dolphin/Source/Core/Common/GL/GLContext.h

64 lines
1.5 KiB
C
Raw Normal View History

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
class GLContext
{
public:
enum class Mode
{
Detect,
OpenGL,
OpenGLES
};
virtual ~GLContext();
Mode GetMode() { return m_opengl_mode; }
bool IsGLES() const { return m_opengl_mode == Mode::OpenGLES; }
u32 GetBackBufferWidth() { return m_backbuffer_width; }
u32 GetBackBufferHeight() { return m_backbuffer_height; }
virtual bool IsHeadless() const;
virtual std::unique_ptr<GLContext> CreateSharedContext();
virtual void Shutdown();
virtual bool MakeCurrent();
virtual bool ClearCurrent();
virtual void Update();
virtual void UpdateSurface(void* window_handle);
virtual void Swap();
virtual void SwapInterval(int interval);
virtual void* GetFuncAddress(const std::string& name);
// Creates an instance of GLInterface specific to the platform we are running on.
static std::unique_ptr<GLContext> Create(void* display_handle, void* window_handle,
bool stereo = false, bool core = true);
protected:
virtual bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core);
virtual bool Initialize(GLContext* main_context);
Mode m_opengl_mode = Mode::Detect;
// Window dimensions.
u32 m_backbuffer_width = 0;
u32 m_backbuffer_height = 0;
bool m_is_core_context = false;
bool m_is_shared = false;
};
extern std::unique_ptr<GLContext> g_main_gl_context;