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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "wiimote_real.h" // Local
# include "wiimote_hid.h"
# include "main.h"
# include "ConfigBasicDlg.h"
# include "ConfigPadDlg.h"
# include "ConfigRecordingDlg.h"
# include "Config.h"
# include "EmuMain.h" // for SetDefaultExtensionRegistry
# include "EmuSubroutines.h" // for WmRequestStatus
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BEGIN_EVENT_TABLE ( WiimoteBasicConfigDialog , wxDialog )
EVT_CLOSE ( WiimoteBasicConfigDialog : : OnClose )
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EVT_BUTTON ( ID_OK , WiimoteBasicConfigDialog : : ButtonClick )
EVT_BUTTON ( ID_CANCEL , WiimoteBasicConfigDialog : : ButtonClick )
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EVT_BUTTON ( ID_BUTTONMAPPING , WiimoteBasicConfigDialog : : ButtonClick )
EVT_BUTTON ( ID_BUTTONRECORDING , WiimoteBasicConfigDialog : : ButtonClick )
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EVT_NOTEBOOK_PAGE_CHANGED ( ID_NOTEBOOK , WiimoteBasicConfigDialog : : NotebookPageChanged )
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EVT_BUTTON ( IDB_PAIRUP_REAL , WiimoteBasicConfigDialog : : ButtonClick )
EVT_BUTTON ( IDB_REFRESH_REAL , WiimoteBasicConfigDialog : : ButtonClick )
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EVT_CHOICE ( IDC_INPUT_SOURCE , WiimoteBasicConfigDialog : : GeneralSettingsChanged )
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EVT_CHECKBOX ( IDC_SIDEWAYSWIIMOTE , WiimoteBasicConfigDialog : : GeneralSettingsChanged )
EVT_CHECKBOX ( IDC_UPRIGHTWIIMOTE , WiimoteBasicConfigDialog : : GeneralSettingsChanged )
EVT_CHECKBOX ( IDC_MOTIONPLUSCONNECTED , WiimoteBasicConfigDialog : : GeneralSettingsChanged )
EVT_CHOICE ( IDC_EXTCONNECTED , WiimoteBasicConfigDialog : : GeneralSettingsChanged )
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// IR cursor
EVT_COMMAND_SCROLL ( IDS_WIDTH , WiimoteBasicConfigDialog : : IRCursorChanged )
EVT_COMMAND_SCROLL ( IDS_HEIGHT , WiimoteBasicConfigDialog : : IRCursorChanged )
EVT_COMMAND_SCROLL ( IDS_LEFT , WiimoteBasicConfigDialog : : IRCursorChanged )
EVT_COMMAND_SCROLL ( IDS_TOP , WiimoteBasicConfigDialog : : IRCursorChanged )
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EVT_TIMER ( IDTM_UPDATE_ONCE , WiimoteBasicConfigDialog : : UpdateOnce )
END_EVENT_TABLE ( )
WiimoteBasicConfigDialog : : WiimoteBasicConfigDialog ( wxWindow * parent , wxWindowID id , const wxString & title ,
const wxPoint & position , const wxSize & size , long style )
: wxDialog ( parent , id , title , position , size , style )
{
# if wxUSE_TIMER
m_TimeoutOnce = new wxTimer ( this , IDTM_UPDATE_ONCE ) ;
m_ShutDownTimer = new wxTimer ( this , IDTM_SHUTDOWN ) ;
# endif
ControlsCreated = false ;
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m_Page = 0 ;
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m_bEnableUseRealWiimote = true ;
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// Initialize the Real WiiMotes here, so we get a count of how many were found and set everything properly
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if ( ! g_RealWiiMoteInitialized )
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WiiMoteReal : : Initialize ( ) ;
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CreateGUIControls ( ) ;
UpdateGUI ( ) ;
}
void WiimoteBasicConfigDialog : : OnClose ( wxCloseEvent & event )
{
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// necessary as this dialog is only showed/hided
UpdateGUI ( ) ;
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g_FrameOpen = false ;
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EndModal ( wxID_CLOSE ) ;
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}
void WiimoteBasicConfigDialog : : ButtonClick ( wxCommandEvent & event )
{
switch ( event . GetId ( ) )
{
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case ID_OK :
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WiiMoteReal : : Allocate ( ) ;
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g_Config . Save ( ) ;
Close ( ) ;
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break ;
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case ID_CANCEL :
g_Config . Load ( ) ;
Close ( ) ;
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break ;
case ID_BUTTONMAPPING :
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g_Config . CurrentPage = m_Page ;
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m_PadConfigFrame = new WiimotePadConfigDialog ( this ) ;
m_PadConfigFrame - > ShowModal ( ) ;
m_PadConfigFrame - > Destroy ( ) ;
m_PadConfigFrame = NULL ;
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m_Page = g_Config . CurrentPage ;
