2013-04-18 03:09:55 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2008-12-08 05:25:12 +00:00
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//DL facts:
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2014-02-17 04:51:41 +00:00
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// Ikaruga uses (nearly) NO display lists!
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2008-12-08 05:25:12 +00:00
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// Zelda WW uses TONS of display lists
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// Zelda TP uses almost 100% display lists except menus (we like this!)
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2009-08-09 11:03:58 +00:00
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// Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!)
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2008-12-08 05:25:12 +00:00
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// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they are
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2009-08-09 11:03:58 +00:00
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// while interpreting them, and hope that the vertex format doesn't change, though, if you do it right
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// when they are called. The reason is that the vertex format affects the sizes of the vertices.
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2008-12-08 05:25:12 +00:00
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2014-02-17 10:18:15 +00:00
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#include "Common/Common.h"
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#include "Common/CPUDetect.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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2014-02-19 01:27:20 +00:00
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#include "VideoCommon/CPMemory.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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2014-02-19 01:27:20 +00:00
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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2009-09-30 21:01:34 +00:00
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2008-12-08 05:25:12 +00:00
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u8* g_pVideoData = 0;
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2011-03-27 02:55:08 +00:00
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bool g_bRecordFifoData = false;
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2011-01-10 13:14:56 +00:00
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#if _M_SSE >= 0x301
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DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
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DataReadU32xN_SSSE3<1>,
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DataReadU32xN_SSSE3<2>,
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DataReadU32xN_SSSE3<3>,
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DataReadU32xN_SSSE3<4>,
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DataReadU32xN_SSSE3<5>,
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DataReadU32xN_SSSE3<6>,
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DataReadU32xN_SSSE3<7>,
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DataReadU32xN_SSSE3<8>,
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DataReadU32xN_SSSE3<9>,
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DataReadU32xN_SSSE3<10>,
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DataReadU32xN_SSSE3<11>,
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DataReadU32xN_SSSE3<12>,
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DataReadU32xN_SSSE3<13>,
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DataReadU32xN_SSSE3<14>,
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DataReadU32xN_SSSE3<15>,
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DataReadU32xN_SSSE3<16>
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};
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#endif
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2010-12-30 19:17:08 +00:00
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DataReadU32xNfunc DataReadU32xFuncs[16] = {
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DataReadU32xN<1>,
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DataReadU32xN<2>,
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DataReadU32xN<3>,
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DataReadU32xN<4>,
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DataReadU32xN<5>,
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DataReadU32xN<6>,
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DataReadU32xN<7>,
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DataReadU32xN<8>,
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DataReadU32xN<9>,
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DataReadU32xN<10>,
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DataReadU32xN<11>,
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DataReadU32xN<12>,
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DataReadU32xN<13>,
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DataReadU32xN<14>,
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DataReadU32xN<15>,
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DataReadU32xN<16>
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};
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2008-12-08 05:25:12 +00:00
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
- ReImplementing Single Core Mode like Dual Core Mode Style.
- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.
In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )
Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 04:25:21 +00:00
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extern u8* GetVideoBufferStartPtr();
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extern u8* GetVideoBufferEndPtr();
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2008-12-08 05:25:12 +00:00
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static void Decode();
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2009-08-09 11:03:58 +00:00
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void InterpretDisplayList(u32 address, u32 size)
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2008-12-08 05:25:12 +00:00
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{
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u8* old_pVideoData = g_pVideoData;
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2011-01-31 01:28:32 +00:00
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u8* startAddress = Memory::GetPointer(address);
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2008-12-08 05:25:12 +00:00
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2011-01-31 01:28:32 +00:00
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// Avoid the crash if Memory::GetPointer failed ..
