer = LocalVBuffer; } VertexManagerBase::VertexManagerBase() { LocalVBuffer = new u8[MAXVBUFFERSIZE]; TIBuffer = new u16[MAXIBUFFERSIZE]; LIBuffer = new u16[MAXIBUFFERSIZE]; PIBuffer = new u16[MAXIBUFFERSIZE]; s_pCurBufferPointer = LocalVBuffer; s_pBaseBufferPointer = LocalVBuffer; Flushed = false; IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer); } VertexManagerBase::~VertexManagerBase() { delete[] LocalVBuffer; delete[] TIBuffer; delete[] LIBuffer; delete[] PIBuffer; // most likely not needed ResetBuffer(); } void VertexManagerBase::AddIndices(int _primitive, int _numVertices) { switch (_primitive) { case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); break; case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); break; case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); break; case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); break; case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); break; case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); break; case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); break; } } int VertexManager::GetRemainingSize() { return VertexManagerBase::GetRemainingSize(); } int VertexManagerBase::GetRemainingSize() { return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer); return 0; } int VertexManagerBase::GetRemainingVertices(int primitive) { switch (primitive) { case GX_DRAW_QUADS: case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_FAN: return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3; break; case GX_DRAW_LINE_STRIP: case GX_DRAW_LINES: return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2; break; case GX_DRAW_POINTS: return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen()); break; default: return 0; break; } } void VertexManager::AddVertices(int _primitive, int _numVertices) { VertexManagerBase::AddVertices(_primitive, _numVertices); } void VertexManagerBase::AddVertices(int _primitive, int _numVertices) { if (_numVertices <= 0) return; switch (_primitive) { case GX_DRAW_QUADS: case GX_DRAW_TRIANGLES: case GX_DRAW_TRIANGLE_STRIP: case GX_DRAW_TRIANGLE_FAN: if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices) g_vertex_manager->Flush(); break; case GX_DRAW_LINE_STRIP: case GX_DRAW_LINES: if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices) g_vertex_manager->Flush(); break; case GX_DRAW_POINTS: if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices) g_vertex_manager->Flush(); break; default: return; break; } if (Flushed) { IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer); Flushed = false; } lastPrimitive = _primitive; ADDSTAT(stats.thisFrame.numPrims, _numVertices); INCSTAT(stats.thisFrame.numPrimitiveJoins); AddIndices(_primitive, _numVertices); } void VertexManager::Flush() { VertexManagerBase::Flush(); } void VertexManagerBase::Flush() { if (LocalVBuffer == s_pCurBufferPointer) return; if (Flushed) return; Flushed = true; VideoFifo_CheckEFBAccess(); DVSTARTPROFILE(); u32 usedtextures = 0; for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) { if (bpmem.tevorders[i/2].getEnable(i & 1)) usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1); } if (bpmem.genMode.numindstages > 0) for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); for (unsigned int i = 0; i < 8; ++i) { if (usedtextures & (1 << i)) { g_renderer->SetSamplerState(i & 3, i >> 2); FourTexUnits &tex = bpmem.tex[i >> 2]; TextureCacheBase::TCacheEntryBase* tentry = g_texture_cache->Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format, (tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips, (tex.texMode1[i&3].max_lod >> 4)); if (tentry) PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0); else ERROR_LOG(VIDEO, "error loading texture"); } } VertexShaderManager::SetConstants(); PixelShaderManager::SetConstants(); if (false == g_pixel_shader_cache->SetShader(false)) goto shader_fail; if (false == g_vertex_shader_cache->SetShader(g_nativeVertexFmt->m_components)) goto shader_fail; const unsigned int stride = g_nativeVertexFmt->GetVertexStride(); g_nativeVertexFmt->SetupVertexPointers(); // TODO: g_vertex_manager->Draw(stride, false); if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) { if (false == g_pixel_shader_cache->SetShader(true)) goto shader_fail; // update alpha only g_vertex_manager->Draw(stride, true); } //IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer); shader_fail: ResetBuffer(); }