dolphin/Source/Core/DolphinQt/MainWindow.cpp

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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include <memory>
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#include <QActionGroup>
#include <QDesktopServices>
#include <QFileDialog>
#include <QMessageBox>
#include <QUrl>
#include "ui_MainWindow.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
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#include "Core/HW/ProcessorInterface.h"
#include "DolphinQt/AboutDialog.h"
#include "DolphinQt/MainWindow.h"
#include "DolphinQt/SystemInfo.h"
#include "DolphinQt/Utils/Resources.h"
#include "DolphinQt/Utils/Utils.h"
#include "VideoCommon/VideoConfig.h"
// The "g_main_window" object as defined in MainWindow.h
DMainWindow* g_main_window = nullptr;
DMainWindow::DMainWindow(QWidget* parent_widget)
: QMainWindow(parent_widget)
{
m_ui = std::make_unique<Ui::DMainWindow>();
m_ui->setupUi(this);
Resources::Init();
UpdateIcons();
setWindowIcon(Resources::GetIcon(Resources::DOLPHIN_LOGO));
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// Create the GameList
m_game_tracker = new DGameTracker(this);
m_ui->centralWidget->addWidget(m_game_tracker);
m_game_tracker->ScanForGames();
m_game_tracker->SelectLastBootedGame();
// Setup the GameList style switching actions
QActionGroup* gamelistGroup = new QActionGroup(this);
gamelistGroup->addAction(m_ui->actionListView);
gamelistGroup->addAction(m_ui->actionTreeView);
gamelistGroup->addAction(m_ui->actionGridView);
gamelistGroup->addAction(m_ui->actionIconView);
// TODO: save/load this from user prefs!
m_ui->actionListView->setChecked(true);
OnGameListStyleChanged();
// Connect all the signals/slots
connect(this, &DMainWindow::CoreStateChanged, this, &DMainWindow::OnCoreStateChanged);
connect(m_ui->actionOpen, &QAction::triggered, this, [&]() {
QString filename = ShowFileDialog();
if (!filename.isNull())
StartGame(filename);
});
connect(m_ui->actionBrowse, &QAction::triggered, this, &DMainWindow::OnBrowse);
connect(m_ui->actionExit, &QAction::triggered, this, &DMainWindow::OnExit);
connect(m_ui->actionListView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
connect(m_ui->actionTreeView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
connect(m_ui->actionGridView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
connect(m_ui->actionIconView, &QAction::triggered, this, &DMainWindow::OnGameListStyleChanged);
connect(m_ui->actionPlay, &QAction::triggered, this, &DMainWindow::OnPlay);
connect(m_ui->actionPlay_mnu, &QAction::triggered, this, &DMainWindow::OnPlay);
connect(m_game_tracker, &DGameTracker::StartGame, this, &DMainWindow::OnPlay);
connect(m_ui->actionStop, &QAction::triggered, this, &DMainWindow::OnStop);
connect(m_ui->actionStop_mnu, &QAction::triggered, this, &DMainWindow::OnStop);
connect(m_ui->actionReset, &QAction::triggered, this, &DMainWindow::OnReset);
connect(m_ui->actionWebsite, &QAction::triggered, this, [&]() {
QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/")));
});
connect(m_ui->actionOnlineDocs, &QAction::triggered, this, [&]() {
QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/docs/guides/")));
});
connect(m_ui->actionGitHub, &QAction::triggered, this, [&]() {
QDesktopServices::openUrl(QUrl(SL("https://github.com/dolphin-emu/dolphin")));
});
connect(m_ui->actionSystemInfo, &QAction::triggered, this, [&]() {
DSystemInfo* dlg = new DSystemInfo(this);
dlg->open();
});
connect(m_ui->actionAbout, &QAction::triggered, this, [&]() {
DAboutDialog* dlg = new DAboutDialog(this);
dlg->open();