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2009-07-26 09:52:35 +00:00
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if (startAddress != 0)
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2008-12-08 05:25:12 +00:00
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{
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g_pVideoData = startAddress;
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// temporarily swap dl and non-dl (small "hack" for the stats)
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Statistics::SwapDL();
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2009-08-09 11:03:58 +00:00
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u8 *end = g_pVideoData + size;
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while (g_pVideoData < end)
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2008-12-08 05:25:12 +00:00
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{
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Decode();
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}
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INCSTAT(stats.numDListsCalled);
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INCSTAT(stats.thisFrame.numDListsCalled);
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// un-swap
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Statistics::SwapDL();
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}
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2013-03-20 01:51:12 +00:00
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// reset to the old pointer
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2008-12-08 05:25:12 +00:00
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g_pVideoData = old_pVideoData;
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}
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2013-02-16 01:51:09 +00:00
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u32 FifoCommandRunnable(u32 &command_size)
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2008-12-08 05:25:12 +00:00
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{
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2013-02-16 01:51:09 +00:00
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u32 cycleTime = 0;
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
- ReImplementing Single Core Mode like Dual Core Mode Style.
- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.
In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )
Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 04:25:21 +00:00
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u32 buffer_size = (u32)(GetVideoBufferEndPtr() - g_pVideoData);
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2013-03-20 01:51:12 +00:00
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if (buffer_size == 0)
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2013-02-16 01:51:09 +00:00
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return 0; // can't peek
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2008-12-08 05:25:12 +00:00
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2013-10-29 05:23:17 +00:00
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u8 cmd_byte = DataPeek8(0);
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2008-12-08 05:25:12 +00:00
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2013-03-20 01:51:12 +00:00
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switch (cmd_byte)
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{
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case GX_NOP: // Hm, this means that we scan over nop streams pretty slowly...
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2013-02-16 01:51:09 +00:00
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command_size = 1;
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cycleTime = 6;
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break;
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2009-07-26 09:52:35 +00:00
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case GX_CMD_INVL_VC: // Invalidate Vertex Cache - no parameters
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2013-02-16 01:51:09 +00:00
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command_size = 1;
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cycleTime = 6;
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break;
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2013-03-20 01:51:12 +00:00
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case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
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command_size = 1;
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2013-02-16 01:51:09 +00:00
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cycleTime = 6;
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2013-03-20 01:51:12 +00:00
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break;
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2009-08-09 11:03:58 +00:00
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2013-03-20 01:51:12 +00:00
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case GX_LOAD_BP_REG:
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command_size = 5;
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2013-02-16 01:51:09 +00:00
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cycleTime = 12;
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2013-03-20 01:51:12 +00:00
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break;
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2008-12-08 05:25:12 +00:00
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2013-03-20 01:51:12 +00:00
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case GX_LOAD_CP_REG:
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command_size = 6;
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2013-02-16 01:51:09 +00:00
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cycleTime = 12;
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2013-03-20 01:51:12 +00:00
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break;
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2008-12-08 05:25:12 +00:00
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2013-03-20 01:51:12 +00:00
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case GX_LOAD_INDX_A:
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case GX_LOAD_INDX_B:
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case GX_LOAD_INDX_C:
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case GX_LOAD_INDX_D:
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command_size = 5;
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2013-02-16 01:51:09 +00:00
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cycleTime = 6; // TODO
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2013-03-20 01:51:12 +00:00
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break;
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2008-12-08 05:25:12 +00:00
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2013-03-20 01:51:12 +00:00
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case GX_CMD_CALL_DL:
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2013-02-16 01:51:09 +00:00
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{
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// FIXME: Calculate the cycle time of the display list.
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//u32 address = DataPeek32(1);
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//u32 size = DataPeek32(5);
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//u8* old_pVideoData = g_pVideoData;
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//u8* startAddress = Memory::GetPointer(address);
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//// Avoid the crash if Memory::GetPointer failed ..
