2013-04-18 03:29:41 +00:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2009-02-21 13:53:26 +00:00
|
|
|
// Fast image conversion using OpenGL shaders.
|
|
|
|
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "Common/FileUtil.h"
|
|
|
|
|
|
|
|
#include "Core/HW/Memmap.h"
|
|
|
|
|
|
|
|
#include "VideoBackends/OGL/FramebufferManager.h"
|
|
|
|
#include "VideoBackends/OGL/Globals.h"
|
|
|
|
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
|
|
|
#include "VideoBackends/OGL/Render.h"
|
|
|
|
#include "VideoBackends/OGL/TextureCache.h"
|
|
|
|
#include "VideoBackends/OGL/TextureConverter.h"
|
|
|
|
|
|
|
|
#include "VideoCommon/DriverDetails.h"
|
|
|
|
#include "VideoCommon/ImageWrite.h"
|
|
|
|
#include "VideoCommon/TextureConversionShader.h"
|
|
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2011-01-29 20:16:51 +00:00
|
|
|
namespace OGL
|
|
|
|
{
|
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
namespace TextureConverter
|
|
|
|
{
|
|
|
|
|
2010-10-19 22:24:27 +00:00
|
|
|
using OGL::TextureCache;
|
|
|
|
|
2013-11-25 21:27:11 +00:00
|
|
|
static GLuint s_texConvFrameBuffer[2] = {0,0};
|
2014-02-17 04:51:41 +00:00
|
|
|
static GLuint s_srcTexture = 0; // for decoding from RAM
|
|
|
|
static GLuint s_dstTexture = 0; // for encoding to RAM
|
2008-12-08 05:25:12 +00:00
|
|
|
|
|
|
|
const int renderBufferWidth = 1024;
|
|
|
|
const int renderBufferHeight = 1024;
|
|
|
|
|
2013-02-13 12:12:19 +00:00
|
|
|
static SHADER s_rgbToYuyvProgram;
|
2013-11-25 12:03:35 +00:00
|
|
|
static int s_rgbToYuyvUniform_loc;
|
|
|
|
|
2013-02-13 12:12:19 +00:00
|
|
|
static SHADER s_yuyvToRgbProgram;
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2009-06-08 18:34:24 +00:00
|
|
|
// Not all slots are taken - but who cares.
|
2009-01-11 22:25:57 +00:00
|
|
|
const u32 NUM_ENCODING_PROGRAMS = 64;
|
2013-02-13 12:12:19 +00:00
|
|
|
static SHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
|
2014-01-05 08:52:26 +00:00
|
|
|
static int s_encodingUniforms[NUM_ENCODING_PROGRAMS];
|
2009-01-11 22:25:57 +00:00
|
|
|
|
2013-11-26 19:05:49 +00:00
|
|
|
static GLuint s_PBO = 0; // for readback with different strides
|
|
|
|
|
2013-01-11 10:59:42 +00:00
|
|
|
void CreatePrograms()
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
2013-11-24 12:30:53 +00:00
|
|
|
/* TODO: Accuracy Improvements
|
|
|
|
*
|
|
|
|
* This shader doesn't really match what the gamecube does interally in the
|
|
|
|
* copy pipeline.
|
|
|
|
* 1. It uses Opengl's built in filtering when yscaling, someone could work
|
|
|
|
* out how the copypipeline does it's filtering and implement it correctly
|
|
|
|
* in this shader.
|
|
|
|
* 2. Deflickering isn't implemented, a futher filtering over 3 lines.
|
|
|
|
* Isn't really needed on non-interlaced monitors (and would lower quality;
|
|
|
|
* But hey, accuracy!)
|
|
|
|
* 3. Flipper's YUYV conversion implements a 3 pixel horozontal blur on the
|
|
|
|
* UV channels, centering the U channel on the Left pixel and the V channel
|
|
|
|
* on the Right pixel.
|
|
|
|
* The current implementation Centers both UV channels at the same place
|
|
|
|
* inbetween the two Pixels, and only blurs over these two pixels.
|
|
|
|
*/
|
2009-06-08 18:34:24 +00:00
|
|
|
// Output is BGRA because that is slightly faster than RGBA.
