2013-03-07 16:46:55 +00:00
|
|
|
uniform sampler2D samp9;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 16:46:55 +00:00
|
|
|
out vec4 ocol0;
|
|
|
|
in vec2 uv0;
|
|
|
|
|
|
|
|
void main()
|
2011-01-31 00:08:06 +00:00
|
|
|
{
|
2013-03-07 16:46:55 +00:00
|
|
|
vec4 c0 = texture(samp9, uv0);
|
2014-05-21 03:45:33 +00:00
|
|
|
float red = 0.0;
|
2014-05-21 18:52:46 +00:00
|
|
|
float green = 0.0;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 16:46:55 +00:00
|
|
|
if (c0.r < 0.35 || c0.b > 0.35)
|
2014-05-05 20:59:49 +00:00
|
|
|
green = c0.g + (c0.b / 2.0);
|
2013-03-07 16:46:55 +00:00
|
|
|
else
|
|
|
|
red = c0.r + 0.4;
|
2014-05-21 03:45:33 +00:00
|
|
|
|
2013-03-07 16:46:55 +00:00
|
|
|
ocol0 = vec4(red, green, 0.0, 1.0);
|
|
|
|
}
|