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//if (startAddress != 0)
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//{
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// g_pVideoData = startAddress;
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// u8 *end = g_pVideoData + size;
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// u32 step = 0;
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// while (g_pVideoData < end)
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// {
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// cycleTime += FifoCommandRunnable(step);
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// g_pVideoData += step;
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// }
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//}
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//else
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//{
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// cycleTime = 45;
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//}
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//// reset to the old pointer
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//g_pVideoData = old_pVideoData;
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command_size = 9;
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cycleTime = 45; // This is unverified
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}
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2013-03-20 01:51:12 +00:00
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break;
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case GX_LOAD_XF_REG:
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{
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// check if we can read the header
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if (buffer_size >= 5)
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{
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command_size = 1 + 4;
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u32 Cmd2 = DataPeek32(1);
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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command_size += transfer_size * 4;
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2013-02-16 01:51:09 +00:00
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cycleTime = 18 + 6 * transfer_size;
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2013-03-20 01:51:12 +00:00
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}
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else
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2008-12-08 05:25:12 +00:00
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{
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2013-03-20 01:51:12 +00:00
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return 0;
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}
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}
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break;
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default:
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if (cmd_byte & 0x80)
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{
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// check if we can read the header
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if (buffer_size >= 3)
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2008-12-08 05:25:12 +00:00
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{
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2013-03-20 01:51:12 +00:00
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command_size = 1 + 2;
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u16 numVertices = DataPeek16(1);
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2009-08-09 11:03:58 +00:00
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command_size += numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK);
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2013-02-20 12:38:25 +00:00
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cycleTime = 1600; // This depends on the number of pixels rendered
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2013-03-20 01:51:12 +00:00
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}
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2008-12-08 05:25:12 +00:00
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else
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2013-03-20 01:51:12 +00:00
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{
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return 0;
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}
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}
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2008-12-08 05:25:12 +00:00
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else
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{
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2009-07-26 09:52:35 +00:00
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// TODO(Omega): Maybe dump FIFO to file on this error
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2011-01-31 01:28:32 +00:00
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char szTemp[1024];
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sprintf(szTemp, "GFX FIFO: Unknown Opcode (0x%x).\n"
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2008-12-08 05:25:12 +00:00
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"This means one of the following:\n"