|
2013-11-25 12:03:35 +00:00
|
|
|
const char *VProgramRgbToYuyv =
|
2014-02-25 14:52:22 +00:00
|
|
|
"out vec2 uv0;\n"
|
2013-11-25 12:03:35 +00:00
|
|
|
"uniform vec4 copy_position;\n" // left, top, right, bottom
|
|
|
|
"uniform sampler2D samp9;\n"
|
|
|
|
"void main()\n"
|
|
|
|
"{\n"
|
|
|
|
" vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
|
|
|
|
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
|
2013-11-25 15:11:06 +00:00
|
|
|
" uv0 = mix(copy_position.xy, copy_position.zw, rawpos) / vec2(textureSize(samp9, 0));\n"
|
2013-11-25 12:03:35 +00:00
|
|
|
"}\n";
|
2013-01-11 10:59:42 +00:00
|
|
|
const char *FProgramRgbToYuyv =
|
2013-11-25 07:38:00 +00:00
|
|
|
"uniform sampler2D samp9;\n"
|
2014-02-25 14:52:22 +00:00
|
|
|
"in vec2 uv0;\n"
|
2013-11-25 00:06:29 +00:00
|
|
|
"out vec4 ocol0;\n"
|
2013-01-11 10:59:42 +00:00
|
|
|
"void main()\n"
|
|
|
|
"{\n"
|
2013-11-25 12:03:35 +00:00
|
|
|
" vec3 c0 = texture(samp9, (uv0 - dFdx(uv0) * 0.25)).rgb;\n"
|
|
|
|
" vec3 c1 = texture(samp9, (uv0 + dFdx(uv0) * 0.25)).rgb;\n"
|
2013-01-11 10:59:42 +00:00
|
|
|
" vec3 c01 = (c0 + c1) * 0.5;\n"
|
|
|
|
" vec3 y_const = vec3(0.257,0.504,0.098);\n"
|
|
|
|
" vec3 u_const = vec3(-0.148,-0.291,0.439);\n"
|
|
|
|
" vec3 v_const = vec3(0.439,-0.368,-0.071);\n"
|
2013-10-06 08:12:13 +00:00
|
|
|
" vec4 const3 = vec4(0.0625,0.5,0.0625,0.5);\n"
|
2013-01-11 10:59:42 +00:00
|
|
|
" ocol0 = vec4(dot(c1,y_const),dot(c01,u_const),dot(c0,y_const),dot(c01, v_const)) + const3;\n"
|
|
|
|
"}\n";
|
2013-11-25 12:03:35 +00:00
|
|
|
ProgramShaderCache::CompileShader(s_rgbToYuyvProgram, VProgramRgbToYuyv, FProgramRgbToYuyv);
|
|
|
|
s_rgbToYuyvUniform_loc = glGetUniformLocation(s_rgbToYuyvProgram.glprogid, "copy_position");
|
2013-01-02 15:56:08 +00:00
|
|
|
|
2013-11-24 12:30:53 +00:00
|
|
|
/* TODO: Accuracy Improvements
|
|
|
|
*
|
|
|
|
* The YVYU to RGB conversion here matches the RGB to YUYV done above, but
|
|
|
|
* if a game modifies or adds images to the XFB then it should be using the
|
|
|
|
* same algorithm as the flipper, and could result in slight colour inaccuracies
|
|
|
|
* when run back through this shader.
|
|
|
|
*/
|
2013-11-24 14:56:50 +00:00
|
|
|
const char *VProgramYuyvToRgb =
|
|
|
|
"void main()\n"
|
|
|
|
"{\n"
|
|
|
|
" vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
|
|
|
|
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
|
|
|
|
"}\n";
|
2013-01-11 10:59:42 +00:00
|
|
|
const char *FProgramYuyvToRgb =
|
2013-11-25 07:38:00 +00:00
|
|
|
"uniform sampler2D samp9;\n"
|
2014-02-25 14:52:22 +00:00
|
|
|
"in vec2 uv0;\n"
|
2013-11-25 00:06:29 +00:00
|
|
|
"out vec4 ocol0;\n"
|
2012-12-24 17:09:52 +00:00
|
|
|
"void main()\n"
|
2011-12-03 02:17:26 +00:00
|
|
|
"{\n"
|
2013-11-24 14:56:50 +00:00
|
|
|
" ivec2 uv = ivec2(gl_FragCoord.xy);\n"
|
|
|
|
// We switch top/bottom here. TODO: move this to screen blit.