m_Notebook - > ChangeSelection ( g_Config . CurrentPage ) ;
UpdateGUI ( ) ;
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break ;
case ID_BUTTONRECORDING :
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m_RecordingConfigFrame = new WiimoteRecordingConfigDialog ( this ) ;
m_RecordingConfigFrame - > ShowModal ( ) ;
m_RecordingConfigFrame - > Destroy ( ) ;
m_RecordingConfigFrame = NULL ;
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break ;
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# ifdef _WIN32
case IDB_PAIRUP_REAL :
if ( g_EmulatorState ! = PLUGIN_EMUSTATE_PLAY )
{
m_PairUpRealWiimote [ m_Page ] - > Enable ( false ) ;
if ( WiiMoteReal : : WiimotePairUp ( ) > 0 )
{ // Only temporay solution TODO: 2nd step: threaded.
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// sleep would be required (but not best way to solve that cuz 3000ms~ would be needed, which is not convenient),cuz BT device is not ready yet when calling DoRefreshReal()
DoRefreshReal ( ) ;
}
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m_PairUpRealWiimote [ m_Page ] - > Enable ( true ) ;
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}
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UpdateGUI ( ) ;
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break ;
# endif
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case IDB_REFRESH_REAL :
// If the config dialog was open when the user click on Play/Pause, the GUI was not updated, so this could crash everything!
if ( g_EmulatorState ! = PLUGIN_EMUSTATE_PLAY )
{
DoRefreshReal ( ) ;
}
UpdateGUI ( ) ;
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break ;
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}
}
void WiimoteBasicConfigDialog : : CreateGUIControls ( )
{
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wxArrayString arrayStringFor_source ;
arrayStringFor_source . Add ( wxT ( " Inactive " ) ) ;
arrayStringFor_source . Add ( wxT ( " Emulated Wiimote " ) ) ;
arrayStringFor_source . Add ( wxT ( " Real Wiimote " ) ) ;
wxArrayString arrayStringFor_extension ;
arrayStringFor_extension . Add ( wxT ( " None " ) ) ;
arrayStringFor_extension . Add ( wxT ( " Nunchuck " ) ) ;
arrayStringFor_extension . Add ( wxT ( " Classic Controller " ) ) ;
arrayStringFor_extension . Add ( wxT ( " Guitar Hero 3 Guitar " ) ) ;
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m_Notebook = new wxNotebook ( this , ID_NOTEBOOK , wxDefaultPosition , wxDefaultSize ) ;
for ( int i = 0 ; i < MAX_WIIMOTES ; i + + )
{
m_Controller [ i ] = new wxPanel ( m_Notebook , ID_CONTROLLERPAGE1 + i , wxDefaultPosition , wxDefaultSize ) ;
m_Notebook - > AddPage ( m_Controller [ i ] , wxString : : Format ( wxT ( " Wiimote %d " ) , i + 1 ) ) ;
// Basic Settings
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m_InputSource [ i ] = new wxChoice ( m_Controller [ i ] , IDC_INPUT_SOURCE , wxDefaultPosition , wxDefaultSize , arrayStringFor_source , 0 , wxDefaultValidator ) ;
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
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m_InputSource [ i ] - > SetToolTip ( wxT ( " This can only be changed when the emulator is paused or stopped. " ) ) ;
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// Emulated Wiimote
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m_SidewaysWiimote [ i ] = new wxCheckBox ( m_Controller [ i ] , IDC_SIDEWAYSWIIMOTE , wxT ( " Sideways Wiimote " ) ) ;
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m_SidewaysWiimote [ i ] - > SetToolTip ( wxT ( " Treat the sideways position as neutral " ) ) ;
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m_UprightWiimote [ i ] = new wxCheckBox ( m_Controller [ i ] , IDC_UPRIGHTWIIMOTE , wxT ( " Upright Wiimote " ) ) ;
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m_UprightWiimote [ i ] - > SetToolTip ( wxT ( " Treat the upright position as neutral " ) ) ;
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m_WiiMotionPlusConnected [ i ] = new wxCheckBox ( m_Controller [ i ] , IDC_MOTIONPLUSCONNECTED , wxT ( " Wii Motion Plus Connected " ) ) ;
m_WiiMotionPlusConnected [ i ] - > Enable ( false ) ;
m_Extension [ i ] = new wxChoice ( m_Controller [ i ] , IDC_EXTCONNECTED , wxDefaultPosition , wxDefaultSize , arrayStringFor_extension , 0 , wxDefaultValidator ) ;
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m_PairUpRealWiimote [ i ] = new wxButton ( m_Controller [ i ] , IDB_PAIRUP_REAL , wxT ( " Pair Up Real Wiimotes " ) ) ;
m_PairUpRealWiimote [ i ] - > SetToolTip ( wxT ( " Press the Buttons 1 and 2 on your Wiimote. \n This might take a few seconds. \n It only works if you are using Microsoft Bluetooth stack. " ) ) ; // Only working with MS BT Stack.
