dolphin/Source/Core/DolphinWX/ISOProperties.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
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#include <cstddef>
#include <set>
#include <string>
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#include <vector>
#include <wx/dialog.h>
#include <wx/treebase.h>
#include "Common/IniFile.h"
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#include "Core/ActionReplay.h"
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#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/PatchAddEdit.h"
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class GameListItem;
class wxButton;
class wxCheckBox;
class wxCheckListBox;
class wxChoice;
class wxSlider;
class wxSpinCtrl;
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class wxStaticBitmap;
class wxTextCtrl;
class wxTreeCtrl;
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namespace DiscIO { struct SFileInfo; }
namespace Gecko { class CodeConfigPanel; }
class WiiPartition final : public wxTreeItemData
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{
public:
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DiscIO::IVolume *Partition;
DiscIO::IFileSystem *FileSystem;
};
struct PHackData
{
bool PHackSZNear;
bool PHackSZFar;
std::string PHZNear;
std::string PHZFar;
};
class CISOProperties : public wxDialog
{
public:
CISOProperties(const std::string fileName,
wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString& title = _("Properties"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
void ActionReplayList_Load();
bool SaveGameConfig();
private:
DECLARE_EVENT_TABLE();
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DiscIO::IVolume *OpenISO;
DiscIO::IFileSystem *pFileSystem;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
PHackData m_PHack_Data;
// Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *FPRF;
wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
wxArrayString arrayStringFor_GPUDeterminism;
wxChoice* GPUDeterminism;
// Wii
wxCheckBox* EnableWideScreen;
// Stereoscopy
wxSlider* DepthPercentage;
wxSpinCtrl* ConvergenceMinimum;
wxCheckBox* MonoDepth;
wxArrayString arrayStringFor_EmuState;
wxChoice* EmuState;
wxTextCtrl* EmuIssues;
wxCheckListBox* Patches;
wxButton* EditPatch;
wxButton* RemovePatch;
wxCheckListBox* Cheats;
wxButton* EditCheat;
wxButton* RemoveCheat;
wxTextCtrl* m_InternalName;
wxTextCtrl* m_GameID;
wxTextCtrl* m_Country;
wxTextCtrl* m_MakerID;
wxTextCtrl* m_Revision;
wxTextCtrl* m_Date;
wxTextCtrl* m_FST;
wxTextCtrl* m_MD5Sum;
wxButton* m_MD5SumCompute;
wxArrayString arrayStringFor_Lang;
wxChoice* m_Lang;
wxTextCtrl* m_Name;
wxTextCtrl* m_Maker;
wxTextCtrl* m_Comment;
wxStaticBitmap* m_Banner;
wxTreeCtrl* m_Treectrl;
wxTreeItemId RootId;
Gecko::CodeConfigPanel* m_geckocode_panel;
enum
{
ID_TREECTRL = 1000,
ID_NOTEBOOK,
ID_GAMECONFIG,
ID_PATCH_PAGE,
ID_ARCODE_PAGE,
ID_SPEEDHACK_PAGE,
ID_INFORMATION,
ID_FILESYSTEM,
ID_USEDUALCORE,
ID_IDLESKIP,
ID_MMU,
ID_DCBZOFF,
ID_FPRF,
ID_SYNCGPU,
ID_DISCSPEED,
ID_AUDIO_DSP_HLE,
ID_USE_BBOX,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_EDITCONFIG,
ID_SHOWDEFAULTCONFIG,
ID_EMUSTATE,
ID_EMU_ISSUES,
ID_PATCHES_LIST,
ID_EDITPATCH,
ID_ADDPATCH,
ID_REMOVEPATCH,
ID_CHEATS_LIST,
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
ID_GPUDETERMINISM,
ID_DEPTHPERCENTAGE,
ID_CONVERGENCEMINIMUM,
ID_MONODEPTH,
ID_NAME,
ID_GAMEID,
ID_COUNTRY,
ID_MAKERID,
ID_REVISION,
ID_DATE,
ID_FST,
ID_MD5SUM,
ID_MD5SUMCOMPUTE,
ID_VERSION,
ID_LANG,
ID_SHORTNAME,
ID_LONGNAME,
ID_MAKER,
ID_COMMENT,
ID_BANNER,
IDM_EXTRACTDIR,
IDM_EXTRACTALL,
IDM_EXTRACTFILE,
IDM_EXTRACTAPPLOADER,
IDM_EXTRACTDOL,
IDM_CHECKINTEGRITY,
IDM_BNRSAVEAS
};
void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
void CreateGUIControls();
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnEditConfig(wxCommandEvent& event);
void OnComputeMD5Sum(wxCommandEvent& event);
void OnShowDefaultConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
void OnBannerImageSave(wxCommandEvent& event);
void OnRightClickOnTree(wxTreeEvent& event);
void OnExtractFile(wxCommandEvent& event);
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void CheckPartitionIntegrity(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
GameListItem* OpenGameListItem;
typedef std::vector<const DiscIO::SFileInfo*>::iterator fileIter;
size_t CreateDirectoryTree(wxTreeItemId& parent,
const std::vector<DiscIO::SFileInfo>& fileInfos);
size_t CreateDirectoryTree(wxTreeItemId& parent,
const std::vector<DiscIO::SFileInfo>& fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex);
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void ExportDir(const std::string& _rFullPath, const std::string& _rExportFilename,
const WiiPartition* partition = nullptr);
IniFile GameIniDefault;
IniFile GameIniLocal;
std::string GameIniFileLocal;
std::string game_id;
std::set<std::string> DefaultPatches;
std::set<std::string> DefaultCheats;
void LoadGameConfig();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Save();
void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);
long GetElementStyle(const char* section, const char* key);
void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox);
};