});
connect(m_ui->actionAboutQt, &QAction::triggered, this, [&]() {
QApplication::aboutQt();
});
// Update GUI items
emit CoreStateChanged(Core::CORE_UNINITIALIZED);
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// Platform-specific stuff
#ifdef Q_OS_MACX
m_ui->toolbar->setMovable(false);
#endif
}
DMainWindow::~DMainWindow()
{
}
void DMainWindow::closeEvent(QCloseEvent* ce)
{
Stop();
}
// Emulation
void DMainWindow::StartGame(const QString filename)
{
m_render_widget = std::make_unique<DRenderWidget>();
m_render_widget->setWindowTitle(tr("Dolphin")); // TODO
m_render_widget->setWindowIcon(windowIcon());
if (SConfig::GetInstance().bFullscreen)
{
m_render_widget->setWindowFlags(m_render_widget->windowFlags() | Qt::BypassWindowManagerHint);
g_Config.bFullscreen = !g_Config.bBorderlessFullscreen;
m_render_widget->showFullScreen();
}
else
{
m_ui->centralWidget->addWidget(m_render_widget.get());
m_ui->centralWidget->setCurrentWidget(m_render_widget.get());
if (SConfig::GetInstance().bRenderWindowAutoSize)
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{
// Resize main window to fit render
m_render_widget->setMinimumSize(SConfig::GetInstance().iRenderWindowWidth,
SConfig::GetInstance().iRenderWindowHeight);
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qApp->processEvents(); // Force a redraw so the window has time to resize
m_render_widget->setMinimumSize(0, 0); // Allow the widget to scale down
}
m_render_widget->adjustSize();
}
if (!BootManager::BootCore(filename.toStdString()))
{
QMessageBox::critical(this, tr("Fatal error"), tr("Failed to init Core"), QMessageBox::Ok);
if (SConfig::GetInstance().bFullscreen)
m_render_widget->close();
else
m_ui->centralWidget->removeWidget(m_render_widget.get());
m_render_widget.reset();
}
else
{
DisableScreensaver();
emit CoreStateChanged(Core::CORE_RUN);
}
}
void DMainWindow::DisableScreensaver()
{
#ifdef Q_OS_WIN
// Prevents Windows from sleeping or turning off the display
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
#endif
}
void DMainWindow::EnableScreensaver()
{
#ifdef Q_OS_WIN
// Allows Windows to sleep and turn off the display
SetThreadExecutionState(ES_CONTINUOUS);
#endif
}
QString DMainWindow::RequestBootFilename()
{
// If a game is already selected, just return the filename
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if (m_game_tracker->SelectedGame() != nullptr)
return m_game_tracker->SelectedGame()->GetFileName();
return ShowFileDialog();
}
QString DMainWindow::ShowFileDialog()
{
return QFileDialog::getOpenFileName(this, tr("Open File"), QString(),
tr("All supported ROMs (%1);;All files (*)")
.arg(SL("*.gcm *.iso *.ciso *.gcz *.wbfs *.elf *.dol *.dff *.tmd *.wad")));
}
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QString DMainWindow::ShowFolderDialog()
{
return QFileDialog::getExistingDirectory(this, tr("Browse for a directory to add"),
QDir::homePath(),
QFileDialog::ShowDirsOnly);
}
void DMainWindow::DoStartPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
emit CoreStateChanged(Core::CORE_PAUSE);
}
else
{
Core::SetState(Core::CORE_RUN);
emit CoreStateChanged(Core::CORE_RUN);
}
if (SConfig::GetInstance().bHideCursor)
m_render_widget->setCursor(Qt::BlankCursor);
}
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void DMainWindow::OnBrowse()
{
std::string path = ShowFolderDialog().toStdString();
std::vector<std::string>& iso_folder = SConfig::GetInstance().m_ISOFolder;
if (!path.empty())
{
auto itResult = std::find(iso_folder.begin(), iso_folder.end(), path);
if (itResult == iso_folder.end())
{
iso_folder.push_back(path);