# ifndef _WIN32
m_PairUpRealWiimote [ i ] - > Enable ( false ) ;
# endif
m_TextFoundRealWiimote [ i ] = new wxStaticText ( m_Controller [ i ] , wxID_ANY , wxT ( " Connected to 0 Real Wiimotes " ) ) ;
m_ConnectRealWiimote [ i ] = new wxButton ( m_Controller [ i ] , IDB_REFRESH_REAL , wxT ( " Refresh Real Wiimotes " ) ) ;
m_ConnectRealWiimote [ i ] - > SetToolTip ( wxT ( " This can only be done when the emulator is paused or stopped. " ) ) ;
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//IR Pointer
m_TextScreenWidth [ i ] = new wxStaticText ( m_Controller [ i ] , wxID_ANY , wxT ( " Width: 000 " ) ) ;
m_TextScreenHeight [ i ] = new wxStaticText ( m_Controller [ i ] , wxID_ANY , wxT ( " Height: 000 " ) ) ;
m_TextScreenLeft [ i ] = new wxStaticText ( m_Controller [ i ] , wxID_ANY , wxT ( " Left: 000 " ) ) ;
m_TextScreenTop [ i ] = new wxStaticText ( m_Controller [ i ] , wxID_ANY , wxT ( " Top: 000 " ) ) ;
m_SliderWidth [ i ] = new wxSlider ( m_Controller [ i ] , IDS_WIDTH , 0 , 100 , 923 , wxDefaultPosition , wxSize ( 75 , - 1 ) ) ;
m_SliderHeight [ i ] = new wxSlider ( m_Controller [ i ] , IDS_HEIGHT , 0 , 0 , 727 , wxDefaultPosition , wxSize ( 75 , - 1 ) ) ;
m_SliderLeft [ i ] = new wxSlider ( m_Controller [ i ] , IDS_LEFT , 0 , 100 , 500 , wxDefaultPosition , wxSize ( 75 , - 1 ) ) ;
m_SliderTop [ i ] = new wxSlider ( m_Controller [ i ] , IDS_TOP , 0 , 0 , 500 , wxDefaultPosition , wxSize ( 75 , - 1 ) ) ;
// These are changed from the graphics plugin settings, so they are just here to show the loaded status
m_TextAR [ i ] = new wxStaticText ( m_Controller [ i ] , wxID_ANY , wxT ( " Aspect Ratio " ) ) ;
m_CheckAR43 [ i ] = new wxCheckBox ( m_Controller [ i ] , wxID_ANY , wxT ( " 4:3 " ) , wxDefaultPosition , wxSize ( - 1 , - 1 ) , 0 , wxDefaultValidator ) ;
m_CheckAR43 [ i ] - > Enable ( false ) ;
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m_CheckAR169 [ i ] = new wxCheckBox ( m_Controller [ i ] , wxID_ANY , wxT ( " 16:9 " ) , wxDefaultPosition , wxSize ( - 1 , - 1 ) , 0 , wxDefaultValidator ) ;
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m_CheckAR169 [ i ] - > Enable ( false ) ;
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m_Crop [ i ] = new wxCheckBox ( m_Controller [ i ] , wxID_ANY , wxT ( " Crop " ) , wxDefaultPosition , wxSize ( - 1 , - 1 ) , 0 , wxDefaultValidator ) ;
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m_Crop [ i ] - > Enable ( false ) ;
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// Sizers
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m_SizeBasic [ i ] = new wxStaticBoxSizer ( wxVERTICAL , m_Controller [ i ] , wxT ( " Input Source " ) ) ;
m_SizeBasic [ i ] - > Add ( m_InputSource [ i ] , 0 , wxEXPAND | wxALL , 5 ) ;
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m_SizeEmu [ i ] = new wxStaticBoxSizer ( wxVERTICAL , m_Controller [ i ] , wxT ( " Emulated Position " ) ) ;
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m_SizeEmu [ i ] - > Add ( m_SidewaysWiimote [ i ] , 0 , wxEXPAND | wxALL , 5 ) ;
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m_SizeEmu [ i ] - > Add ( m_UprightWiimote [ i ] , 0 , wxEXPAND | ( wxLEFT | wxDOWN | wxRIGHT ) , 5 ) ;
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m_SizeExtensions [ i ] = new wxStaticBoxSizer ( wxVERTICAL , m_Controller [ i ] , wxT ( " Emulated Extension " ) ) ;