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"* The emulated GPU got desynced, disabling dual core can help\n"
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"* Command stream corrupted by some spurious memory bug\n"
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"* This really is an unknown opcode (unlikely)\n"
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"* Some other sort of bug\n\n"
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2009-08-09 11:03:58 +00:00
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"Dolphin will now likely crash or hang. Enjoy." , cmd_byte);
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2011-01-31 01:28:32 +00:00
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Host_SysMessage(szTemp);
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2011-03-15 23:09:12 +00:00
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INFO_LOG(VIDEO, "%s", szTemp);
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2008-12-08 05:25:12 +00:00
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{
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2013-03-20 01:51:12 +00:00
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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2008-12-08 05:25:12 +00:00
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2010-02-03 20:29:49 +00:00
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char szTmp[512];
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2009-08-09 11:03:58 +00:00
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// sprintf(szTmp, "Illegal command %02x (at %08x)",cmd_byte,g_pDataReader->GetPtr());
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2008-12-08 05:25:12 +00:00
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sprintf(szTmp, "Illegal command %02x\n"
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"CPBase: 0x%08x\n"
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"CPEnd: 0x%08x\n"
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"CPHiWatermark: 0x%08x\n"
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"CPLoWatermark: 0x%08x\n"
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"CPReadWriteDistance: 0x%08x\n"
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"CPWritePointer: 0x%08x\n"
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"CPReadPointer: 0x%08x\n"
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"CPBreakpoint: 0x%08x\n"
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"bFF_GPReadEnable: %s\n"
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"bFF_BPEnable: %s\n"
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2010-06-14 21:55:40 +00:00
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"bFF_BPInt: %s\n"
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2008-12-08 05:25:12 +00:00
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"bFF_Breakpoint: %s\n"
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2009-08-09 11:03:58 +00:00
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,cmd_byte, fifo.CPBase, fifo.CPEnd, fifo.CPHiWatermark, fifo.CPLoWatermark, fifo.CPReadWriteDistance
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2008-12-08 05:25:12 +00:00
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,fifo.CPWritePointer, fifo.CPReadPointer, fifo.CPBreakpoint, fifo.bFF_GPReadEnable ? "true" : "false"
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2010-06-14 21:55:40 +00:00
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,fifo.bFF_BPEnable ? "true" : "false" ,fifo.bFF_BPInt ? "true" : "false"
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2008-12-08 05:25:12 +00:00
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,fifo.bFF_Breakpoint ? "true" : "false");
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2011-01-31 01:28:32 +00:00
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Host_SysMessage(szTmp);
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2011-03-15 23:09:12 +00:00
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INFO_LOG(VIDEO, "%s", szTmp);
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2008-12-08 05:25:12 +00:00
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}
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2013-03-20 01:51:12 +00:00
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}
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break;
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}
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|
if (command_size > buffer_size)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// INFO_LOG("OP detected: cmd_byte 0x%x size %i buffer %i",cmd_byte, command_size, buffer_size);
|
2013-02-16 01:51:09 +00:00
|
|
|
if (cycleTime == 0)
|
|
|
|
cycleTime = 6;
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2013-03-20 01:51:12 +00:00
|
|
|
return cycleTime;
|
2013-02-16 01:51:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
u32 FifoCommandRunnable()
|
|
|
|
{
|
|
|
|
u32 command_size = 0;
|
|
|
|
return FifoCommandRunnable(command_size);
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void Decode()
|
|
|
|
{
|
2013-03-20 01:51:12 +00:00
|
|
|
u8 *opcodeStart = g_pVideoData;
|
|
|
|
|
|
|
|
int cmd_byte = DataReadU8();
|
|
|
|
switch (cmd_byte)
|
|
|
|
{
|
|
|
|
case GX_NOP:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_LOAD_CP_REG: //0x08
|
|
|
|
{
|
|
|
|
u8 sub_cmd = DataReadU8();
|
|
|
|
u32 value = DataReadU32();
|
|
