dolphin/Source/Core/Common/Src/PluginWiimote.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "PluginWiimote.h"
namespace Common {
PluginWiimote::PluginWiimote(const char *_Filename)
: CPlugin(_Filename), validWiimote(false)
{
Wiimote_ControlChannel = reinterpret_cast<TWiimote_ControlChannel>
(LoadSymbol("Wiimote_ControlChannel"));
Wiimote_Input = reinterpret_cast<TWiimote_Input>
(LoadSymbol("Wiimote_Input"));
Wiimote_InterruptChannel = reinterpret_cast<TWiimote_InterruptChannel>
(LoadSymbol("Wiimote_InterruptChannel"));
Wiimote_Update = reinterpret_cast<TWiimote_Update>
(LoadSymbol("Wiimote_Update"));
Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
(LoadSymbol("Wiimote_GetAttachedControllers"));
Wiimote_UnPairWiimotes = reinterpret_cast<TWiimote_UnPairWiimotes>
(LoadSymbol("Wiimote_UnPairWiimotes"));
if ((Wiimote_ControlChannel != 0) &&
(Wiimote_Input != 0) &&
(Wiimote_InterruptChannel != 0) &&
(Wiimote_Update != 0) &&
(Wiimote_GetAttachedControllers != 0))
validWiimote = true;
}
PluginWiimote::~PluginWiimote() { }
} // Namespace