m_SizeExtensions [ i ] - > Add ( m_WiiMotionPlusConnected [ i ] , 0 , wxEXPAND | wxALL , 5 ) ;
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m_SizeExtensions [ i ] - > Add ( m_Extension [ i ] , 0 , wxEXPAND | wxALL , 5 ) ;
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m_SizeReal [ i ] = new wxStaticBoxSizer ( wxVERTICAL , m_Controller [ i ] , wxT ( " Real Wiimote " ) ) ;
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m_SizeReal [ i ] - > Add ( m_PairUpRealWiimote [ i ] , 0 , wxEXPAND | wxALL , 5 ) ;
m_SizeReal [ i ] - > Add ( m_TextFoundRealWiimote [ i ] , 0 , wxEXPAND | wxALL , 5 ) ;
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m_SizeReal [ i ] - > Add ( m_ConnectRealWiimote [ i ] , 0 , wxEXPAND | wxALL , 5 ) ;
m_SizerIRPointerWidth [ i ] = new wxBoxSizer ( wxHORIZONTAL ) ;
m_SizerIRPointerWidth [ i ] - > Add ( m_TextScreenLeft [ i ] , 0 , wxEXPAND | ( wxTOP ) , 3 ) ;
m_SizerIRPointerWidth [ i ] - > Add ( m_SliderLeft [ i ] , 0 , wxEXPAND | ( wxRIGHT ) , 0 ) ;
m_SizerIRPointerWidth [ i ] - > Add ( m_TextScreenWidth [ i ] , 0 , wxEXPAND | ( wxTOP ) , 3 ) ;
m_SizerIRPointerWidth [ i ] - > Add ( m_SliderWidth [ i ] , 0 , wxEXPAND | ( wxLEFT ) , 0 ) ;
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m_SizerIRPointerHeight [ i ] = new wxBoxSizer ( wxHORIZONTAL ) ;
m_SizerIRPointerHeight [ i ] - > Add ( m_TextScreenTop [ i ] , 0 , wxEXPAND | ( wxTOP ) , 3 ) ;
m_SizerIRPointerHeight [ i ] - > Add ( m_SliderTop [ i ] , 0 , wxEXPAND | ( wxRIGHT ) , 0 ) ;
m_SizerIRPointerHeight [ i ] - > Add ( m_TextScreenHeight [ i ] , 0 , wxEXPAND | ( wxTOP ) , 3 ) ;
m_SizerIRPointerHeight [ i ] - > Add ( m_SliderHeight [ i ] , 0 , wxEXPAND | ( wxLEFT ) , 0 ) ;
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m_SizerIRPointerScreen [ i ] = new wxBoxSizer ( wxHORIZONTAL ) ;
m_SizerIRPointerScreen [ i ] - > Add ( m_TextAR [ i ] , 0 , wxEXPAND | ( wxTOP ) , 0 ) ;
m_SizerIRPointerScreen [ i ] - > Add ( m_CheckAR43 [ i ] , 0 , wxEXPAND | ( wxLEFT ) , 5 ) ;
m_SizerIRPointerScreen [ i ] - > Add ( m_CheckAR169 [ i ] , 0 , wxEXPAND | ( wxLEFT ) , 5 ) ;
m_SizerIRPointerScreen [ i ] - > Add ( m_Crop [ i ] , 0 , wxEXPAND | ( wxLEFT ) , 5 ) ;
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m_SizerIRPointer [ i ] = new wxStaticBoxSizer ( wxVERTICAL , m_Controller [ i ] , wxT ( " IR Pointer " ) ) ;
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m_SizerIRPointer [ i ] - > Add ( m_SizerIRPointerWidth [ i ] , 0 , wxEXPAND | ( wxLEFT | wxDOWN | wxRIGHT ) , 5 ) ;
m_SizerIRPointer [ i ] - > Add ( m_SizerIRPointerHeight [ i ] , 0 , wxEXPAND | ( wxLEFT | wxDOWN | wxRIGHT ) , 5 ) ;
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m_SizerIRPointer [ i ] - > Add ( m_SizerIRPointerScreen [ i ] , 0 , wxALIGN_CENTER | ( wxUP | wxDOWN ) , 10 ) ;
m_SizeBasicGeneralLeft [ i ] = new wxBoxSizer ( wxVERTICAL ) ;
m_SizeBasicGeneralLeft [ i ] - > Add ( m_SizeBasic [ i ] , 0 , wxEXPAND | ( wxUP ) , 5 ) ;
m_SizeBasicGeneralLeft [ i ] - > Add ( m_SizeEmu [ i ] , 0 , wxEXPAND | ( wxUP ) , 5 ) ;
m_SizeBasicGeneralLeft [ i ] - > Add ( m_SizeExtensions [ i ] , 0 , wxEXPAND | ( wxUP ) , 5 ) ;
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m_SizeBasicGeneralRight [ i ] = new wxBoxSizer ( wxVERTICAL ) ;