|
|
LoadCPReg(sub_cmd, value);
|
2008-12-08 05:25:12 +00:00
|
|
|
INCSTAT(stats.thisFrame.numCPLoads);
|
2013-03-20 01:51:12 +00:00
|
|
|
}
|
|
|
|
break;
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2013-03-20 01:51:12 +00:00
|
|
|
case GX_LOAD_XF_REG:
|
|
|
|
{
|
|
|
|
u32 Cmd2 = DataReadU32();
|
|
|
|
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
|
2010-12-30 19:17:08 +00:00
|
|
|
u32 xf_address = Cmd2 & 0xFFFF;
|
2011-01-11 05:38:12 +00:00
|
|
|
GC_ALIGNED128(u32 data_buffer[16]);
|
2010-12-30 19:17:08 +00:00
|
|
|
DataReadU32xFuncs[transfer_size-1](data_buffer);
|
2013-03-20 01:51:12 +00:00
|
|
|
LoadXFReg(transfer_size, xf_address, data_buffer);
|
2010-12-30 19:17:08 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
INCSTAT(stats.thisFrame.numXFLoads);
|
2013-03-20 01:51:12 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_LOAD_INDX_A: //used for position matrices
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xC);
|
|
|
|
break;
|
|
|
|
case GX_LOAD_INDX_B: //used for normal matrices
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xD);
|
|
|
|
break;
|
|
|
|
case GX_LOAD_INDX_C: //used for postmatrices
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xE);
|
|
|
|
break;
|
|
|
|
case GX_LOAD_INDX_D: //used for lights
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xF);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_CMD_CALL_DL:
|
|
|
|
{
|
|
|
|
u32 address = DataReadU32();
|
|
|
|
u32 count = DataReadU32();
|
2014-01-30 14:51:20 +00:00
|
|
|
InterpretDisplayList(address, count);
|
2013-10-29 05:23:17 +00:00
|
|
|
}
|
2013-03-20 01:51:12 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
|
2009-08-11 00:35:07 +00:00
|
|
|
DEBUG_LOG(VIDEO, "GX 0x44: %08x", cmd_byte);
|
2013-03-20 01:51:12 +00:00
|
|
|
break;
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2013-10-29 05:23:17 +00:00
|
|
|
case GX_CMD_INVL_VC: // Invalidate Vertex Cache
|
2013-03-20 01:51:12 +00:00
|
|
|
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
|
|
|
|
break;
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2013-03-20 01:51:12 +00:00
|
|
|
case GX_LOAD_BP_REG: //0x61
|
|
|
|
{
|
2009-08-09 11:03:58 +00:00
|
|
|
u32 bp_cmd = DataReadU32();
|
2013-03-20 01:51:12 +00:00
|
|
|
LoadBPReg(bp_cmd);
|
2008-12-08 05:25:12 +00:00
|
|
|
INCSTAT(stats.thisFrame.numBPLoads);
|
2013-03-20 01:51:12 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2013-10-29 05:23:17 +00:00
|
|
|
// draw primitives
|
2013-03-20 01:51:12 +00:00
|
|
|
default:
|
|
|
|
if (cmd_byte & 0x80)
|
|
|
|
{
|
|
|
|
// load vertices (use computed vertex size from FifoCommandRunnable above)
|
2008-12-08 05:25:12 +00:00
|
|
|
u16 numVertices = DataReadU16();
|
2009-08-08 01:39:56 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
VertexLoaderManager::RunVertices(
|
2009-08-09 11:03:58 +00:00
|
|
|
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
|
|
|
|
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
|
2008-12-08 05:25:12 +00:00
|
|
|
numVertices);
|
2013-03-20 01:51:12 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-08-09 11:03:58 +00:00
|
|
|
ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
|
2013-03-20 01:51:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2011-03-27 02:55:08 +00:00
|
|
|
|
|
|
|
// Display lists get added directly into the FIFO stream
|
|
|
|
if (g_bRecordFifoData && cmd_byte != GX_CMD_CALL_DL)
|
2012-10-26 14:34:02 +00:00
|
|
|
FifoRecorder::GetInstance().WriteGPCommand(opcodeStart, u32(g_pVideoData - opcodeStart));
|
2009-08-09 11:03:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void DecodeSemiNop()
|
|
|
|
{
|
2013-03-20 01:51:12 +00:00
|
|
|
u8 *opcodeStart = g_pVideoData;
|
|
|
|
|
|
|
|
int cmd_byte = DataReadU8();
|
|
|
|
switch (cmd_byte)
|
|
|
|
{
|
|
|
|
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
|
2013-10-29 05:23:17 +00:00
|
|
|
case GX_CMD_INVL_VC: // Invalidate Vertex Cache
|
2013-03-20 01:51:12 +00:00
|
|
|
case GX_NOP:
|
2009-08-09 11:03:58 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_LOAD_CP_REG: //0x08
|
|
|
|
// We have to let CP writes through because they determine the size of vertices.
|
2013-03-20 01:51:12 +00:00
|
|
|
{
|
|
|
|
u8 sub_cmd = DataReadU8();
|
|
|
|
u32 value = DataReadU32();
|
|
|
|
LoadCPReg(sub_cmd, value);
|
|
|
|
INCSTAT(stats.thisFrame.numCPLoads);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_LOAD_XF_REG:
|
|
|
|
{
|
|
|
|
u32 Cmd2 = DataReadU32();
|
|
|
|
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
|
|
|
|
u32 address = Cmd2 & 0xFFFF;
|
|
|
|
GC_ALIGNED128(u32 data_buffer[16]);
|
|
|
|
DataReadU32xFuncs[transfer_size-1](data_buffer);
|
|
|
|
LoadXFReg(transfer_size, address, data_buffer);
|
|
|
|
INCSTAT(stats.thisFrame.numXFLoads);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_LOAD_INDX_A: //used for position matrices
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xC);
|
|
|
|
break;
|
|
|
|
case GX_LOAD_INDX_B: //used for normal matrices
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xD);
|
|
|
|
break;
|
|
|
|
case GX_LOAD_INDX_C: //used for postmatrices
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xE);
|
|
|
|
break;
|
|
|
|
case GX_LOAD_INDX_D: //used for lights
|
|
|
|
LoadIndexedXF(DataReadU32(), 0xF);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GX_CMD_CALL_DL:
|
2013-10-29 05:23:17 +00:00
|
|
|
// Hm, wonder if any games put tokens in display lists - in that case,
|
2009-08-09 11:03:58 +00:00
|
|
|
// we'll have to parse them too.
