dolphin/Source/Core/DiscIO/DirectoryBlob.h

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// Copyright 2008 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "DiscIO/Blob.h"
namespace File
{
struct FSTEntry;
class IOFile;
}
namespace DiscIO
{
class DirectoryBlobReader : public BlobReader
{
public:
static bool IsValidDirectoryBlob(const std::string& dol_path);
static std::unique_ptr<DirectoryBlobReader> Create(File::IOFile dol, const std::string& dol_path);
bool Read(u64 offset, u64 length, u8* buffer) override;
bool SupportsReadWiiDecrypted() const override;
bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_offset) override;
BlobType GetBlobType() const override;
u64 GetRawSize() const override;
u64 GetDataSize() const override;
private:
DirectoryBlobReader(File::IOFile dol_file, const std::string& root_directory);
bool ReadPartition(u64 offset, u64 length, u8* buffer);
bool ReadNonPartition(u64 offset, u64 length, u8* buffer);
void SetDiskTypeWii();
void SetDiskTypeGC();
void SetGameID(const std::string& id);
void SetName(const std::string&);
bool SetApploader(const std::string& apploader);
void SetDOLAndDiskType(File::IOFile dol_file);
void BuildFST();
// writing to read buffer
void WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source, u64* address,
u64* length, u8** buffer) const;
void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const;
void Write32(u32 data, u32 offset, std::vector<u8>* const buffer);
// FST creation
void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
u32 address_shift);
void WriteEntryName(u32* name_offset, const std::string& name);
void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
u64* data_offset, u32 parent_entry_index);
std::string m_root_directory;
std::map<u64, std::string> m_virtual_disk;
bool m_is_wii = false;
// GameCube has no shift, Wii has 2 bit shift
u32 m_address_shift = 0;
// first address on disk containing file data
u64 m_data_start_address;
u64 m_fst_name_offset;
std::vector<u8> m_fst_data;
std::vector<u8> m_disk_header;
#pragma pack(push, 1)
struct SDiskHeaderInfo
{
u32 debug_monitor_size;
u32 simulated_mem_size;
u32 arg_offset;
u32 debug_flag;
u32 track_location;
u32 track_size;
u32 country_code;
u32 unknown;
u32 unknown2;
// All the data is byteswapped
SDiskHeaderInfo()
{
debug_monitor_size = 0;
simulated_mem_size = 0;
arg_offset = 0;
debug_flag = 0;
track_location = 0;
track_size = 0;
country_code = 0;
unknown = 0;
unknown2 = 0;
}
};
#pragma pack(pop)
std::unique_ptr<SDiskHeaderInfo> m_disk_header_info;
std::vector<u8> m_apploader;
std::vector<u8> m_dol;
u64 m_fst_address;
u64 m_dol_address;
};
} // namespace