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m_SizeBasicGeneralRight [ i ] - > Add ( m_SizeReal [ i ] , 0 , wxEXPAND | ( wxUP ) , 5 ) ;
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m_SizeBasicGeneralRight [ i ] - > Add ( m_SizerIRPointer [ i ] , 0 , wxEXPAND | ( wxUP ) , 5 ) ;
m_SizeBasicGeneral [ i ] = new wxBoxSizer ( wxHORIZONTAL ) ;
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m_SizeBasicGeneral [ i ] - > Add ( m_SizeBasicGeneralLeft [ i ] , 0 , wxEXPAND | ( wxLEFT | wxRIGHT | wxDOWN ) , 5 ) ;
m_SizeBasicGeneral [ i ] - > Add ( m_SizeBasicGeneralRight [ i ] , 0 , wxEXPAND | ( wxLEFT | wxRIGHT | wxDOWN ) , 5 ) ;
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// Set the main sizer
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m_Controller [ i ] - > SetSizer ( m_SizeBasicGeneral [ i ] ) ;
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}
m_ButtonMapping = new wxButton ( this , ID_BUTTONMAPPING , wxT ( " Button Mapping " ) ) ;
m_Recording = new wxButton ( this , ID_BUTTONRECORDING , wxT ( " Recording " ) ) ;
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m_OK = new wxButton ( this , ID_OK , wxT ( " OK " ) ) ;
m_OK - > SetToolTip ( wxT ( " Save changes and close " ) ) ;
m_Cancel = new wxButton ( this , ID_CANCEL , wxT ( " Cancel " ) ) ;
m_Cancel - > SetToolTip ( wxT ( " Discard changes and close " ) ) ;
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wxBoxSizer * sButtons = new wxBoxSizer ( wxHORIZONTAL ) ;
sButtons - > Add ( m_ButtonMapping , 0 , ( wxALL ) , 0 ) ;
sButtons - > Add ( m_Recording , 0 , ( wxALL ) , 0 ) ;
sButtons - > AddStretchSpacer ( ) ;
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sButtons - > Add ( m_OK , 0 , ( wxALL ) , 0 ) ;
sButtons - > Add ( m_Cancel , 0 , ( wxLEFT ) , 5 ) ;
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m_MainSizer = new wxBoxSizer ( wxVERTICAL ) ;
m_MainSizer - > Add ( m_Notebook , 1 , wxEXPAND | wxALL , 5 ) ;
m_MainSizer - > Add ( sButtons , 0 , wxEXPAND | ( wxLEFT | wxRIGHT | wxDOWN ) , 5 ) ;
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SetSizer ( m_MainSizer ) ;
Layout ( ) ;
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Fit ( ) ;
// Center the window if there is room for it
# ifdef _WIN32
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if ( GetSystemMetrics ( SM_CYFULLSCREEN ) > 600 )
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Center ( ) ;
# endif
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ControlsCreated = true ;
}
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// Execute a delayed function
void WiimoteBasicConfigDialog : : UpdateOnce ( wxTimerEvent & event )
{
switch ( event . GetId ( ) )
{
case IDTM_UPDATE_ONCE :
// Reenable the checkbox
m_bEnableUseRealWiimote = true ;
SetCursor ( wxCursor ( wxCURSOR_ARROW ) ) ;
UpdateGUI ( ) ;
break ;
}
}
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void WiimoteBasicConfigDialog : : DoRefreshReal ( )
{
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if ( g_RealWiiMoteInitialized )
WiiMoteReal : : Shutdown ( ) ;
if ( ! g_RealWiiMoteInitialized )
WiiMoteReal : : Initialize ( ) ;
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}
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void WiimoteBasicConfigDialog : : DoUseReal ( )
{
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if ( ! g_RealWiiMotePresent )
