dolphin/Source/Core/DolphinWX/Src/GLInterface/AGL.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "VideoConfig.h"
#include "Host.h"
#include "RenderBase.h"
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#include "ConfigManager.h"
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#include <wx/panel.h>
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#include "VertexShaderManager.h"
#include "../GLInterface.h"
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#include "AGL.h"
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void cInterfaceAGL::Swap()
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{
[GLWin.cocoaCtx flushBuffer];
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceAGL::Create(void *&window_handle)
{
int _tx, _ty, _twidth, _theight;
Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
// Control window size and picture scaling
s_backbuffer_width = _twidth;
s_backbuffer_height = _theight;
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NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, 0 };
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NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attr];
if (fmt == nil) {
ERROR_LOG(VIDEO, "failed to create pixel format");
return NULL;
}
GLWin.cocoaCtx = [[NSOpenGLContext alloc]
initWithFormat: fmt shareContext: nil];
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[fmt release];
if (GLWin.cocoaCtx == nil) {
ERROR_LOG(VIDEO, "failed to create context");
return NULL;
}
GLWin.cocoaWin = (NSView*)(((wxPanel*)window_handle)->GetHandle());;
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if (GLWin.cocoaWin == nil) {
ERROR_LOG(VIDEO, "failed to create window");
return NULL;
}
[[GLWin.cocoaWin window] makeFirstResponder:GLWin.cocoaWin];
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[GLWin.cocoaCtx setView: GLWin.cocoaWin];
[[GLWin.cocoaWin window] makeKeyAndOrderFront: nil];
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return true;
}
bool cInterfaceAGL::MakeCurrent()
{
[GLWin.cocoaCtx makeCurrentContext];
return true;
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}
// Close backend
void cInterfaceAGL::Shutdown()
{
[GLWin.cocoaCtx clearDrawable];
[GLWin.cocoaCtx release];
GLWin.cocoaCtx = nil;
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}
void cInterfaceAGL::Update()
{
if( s_backbuffer_width == [GLWin.cocoaWin frame].size.width
&& s_backbuffer_height == [GLWin.cocoaWin frame].size.height)
return;
s_backbuffer_width = [GLWin.cocoaWin frame].size.width;
s_backbuffer_height = [GLWin.cocoaWin frame].size.height;
[GLWin.cocoaCtx update];
}
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