|
|
|
|
" ivec2 ts = textureSize(samp9, 0);\n"
|
2014-02-16 14:17:21 +00:00
|
|
|
" vec4 c0 = texelFetch(samp9, ivec2(uv.x>>1, ts.y-uv.y-1), 0);\n"
|
2013-11-25 00:06:29 +00:00
|
|
|
" float y = mix(c0.b, c0.r, (uv.x & 1) == 1);\n"
|
2013-10-06 08:12:13 +00:00
|
|
|
" float yComp = 1.164 * (y - 0.0625);\n"
|
|
|
|
" float uComp = c0.g - 0.5;\n"
|
|
|
|
" float vComp = c0.a - 0.5;\n"
|
|
|
|
" ocol0 = vec4(yComp + (1.596 * vComp),\n"
|
|
|
|
" yComp - (0.813 * vComp) - (0.391 * uComp),\n"
|
|
|
|
" yComp + (2.018 * uComp),\n"
|
|
|
|
" 1.0);\n"
|
2011-12-03 02:17:26 +00:00
|
|
|
"}\n";
|
2013-11-24 14:56:50 +00:00
|
|
|
ProgramShaderCache::CompileShader(s_yuyvToRgbProgram, VProgramYuyvToRgb, FProgramYuyvToRgb);
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
2013-02-13 12:12:19 +00:00
|
|
|
SHADER &GetOrCreateEncodingShader(u32 format)
|
2009-01-11 22:25:57 +00:00
|
|
|
{
|
2009-02-21 13:53:26 +00:00
|
|
|
if (format > NUM_ENCODING_PROGRAMS)
|
2009-01-11 22:25:57 +00:00
|
|
|
{
|
|
|
|
PanicAlert("Unknown texture copy format: 0x%x\n", format);
|
|
|
|
return s_encodingPrograms[0];
|
|
|
|
}
|
|
|
|
|
2009-02-21 13:53:26 +00:00
|
|
|
if (s_encodingPrograms[format].glprogid == 0)
|
2009-01-11 22:25:57 +00:00
|
|
|
{
|
2012-12-28 04:46:29 +00:00
|
|
|
const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_OPENGL);
|
2009-01-11 22:25:57 +00:00
|
|
|
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
2011-07-15 02:17:14 +00:00
|
|
|
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader)
|
|
|
|
{
|
2009-02-21 13:53:26 +00:00
|
|
|
static int counter = 0;
|
|
|
|
char szTemp[MAX_PATH];
|
2011-02-28 20:40:15 +00:00
|
|
|
sprintf(szTemp, "%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
2009-02-21 13:53:26 +00:00
|
|
|
|
|
|
|
SaveData(szTemp, shader);
|
|
|
|
}
|
2009-01-11 22:25:57 +00:00
|
|
|
#endif
|
|
|
|
|
2013-11-25 14:01:18 +00:00
|
|
|
const char *VProgram =
|
|
|
|
"void main()\n"
|
|
|
|
"{\n"
|
|
|
|
" vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
|
|
|
|
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
|
|
|
|
"}\n";
|
|
|
|
|
2013-02-13 12:12:19 +00:00
|
|
|
ProgramShaderCache::CompileShader(s_encodingPrograms[format], VProgram, shader);
|
2014-01-05 08:52:26 +00:00
|
|
|
|
|
|
|
s_encodingUniforms[format] = glGetUniformLocation(s_encodingPrograms[format].glprogid, "position");
|
2013-04-15 20:28:55 +00:00
|
|
|
}
|
2009-01-11 22:25:57 +00:00
|
|
|
return s_encodingPrograms[format];
|
|
|
|
}
|
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
void Init()
|
|
|
|
{
|
2013-11-25 21:27:11 +00:00
|
|
|
glGenFramebuffers(2, s_texConvFrameBuffer);
|
2013-04-15 20:28:55 +00:00
|
|
|
|
2013-07-13 22:24:23 +00:00
|
|
|
glActiveTexture(GL_TEXTURE0 + 9);
|
2008-12-08 05:25:12 +00:00
|
|
|
glGenTextures(1, &s_srcTexture);
|
2013-11-25 07:32:41 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, s_srcTexture);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
2013-08-20 13:11:03 +00:00
|
|
|
|
|
|
|
glGenTextures(1, &s_dstTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, s_dstTexture);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