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return ;
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// Clear any eventual events in the Wiimote queue
WiiMoteReal : : ClearEvents ( ) ;
// Are we using an extension now? The report that it's removed, then reconnected.
bool UsingExtension = false ;
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if ( WiiMoteEmu : : WiiMapping [ m_Page ] . iExtensionConnected ! = WiiMoteEmu : : EXT_NONE )
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UsingExtension = true ;
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DEBUG_LOG ( WIIMOTE , " DoUseReal() Connect extension: %i " , ! UsingExtension ) ;
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DoExtensionConnectedDisconnected ( UsingExtension ? 0 : 1 ) ;
UsingExtension = ! UsingExtension ;
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DEBUG_LOG ( WIIMOTE , " DoUseReal() Connect extension: %i " , ! UsingExtension ) ;
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DoExtensionConnectedDisconnected ( UsingExtension ? 1 : 0 ) ;
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
if ( g_EmulatorState = = PLUGIN_EMUSTATE_PLAY )
2009-07-05 04:29:00 +00:00
{
// Disable the checkbox for a moment
SetCursor ( wxCursor ( wxCURSOR_WAIT ) ) ;
m_bEnableUseRealWiimote = false ;
// We may not need this if there is already a message queue that allows the nessesary timeout
//sleep(100);
/* Start the timer to allow the approximate time it takes for the Wiimote to come online
it would simpler to use sleep ( 1000 ) but that doesn ' t work because we need the functions in main . cpp
to work */
m_TimeoutOnce - > Start ( 1000 , true ) ;
}
}
2009-07-06 00:27:32 +00:00
// Generate connect/disconnect status event
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void WiimoteBasicConfigDialog : : DoExtensionConnectedDisconnected ( int Extension )
{
// There is no need for this if no game is running
2010-01-01 03:19:46 +00:00
if ( ! g_EmulatorRunning | | WiiMoteEmu : : WiiMapping [ m_Page ] . Source ! = 1 )
2009-12-27 19:31:02 +00:00
return ;
2009-07-05 04:29:00 +00:00
2009-12-27 19:31:02 +00:00
u8 DataFrame [ 8 ] = { 0 } ; // make a blank report for it
2009-07-05 04:29:00 +00:00
wm_request_status * rs = ( wm_request_status * ) DataFrame ;
// Check if a game is running, in that case change the status
2010-01-01 00:38:24 +00:00
if ( WiiMoteEmu : : g_ReportingChannel [ m_Page ] > 0 )
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{
WiiMoteEmu : : g_ID = m_Page ;
WiiMoteEmu : : WmRequestStatus ( WiiMoteEmu : : g_ReportingChannel [ m_Page ] , rs , Extension ) ;
}
2009-07-05 04:29:00 +00:00
}
2009-12-27 19:31:02 +00:00
// Notebook page changed
void WiimoteBasicConfigDialog : : NotebookPageChanged ( wxNotebookEvent & event )
{
// Update the global variable
m_Page = event . GetSelection ( ) ;
// Update GUI
if ( ControlsCreated )
UpdateGUI ( ) ;
}
2009-07-05 04:29:00 +00:00
void WiimoteBasicConfigDialog : : GeneralSettingsChanged ( wxCommandEvent & event )
{
switch ( event . GetId ( ) )
{
2010-01-01 00:38:24 +00:00
case IDC_INPUT_SOURCE :
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
// If the config dialog was open when the user click on Play/Pause, the GUI was not updated, so this could crash everything!
