dolphin/Source/Core/Common/Src
Soren Jorvang a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
..
Crypto Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
ABI.cpp Fixed the crash in DSP LLE JIT on x64 by aligning the stack. 2010-04-13 10:18:05 +00:00
ABI.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Atomic.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic_GCC.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic_Win32.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
BreakPoints.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BreakPoints.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CDUtils.cpp A little iterator bug and a compiler warning in the OpenGL code. 2010-07-12 20:11:19 +00:00
CDUtils.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
CPUDetect.cpp Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
CPUDetect.h Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
ChunkFile.h Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners. 2010-06-03 20:37:32 +00:00
ColorUtil.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ColorUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Common.h Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
CommonFuncs.h I missed some cases in r5901: 2010-07-18 08:30:40 +00:00
CommonPaths.h Config.h needs to be included in CommonPaths.h because CommonPaths.h is included in Common.h before Config.h is. If you want to find an alternate way to fix this so that Config.h is only included in Common.h watch for circular inclusions next time. 2010-06-26 14:54:43 +00:00
CommonTypes.h OS X buildfix 2010-05-02 21:12:51 +00:00
ConsoleListener.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
ConsoleListener.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
DebugInterface.h Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class. 2010-02-18 12:06:13 +00:00
DynamicLibrary.cpp Fix a segmentation fault when attempting to load an invalid plugin. 2010-07-03 16:47:49 +00:00
DynamicLibrary.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
ExtendedTrace.cpp dolphinwx and debuggerwx can now be compiled with unicode 2009-07-30 07:09:26 +00:00
ExtendedTrace.h dolphinwx and debuggerwx can now be compiled with unicode 2009-07-30 07:09:26 +00:00
FileSearch.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp Oops, that wasn't supposed to be in there. 2010-06-13 14:52:11 +00:00
FileUtil.h OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
FixedSizeQueue.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Hash.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Hash.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
IniFile.cpp New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile. 2010-06-05 05:30:23 +00:00
IniFile.h New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile. 2010-06-05 05:30:23 +00:00
LinearDiskCache.cpp big changes here: 2010-07-18 00:18:31 +00:00
LinearDiskCache.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
Log.h Allow C code to use the Dolphin log manager so that Wiiuse text output 2010-07-16 19:08:26 +00:00
LogManager.cpp Allow C code to use the Dolphin log manager so that Wiiuse text output 2010-07-16 19:08:26 +00:00
LogManager.h JIT single stepping 2010-04-10 15:41:44 +00:00
MathUtil.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
MathUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
MemArena.cpp Slightly cleanup of mmap(2) flags: 2010-07-18 05:17:09 +00:00
MemArena.h Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history. 2009-11-07 18:53:10 +00:00
MemoryUtil.cpp Slightly cleanup of mmap(2) flags: 2010-07-18 05:15:16 +00:00
MemoryUtil.h Slightly cleanup of mmap(2) flags: 2010-07-18 05:15:16 +00:00
Misc.cpp Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet. 2009-11-11 11:07:04 +00:00
MsgHandler.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
MsgHandler.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
OpenCL.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
OpenCL.h Allow full-length Unix pathnames. 2010-07-10 21:17:08 +00:00
Plugin.cpp Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
Plugin.h Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
PluginDSP.cpp LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
PluginDSP.h Sound System Rework: Phase 2 (cont'ed) 2009-12-25 11:59:04 +00:00
PluginVideo.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PluginVideo.h My first commit :D 2010-06-24 13:28:54 +00:00
PluginWiimote.cpp win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
PluginWiimote.h win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
SConscript Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
SDCardUtil.cpp build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
SDCardUtil.h misc stuff 2010-05-23 08:41:58 +00:00
Setup.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
StringUtil.cpp Nits. 2010-06-04 20:54:13 +00:00
StringUtil.h Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well. 2010-06-04 19:56:34 +00:00
SymbolDB.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
SymbolDB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SysConf.cpp Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
SysConf.h Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
Thread.cpp Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Thread.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Thunk.cpp keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Thunk.h keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Timer.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Timer.h (Minor timer library code cleanup) 2010-01-21 19:55:01 +00:00
Version.cpp Forgot to add Version.cpp in previous. 2010-07-08 15:44:39 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
svnrev_template.h Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
x64Analyzer.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
x64Analyzer.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
x64Emitter.cpp Fix a bug in DSP Jit where branches had a blockSize of zero. 2010-06-30 16:17:20 +00:00
x64Emitter.h DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg. 2010-04-09 19:18:50 +00:00