|
2013-03-20 01:51:12 +00:00
|
|
|
DataSkip(8);
|
|
|
|
break;
|
2009-08-09 11:03:58 +00:00
|
|
|
|
2013-03-20 01:51:12 +00:00
|
|
|
case GX_LOAD_BP_REG: //0x61
|
2009-08-09 11:03:58 +00:00
|
|
|
// We have to let BP writes through because they set tokens and stuff.
|
|
|
|
// TODO: Call a much simplified LoadBPReg instead.
|
2013-03-20 01:51:12 +00:00
|
|
|
{
|
2009-08-09 11:03:58 +00:00
|
|
|
u32 bp_cmd = DataReadU32();
|
2013-03-20 01:51:12 +00:00
|
|
|
LoadBPReg(bp_cmd);
|
2009-08-09 11:03:58 +00:00
|
|
|
INCSTAT(stats.thisFrame.numBPLoads);
|
2013-03-20 01:51:12 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2013-10-29 05:23:17 +00:00
|
|
|
// draw primitives
|
2013-03-20 01:51:12 +00:00
|
|
|
default:
|
|
|
|
if (cmd_byte & 0x80)
|
|
|
|
{
|
|
|
|
// load vertices (use computed vertex size from FifoCommandRunnable above)
|
2009-08-09 11:03:58 +00:00
|
|
|
u16 numVertices = DataReadU16();
|
|
|
|
DataSkip(numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK));
|
2013-03-20 01:51:12 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-08-09 11:03:58 +00:00
|
|
|
ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
|
2013-03-20 01:51:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2011-03-27 02:55:08 +00:00
|
|
|
|
|
|
|
if (g_bRecordFifoData && cmd_byte != GX_CMD_CALL_DL)
|
2012-10-26 14:34:02 +00:00
|
|
|
FifoRecorder::GetInstance().WriteGPCommand(opcodeStart, u32(g_pVideoData - opcodeStart));
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void OpcodeDecoder_Init()
|
2013-03-20 01:51:12 +00:00
|
|
|
{
|
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
- ReImplementing Single Core Mode like Dual Core Mode Style.
- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.
In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )
Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 04:25:21 +00:00
|
|
|
g_pVideoData = GetVideoBufferStartPtr();
|
2009-09-30 21:01:34 +00:00
|
|
|
|
2011-01-10 13:14:56 +00:00
|
|
|
#if _M_SSE >= 0x301
|
|
|
|
if (cpu_info.bSSSE3)
|
|
|
|
{
|
2012-08-04 18:45:48 +00:00
|
|
|
for (int i = 0; i < 16; ++i)
|
|
|
|
DataReadU32xFuncs[i] = DataReadU32xFuncs_SSSE3[i];
|
2011-01-10 13:14:56 +00:00
|
|
|
}
|
|
|
|
#endif
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OpcodeDecoder_Shutdown()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2013-02-16 01:51:09 +00:00
|
|
|
u32 OpcodeDecoder_Run(bool skipped_frame)
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
2013-02-16 01:51:09 +00:00
|
|
|
u32 totalCycles = 0;
|
|
|
|
u32 cycles = FifoCommandRunnable();
|
|
|
|
while (cycles > 0)
|
2009-08-09 11:03:58 +00:00
|
|
|
{
|
2013-02-16 01:51:09 +00:00
|
|
|
skipped_frame ? DecodeSemiNop() : Decode();
|
|
|
|
totalCycles += cycles;
|
|
|
|
cycles = FifoCommandRunnable();
|
2009-08-09 11:03:58 +00:00
|
|
|
}
|
2013-02-16 01:51:09 +00:00
|
|
|
return totalCycles;
|
2009-11-15 22:26:39 +00:00
|
|
|
}
|