if ( g_EmulatorState = = PLUGIN_EMUSTATE_PLAY )
{
PanicAlert ( " This can only be changed when the emulator is paused or stopped! " ) ;
WiiMoteEmu : : WiiMapping [ m_Page ] . Source = 0 ;
}
else
2010-01-01 00:38:24 +00:00
{
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
if ( m_InputSource [ m_Page ] - > GetSelection ( ) = = 2 )
2010-01-01 00:38:24 +00:00
{
2010-01-01 16:50:11 +00:00
WiiMoteEmu : : WiiMapping [ m_Page ] . Source = 2 ;
DoUseReal ( ) ;
2010-01-01 00:38:24 +00:00
}
else
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
WiiMoteEmu : : WiiMapping [ m_Page ] . Source = m_InputSource [ m_Page ] - > GetSelection ( ) ;
2010-01-01 00:38:24 +00:00
}
break ;
case IDC_SIDEWAYSWIIMOTE :
WiiMoteEmu : : WiiMapping [ m_Page ] . bSideways = m_SidewaysWiimote [ m_Page ] - > IsChecked ( ) ;
break ;
case IDC_UPRIGHTWIIMOTE :
WiiMoteEmu : : WiiMapping [ m_Page ] . bUpright = m_UprightWiimote [ m_Page ] - > IsChecked ( ) ;
break ;
case IDC_MOTIONPLUSCONNECTED :
WiiMoteEmu : : WiiMapping [ m_Page ] . bMotionPlusConnected = m_WiiMotionPlusConnected [ m_Page ] - > IsChecked ( ) ;
break ;
case IDC_EXTCONNECTED :
// Disconnect the extension so that the game recognize the change
DoExtensionConnectedDisconnected ( WiiMoteEmu : : EXT_NONE ) ;
// It doesn't seem to be needed but shouldn't it at least take 25 ms to
// reconnect an extension after we disconnected another?
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
if ( g_EmulatorRunning )
2010-01-01 00:38:24 +00:00
SLEEP ( 25 ) ;
// Update status
WiiMoteEmu : : WiiMapping [ m_Page ] . iExtensionConnected = m_Extension [ m_Page ] - > GetSelection ( ) ;
// Copy the calibration data
WiiMoteEmu : : UpdateExtRegisterBlocks ( m_Page ) ;
// Generate connect/disconnect status event
DoExtensionConnectedDisconnected ( ) ;
break ;
2009-07-05 04:29:00 +00:00
}
UpdateGUI ( ) ;
}
void WiimoteBasicConfigDialog : : IRCursorChanged ( wxScrollEvent & event )
{
switch ( event . GetId ( ) )
{
case IDS_WIDTH :
2009-12-27 19:31:02 +00:00
g_Config . iIRWidth = m_SliderWidth [ m_Page ] - > GetValue ( ) ;
2009-07-05 04:29:00 +00:00
break ;
case IDS_HEIGHT :
2009-12-27 19:31:02 +00:00
g_Config . iIRHeight = m_SliderHeight [ m_Page ] - > GetValue ( ) ;
2009-07-05 04:29:00 +00:00
break ;
case IDS_LEFT :
2009-12-27 19:31:02 +00:00
g_Config . iIRLeft = m_SliderLeft [ m_Page ] - > GetValue ( ) ;
2009-07-05 04:29:00 +00:00
break ;
case IDS_TOP :
2009-12-27 19:31:02 +00:00
g_Config . iIRTop = m_SliderTop [ m_Page ] - > GetValue ( ) ;
2009-07-05 04:29:00 +00:00
break ;
}
UpdateGUI ( ) ;
}
2009-12-27 19:31:02 +00:00
void WiimoteBasicConfigDialog : : UpdateGUI ( )
2009-07-05 04:29:00 +00:00
{
/* I have disabled this option during a running game because it's enough to be able to switch
between using and not using then . To also use the connect option during a running game would