2014-03-09 20:14:26 +00:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
2013-11-25 21:27:11 +00:00
|
|
|
|
|
|
|
|
|
|
|
FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[0]);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, s_dstTexture, 0);
|
2013-11-26 03:07:59 +00:00
|
|
|
FramebufferManager::SetFramebuffer(0);
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2013-11-26 19:05:49 +00:00
|
|
|
glGenBuffers(1, &s_PBO);
|
|
|
|
|
2013-01-11 10:59:42 +00:00
|
|
|
CreatePrograms();
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Shutdown()
|
|
|
|
{
|
2011-07-15 02:17:14 +00:00
|
|
|
glDeleteTextures(1, &s_srcTexture);
|
2013-08-20 13:11:03 +00:00
|
|
|
glDeleteTextures(1, &s_dstTexture);
|
2013-11-26 19:05:49 +00:00
|
|
|
glDeleteBuffers(1, &s_PBO);
|
2013-11-25 21:27:11 +00:00
|
|
|
glDeleteFramebuffers(2, s_texConvFrameBuffer);
|
2009-06-08 18:34:24 +00:00
|
|
|
|
|
|
|
s_rgbToYuyvProgram.Destroy();
|
|
|
|
s_yuyvToRgbProgram.Destroy();
|
|
|
|
|
2013-10-29 05:09:01 +00:00
|
|
|
for (auto& program : s_encodingPrograms)
|
|
|
|
program.Destroy();
|
2009-06-08 18:34:24 +00:00
|
|
|
|
2009-02-22 22:49:42 +00:00
|
|
|
s_srcTexture = 0;
|
2013-08-20 13:11:03 +00:00
|
|
|
s_dstTexture = 0;
|
2013-11-26 19:05:49 +00:00
|
|
|
s_PBO = 0;
|
2013-11-25 21:27:11 +00:00
|
|
|
s_texConvFrameBuffer[0] = 0;
|
|
|
|
s_texConvFrameBuffer[1] = 0;
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
2011-12-08 05:20:55 +00:00
|
|
|
void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
|
2013-04-15 20:28:55 +00:00
|
|
|
u8* destAddr, int dstWidth, int dstHeight, int readStride,
|
2013-12-02 23:09:37 +00:00
|
|
|
bool linearFilter)
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
2010-07-12 19:30:25 +00:00
|
|
|
|
2011-07-15 02:17:14 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
// switch to texture converter frame buffer
|
|
|
|
// attach render buffer as color destination
|
2013-11-25 21:27:11 +00:00
|
|
|
FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[0]);
|
2008-12-08 05:25:12 +00:00
|
|
|
GL_REPORT_ERRORD();
|
2011-07-15 02:17:14 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
// set source texture
|
2013-01-18 23:39:31 +00:00
|
|
|
glActiveTexture(GL_TEXTURE0+9);
|
2013-11-25 07:32:41 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, srcTexture);
|
2009-01-11 22:25:57 +00:00
|
|
|
|
2009-02-28 16:33:59 +00:00
|
|
|
if (linearFilter)
|
2009-01-11 22:25:57 +00:00
|
|
|
{
|
2013-11-25 07:32:41 +00:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
2009-01-11 22:25:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-11-25 07:32:41 +00:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
2009-01-11 22:25:57 +00:00
|
|
|
}
|
2009-09-04 06:09:21 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
|
2009-01-11 22:25:57 +00:00
|
|
|
glViewport(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight);
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2013-04-11 14:27:32 +00:00
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
|
2010-11-07 04:28:33 +00:00
|
|
|
// .. and then read back the results.
|
2009-01-11 22:25:57 +00:00
|
|
|
// TODO: make this less slow.
