2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2017-06-08 14:07:01 +00:00
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#include <cstddef>
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2017-06-10 15:51:22 +00:00
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#include <map>
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2014-08-26 03:40:05 +00:00
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#include <memory>
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2017-06-04 08:33:14 +00:00
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#include <optional>
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#include <set>
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2013-10-18 07:32:56 +00:00
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#include <string>
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#include <variant>
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2014-02-21 00:47:53 +00:00
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#include <vector>
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2013-10-18 07:32:56 +00:00
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2014-02-21 00:47:53 +00:00
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "DiscIO/Blob.h"
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2008-12-08 04:46:09 +00:00
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2016-06-24 08:43:46 +00:00
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namespace File
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{
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struct FSTEntry;
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class IOFile;
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}
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2014-02-21 00:47:53 +00:00
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2008-12-08 04:46:09 +00:00
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namespace DiscIO
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{
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enum class PartitionType : u32;
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2017-06-11 12:45:42 +00:00
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// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
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bool ShouldHideFromGameList(const std::string& volume_path);
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class DiscContent
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{
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public:
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using ContentSource = std::variant<std::string, const u8*>;
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DiscContent(u64 offset, u64 size, const std::string& path);
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DiscContent(u64 offset, u64 size, const u8* data);
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// Provided because it's convenient when searching for DiscContent in an std::set
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explicit DiscContent(u64 offset);
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u64 GetOffset() const;
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u64 GetSize() const;
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bool Read(u64* offset, u64* length, u8** buffer) const;
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bool operator==(const DiscContent& other) const { return m_offset == other.m_offset; }
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bool operator!=(const DiscContent& other) const { return !(*this == other); }
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bool operator<(const DiscContent& other) const { return m_offset < other.m_offset; }
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bool operator>(const DiscContent& other) const { return other < *this; }
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bool operator<=(const DiscContent& other) const { return !(*this < other); }
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bool operator>=(const DiscContent& other) const { return !(*this > other); }
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private:
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u64 m_offset;
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u64 m_size = 0;
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std::string m_path;
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ContentSource m_content_source;
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};
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class DirectoryBlobPartition
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{
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public:
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DirectoryBlobPartition() = default;
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DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
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DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
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bool IsWii() const { return m_is_wii; }
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u64 GetDataSize() const { return m_data_size; }
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const std::string& GetRootDirectory() const { return m_root_directory; }
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const std::vector<u8>& GetHeader() const { return m_disc_header; }
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const std::set<DiscContent>& GetContents() const { return m_contents; }
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private:
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void SetDiscHeaderAndDiscType(std::optional<bool> is_wii);
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void SetBI2();
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// Returns DOL address
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u64 SetApploader();
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// Returns FST address
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u64 SetDOL(u64 dol_address);
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void BuildFST(u64 fst_address);
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// FST creation
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void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
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u32 address_shift);
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void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
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void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
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u64* data_offset, u32 parent_entry_index, u64 name_table_offset);
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std::set<DiscContent> m_contents;
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std::vector<u8> m_disc_header;
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std::vector<u8> m_bi2;
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std::vector<u8> m_apploader;
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std::vector<u8> m_fst_data;
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std::string m_root_directory;
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bool m_is_wii = false;
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// GameCube has no shift, Wii has 2 bit shift
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u32 m_address_shift = 0;
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u64 m_data_size;
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};
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2017-06-07 18:32:09 +00:00
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class DirectoryBlobReader : public BlobReader
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{
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public:
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2017-06-09 10:45:34 +00:00
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static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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2017-06-08 14:37:51 +00:00
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobReader(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader& operator=(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader(DirectoryBlobReader&&) = default;
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DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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bool Read(u64 offset, u64 length, u8* buffer) override;
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bool SupportsReadWiiDecrypted() const override;
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bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_offset) override;
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BlobType GetBlobType() const override;
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u64 GetRawSize() const override;
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u64 GetDataSize() const override;
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2008-12-08 04:46:09 +00:00
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2009-12-10 09:16:10 +00:00
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private:
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struct PartitionWithType
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{
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PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
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: partition(std::move(partition_)), type(type_)
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{
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}
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DirectoryBlobPartition partition;
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PartitionType type;
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};
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explicit DirectoryBlobReader(const std::string& game_partition_root,
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const std::string& true_root);
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bool ReadInternal(u64 offset, u64 length, u8* buffer, const std::set<DiscContent>& contents);
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2017-06-10 18:11:58 +00:00
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void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
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const std::string& game_partition_root);
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void SetWiiRegionData(const std::string& game_partition_root);
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void SetPartitions(std::vector<PartitionWithType>&& partitions);
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void SetPartitionHeader(const DirectoryBlobPartition& partition, u64 partition_address);
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2017-06-10 15:51:22 +00:00
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// For GameCube:
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DirectoryBlobPartition m_gamecube_pseudopartition;
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// For Wii:
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std::set<DiscContent> m_nonpartition_contents;
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std::map<u64, DirectoryBlobPartition> m_partitions;
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2017-06-09 10:08:17 +00:00
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bool m_is_wii;
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2017-07-18 19:06:35 +00:00
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std::vector<u8> m_disc_header_nonpartition;
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std::vector<u8> m_partition_table;
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2017-06-10 07:53:36 +00:00
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std::vector<u8> m_wii_region_data;
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2017-06-13 13:52:02 +00:00
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std::vector<std::vector<u8>> m_partition_headers;
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2017-06-10 17:07:12 +00:00
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u64 m_data_size;
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2008-12-08 04:46:09 +00:00
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};
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2016-06-24 08:43:46 +00:00
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} // namespace
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