SConfig::GetInstance().SaveSettings();
}
}
m_game_tracker->ScanForGames();
}
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void DMainWindow::OnExit()
{
close();
if (Core::GetState() == Core::CORE_UNINITIALIZED || m_isStopping)
return;
Stop();
}
void DMainWindow::OnPlay()
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStartPause();
}
else
{
// initialize Core and boot the game
QString filename = RequestBootFilename();
if (!filename.isNull())
StartGame(filename);
}
}
bool DMainWindow::OnStop()
{
if (Core::GetState() == Core::CORE_UNINITIALIZED || m_isStopping)
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return true;
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().bConfirmStop)
{
// Pause emulation
Core::SetState(Core::CORE_PAUSE);
emit CoreStateChanged(Core::CORE_PAUSE);
QMessageBox::StandardButton ret = QMessageBox::question(m_render_widget.get(), tr("Please confirm..."),
tr("Do you want to stop the current emulation?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (ret == QMessageBox::No)
{
DoStartPause();
return false;
}
}
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return Stop();
}
bool DMainWindow::Stop()
{
m_isStopping = true;
// TODO: Movie stuff
// TODO: Show the author/description dialog here
BootManager::Stop();
EnableScreensaver();
// TODO: Restore original window title
// TODO:
// If batch mode was specified on the command-line, exit now.
//if (m_bBatchMode)
// Close(true);
if (SConfig::GetInstance().bFullscreen)
m_render_widget->close();
else
m_ui->centralWidget->removeWidget(m_render_widget.get());
m_render_widget.reset();
emit CoreStateChanged(Core::CORE_UNINITIALIZED);
m_isStopping = false;
return true;
}
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void DMainWindow::OnReset()
{
// TODO: Movie needs to be reset here
ProcessorInterface::ResetButton_Tap();
}
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void DMainWindow::OnGameListStyleChanged()
{
if (m_ui->actionListView->isChecked())
m_game_tracker->SetViewStyle(STYLE_LIST);
else if (m_ui->actionTreeView->isChecked())
m_game_tracker->SetViewStyle(STYLE_TREE);
else if (m_ui->actionGridView->isChecked())
m_game_tracker->SetViewStyle(STYLE_GRID);
else if (m_ui->actionIconView->isChecked())
m_game_tracker->SetViewStyle(STYLE_ICON);
}
void DMainWindow::OnCoreStateChanged(Core::EState state)
{
bool is_not_initialized = (state == Core::CORE_UNINITIALIZED);
bool is_running = (state == Core::CORE_RUN);
bool is_paused = (state == Core::CORE_PAUSE);
// Update the toolbar
m_ui->actionPlay->setEnabled(is_not_initialized || is_running || is_paused);
if (is_running)
{
m_ui->actionPlay->setIcon(Resources::GetIcon(Resources::TOOLBAR_PAUSE));
m_ui->actionPlay->setText(tr("Pause"));
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m_ui->actionPlay_mnu->setText(tr("Pause"));
}
else if (is_paused || is_not_initialized)
{
m_ui->actionPlay->setIcon(Resources::GetIcon(Resources::TOOLBAR_PLAY));
m_ui->actionPlay->setText(tr("Play"));
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m_ui->actionPlay_mnu->setText(tr("Play"));
}
m_ui->actionStop->setEnabled(!is_not_initialized);
m_ui->actionOpen->setEnabled(is_not_initialized);
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m_game_tracker->setEnabled(is_not_initialized);
}
// Update all the icons used in DMainWindow with fresh ones from
// "Resources". Call this function after changing the icon theme.
void DMainWindow::UpdateIcons()
{
// Play/Pause is handled in OnCoreStateChanged().
m_ui->actionStop->setIcon(Resources::GetIcon(Resources::TOOLBAR_STOP));
}