|
2009-11-15 20:14:03 +00:00
|
|
|
|
2010-09-28 02:15:02 +00:00
|
|
|
int writeStride = bpmem.copyMipMapStrideChannels * 32;
|
2013-11-26 19:05:49 +00:00
|
|
|
int dstSize = dstWidth*dstHeight*4;
|
|
|
|
int readHeight = readStride / dstWidth / 4; // 4 bytes per pixel
|
|
|
|
int readLoops = dstHeight / readHeight;
|
2009-11-15 20:14:03 +00:00
|
|
|
|
2013-12-02 23:09:37 +00:00
|
|
|
if (writeStride != readStride && readLoops > 1)
|
2010-09-28 02:15:02 +00:00
|
|
|
{
|
|
|
|
// writing to a texture of a different size
|
2013-11-26 19:05:49 +00:00
|
|
|
// also copy more then one block line, so the different strides matters
|
|
|
|
// copy into one pbo first, map this buffer, and then memcpy into gc memory
|
|
|
|
// in this way, we only have one vram->ram transfer, but maybe a bigger
|
|
|
|
// cpu overhead because of the pbo
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, s_PBO);
|
2014-03-09 20:14:26 +00:00
|
|
|
glBufferData(GL_PIXEL_PACK_BUFFER, dstSize, nullptr, GL_STREAM_READ);
|
|
|
|
glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
|
2013-11-26 19:05:49 +00:00
|
|
|
u8* pbo = (u8*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, dstSize, GL_MAP_READ_BIT);
|
|
|
|
|
2010-09-28 02:15:02 +00:00
|
|
|
for (int i = 0; i < readLoops; i++)
|
|
|
|
{
|
2013-11-26 19:05:49 +00:00
|
|
|
memcpy(destAddr, pbo, readStride);
|
|
|
|
pbo += readStride;
|
2010-09-28 02:15:02 +00:00
|
|
|
destAddr += writeStride;
|
|
|
|
}
|
2013-11-26 19:05:49 +00:00
|
|
|
|
|
|
|
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
2010-09-28 02:15:02 +00:00
|
|
|
}
|
|
|
|
else
|
2013-11-26 19:05:49 +00:00
|
|
|
{
|
2010-09-28 02:15:02 +00:00
|
|
|
glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
|
2013-11-26 19:05:49 +00:00
|
|
|
}
|
2009-11-15 20:14:03 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
GL_REPORT_ERRORD();
|
2011-07-15 02:17:14 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
2011-12-30 00:00:34 +00:00
|
|
|
int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
2010-07-12 19:30:25 +00:00
|
|
|
{
|
|
|
|
u32 format = copyfmt;
|
|
|
|
|
|
|
|
if (bFromZBuffer)
|
|
|
|
{
|
|
|
|
format |= _GX_TF_ZTF;
|
|
|
|
if (copyfmt == 11)
|
|
|
|
format = GX_TF_Z16;
|
|
|
|
else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
|
|
|
|
format |= _GX_TF_CTF;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
|
|
|
|
format |= _GX_TF_CTF;
|
|
|
|
|
2013-02-13 12:12:19 +00:00
|
|
|
SHADER& texconv_shader = GetOrCreateEncodingShader(format);
|
2010-07-12 19:30:25 +00:00
|
|
|
|
2011-01-31 01:28:32 +00:00
|
|
|
u8 *dest_ptr = Memory::GetPointer(address);
|
2010-07-12 19:30:25 +00:00
|
|
|
|
|
|
|
int width = (source.right - source.left) >> bScaleByHalf;
|
|
|
|
int height = (source.bottom - source.top) >> bScaleByHalf;
|
|
|
|
|
2010-09-28 02:15:02 +00:00
|
|
|
int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
|
|
|
|
|
2010-07-12 19:30:25 +00:00
|
|
|
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
2013-10-29 05:23:17 +00:00
|
|
|
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
|
|
|
u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
|
2010-07-12 19:30:25 +00:00
|
|
|
|
|
|
|
// only copy on cache line boundaries
|
|
|
|
// extra pixels are copied but not displayed in the resulting texture
|
|
|
|
s32 expandedWidth = (width + blkW) & (~blkW);
|
|
|
|
s32 expandedHeight = (height + blkH) & (~blkH);
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2013-02-13 12:12:19 +00:00
|
|
|
texconv_shader.Bind();
|
2014-01-05 08:52:26 +00:00
|
|
|
glUniform4i(s_encodingUniforms[format],
|
2013-12-09 11:33:50 +00:00
|
|
|
source.left, source.top,
|
|
|
|
expandedWidth, bScaleByHalf ? 2 : 1);
|
2010-07-12 19:30:25 +00:00
|
|
|
|
|
|
|
TargetRectangle scaledSource;
|
|
|
|
scaledSource.top = 0;
|
|
|
|
scaledSource.bottom = expandedHeight;
|
|
|
|
scaledSource.left = 0;
|
|
|
|
scaledSource.right = expandedWidth / samples;
|
2010-09-28 02:15:02 +00:00
|
|
|
int cacheBytes = 32;
|
2010-12-20 17:06:39 +00:00
|
|
|
if ((format & 0x0f) == 6)
|
|
|
|
cacheBytes = 64;
|
|
|
|
|
|
|
|
int readStride = (expandedWidth * cacheBytes) /
|
|
|
|
TexDecoder_GetBlockWidthInTexels(format);
|
2011-12-08 05:20:55 +00:00
|
|
|
EncodeToRamUsingShader(source_texture, scaledSource,
|
2010-12-20 17:06:39 +00:00
|
|
|
dest_ptr, expandedWidth / samples, expandedHeight, readStride,
|
2013-12-02 23:09:37 +00:00
|
|
|
bScaleByHalf > 0 && !bFromZBuffer);
|
2011-12-30 00:00:34 +00:00
|
|
|
return size_in_bytes; // TODO: D3D11 is calculating this value differently!