mean that the wiimote must be sent the current reporting mode and the channel ID after it
has been initialized . Functions for that are basically already in place so these two options
could possibly be simplified to one option . */
2010-01-11 13:56:11 +00:00
m_PairUpRealWiimote [ m_Page ] - > Enable ( g_EmulatorState ! = PLUGIN_EMUSTATE_PLAY ) ;
m_TextFoundRealWiimote [ m_Page ] - > SetLabel ( wxString : : Format ( wxT ( " Connected to %i Real Wiimotes " ) , WiiMoteReal : : g_NumberOfWiiMotes ) ) ;
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
m_ConnectRealWiimote [ m_Page ] - > Enable ( g_EmulatorState ! = PLUGIN_EMUSTATE_PLAY ) ;
2009-12-16 19:12:07 +00:00
2010-01-01 03:19:46 +00:00
m_InputSource [ m_Page ] - > SetSelection ( WiiMoteEmu : : WiiMapping [ m_Page ] . Source ) ;
2010-01-11 13:56:11 +00:00
m_InputSource [ m_Page ] - > Enable ( g_EmulatorState ! = PLUGIN_EMUSTATE_PLAY ) ;
2010-01-01 03:19:46 +00:00
if ( WiiMoteEmu : : WiiMapping [ m_Page ] . Source = = 2 )
2010-01-01 00:38:24 +00:00
{
m_SidewaysWiimote [ m_Page ] - > Enable ( false ) ;
m_UprightWiimote [ m_Page ] - > Enable ( false ) ;
m_Extension [ m_Page ] - > Enable ( false ) ;
}
else
{
m_SidewaysWiimote [ m_Page ] - > Enable ( true ) ;
m_UprightWiimote [ m_Page ] - > Enable ( true ) ;
m_Extension [ m_Page ] - > Enable ( true ) ;
}
2009-12-16 19:12:07 +00:00
2009-12-27 19:31:02 +00:00
m_SidewaysWiimote [ m_Page ] - > SetValue ( WiiMoteEmu : : WiiMapping [ m_Page ] . bSideways ) ;
m_UprightWiimote [ m_Page ] - > SetValue ( WiiMoteEmu : : WiiMapping [ m_Page ] . bUpright ) ;
m_WiiMotionPlusConnected [ m_Page ] - > SetValue ( WiiMoteEmu : : WiiMapping [ m_Page ] . bMotionPlusConnected ) ;
m_Extension [ m_Page ] - > SetSelection ( WiiMoteEmu : : WiiMapping [ m_Page ] . iExtensionConnected ) ;
2009-12-16 19:12:07 +00:00
// Update the Wiimote IR pointer calibration
2009-12-27 19:31:02 +00:00
m_TextScreenWidth [ m_Page ] - > SetLabel ( wxString : : Format ( wxT ( " Width: %i " ) , g_Config . iIRWidth ) ) ;
m_TextScreenHeight [ m_Page ] - > SetLabel ( wxString : : Format ( wxT ( " Height: %i " ) , g_Config . iIRHeight ) ) ;
m_TextScreenLeft [ m_Page ] - > SetLabel ( wxString : : Format ( wxT ( " Left: %i " ) , g_Config . iIRLeft ) ) ;
m_TextScreenTop [ m_Page ] - > SetLabel ( wxString : : Format ( wxT ( " Top: %i " ) , g_Config . iIRTop ) ) ;
// Update the slider position if a configuration has been loaded
m_SliderWidth [ m_Page ] - > SetValue ( g_Config . iIRWidth ) ;
m_SliderHeight [ m_Page ] - > SetValue ( g_Config . iIRHeight ) ;
m_SliderLeft [ m_Page ] - > SetValue ( g_Config . iIRLeft ) ;
m_SliderTop [ m_Page ] - > SetValue ( g_Config . iIRTop ) ;
m_CheckAR43 [ m_Page ] - > SetValue ( g_Config . bKeepAR43 ) ;
m_CheckAR169 [ m_Page ] - > SetValue ( g_Config . bKeepAR169 ) ;
m_Crop [ m_Page ] - > SetValue ( g_Config . bCrop ) ;
2009-07-05 04:29:00 +00:00
}