|
2009-11-15 20:14:03 +00:00
|
|
|
|
2009-01-11 22:25:57 +00:00
|
|
|
}
|
|
|
|
|
2010-09-28 02:15:02 +00:00
|
|
|
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
|
2009-01-11 22:25:57 +00:00
|
|
|
{
|
2010-11-18 02:21:26 +00:00
|
|
|
g_renderer->ResetAPIState();
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2013-02-13 12:12:19 +00:00
|
|
|
s_rgbToYuyvProgram.Bind();
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2013-11-25 14:01:18 +00:00
|
|
|
glUniform4f(s_rgbToYuyvUniform_loc, sourceRc.left, sourceRc.top, sourceRc.right, sourceRc.bottom);
|
|
|
|
|
2013-11-24 12:11:42 +00:00
|
|
|
// We enable linear filtering, because the gamecube does filtering in the vertical direction when
|
|
|
|
// yscale is enabled.
|
|
|
|
// Otherwise we get jaggies when a game uses yscaling (most PAL games)
|
2013-12-02 23:09:37 +00:00
|
|
|
EncodeToRamUsingShader(srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, dstWidth*dstHeight*2, true);
|
2010-11-14 23:31:53 +00:00
|
|
|
FramebufferManager::SetFramebuffer(0);
|
2013-04-15 20:28:55 +00:00
|
|
|
TextureCache::DisableStage(0);
|
2010-11-18 02:21:26 +00:00
|
|
|
g_renderer->RestoreAPIState();
|
2011-07-15 02:17:14 +00:00
|
|
|
GL_REPORT_ERRORD();
|
2009-01-11 22:25:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-02-28 19:02:37 +00:00
|
|
|
// Should be scale free.
|
2013-08-20 13:11:03 +00:00
|
|
|
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture)
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
2011-01-31 01:28:32 +00:00
|
|
|
u8* srcAddr = Memory::GetPointer(xfbAddr);
|
2009-06-29 07:30:48 +00:00
|
|
|
if (!srcAddr)
|
|
|
|
{
|
|
|
|
WARN_LOG(VIDEO, "Tried to decode from invalid memory address");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
g_renderer->ResetAPIState(); // reset any game specific settings
|
2010-09-30 15:24:34 +00:00
|
|
|
|
2010-11-07 04:28:33 +00:00
|
|
|
// switch to texture converter frame buffer
|
2008-12-08 05:25:12 +00:00
|
|
|
// attach destTexture as color destination
|
2013-11-25 21:27:11 +00:00
|
|
|
FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[1]);
|
2013-08-20 13:11:03 +00:00
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0);
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2009-06-26 08:57:53 +00:00
|
|
|
GL_REPORT_FBO_ERROR();
|
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
// activate source texture
|
|
|
|
// set srcAddr as data for source texture
|
2013-01-18 23:39:31 +00:00
|
|
|
glActiveTexture(GL_TEXTURE0+9);
|
2013-11-25 07:32:41 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, s_srcTexture);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcWidth / 2, srcHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
2008-12-08 05:25:12 +00:00
|
|
|
|
|
|
|
glViewport(0, 0, srcWidth, srcHeight);
|
2013-02-13 12:12:19 +00:00
|
|
|
s_yuyvToRgbProgram.Bind();
|
2011-07-15 02:17:14 +00:00
|
|
|
|
2013-04-11 14:27:32 +00:00
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
FramebufferManager::SetFramebuffer(0);
|
2009-06-26 08:57:53 +00:00
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
g_renderer->RestoreAPIState();
|
2011-07-15 02:17:14 +00:00
|
|
|
GL_REPORT_ERRORD();
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
2009-02-21 13:53:26 +00:00
|
|
|
} // namespace
|
2011-01-29 20:16:51 +00:00
|
|
|
|
2011-01-29 22:48:33 +00:00
|
|
|
} // namespace OGL
|