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<ImportGroup Label="PropertySheets" />
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<DolphinRelease Condition="'$(DolphinRelease)'!='true' or '$(Configuration)'!='Release'">false</DolphinRelease>
<TargetSuffix>
</TargetSuffix>
<TargetSuffix Condition="'$(Configuration)'=='Debug'">D</TargetSuffix>
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<DolphinRootDir>$(SolutionDir)..\</DolphinRootDir>
<BuildRootDir>$(DolphinRootDir)Build\</BuildRootDir>
<BinaryRootDir>$(DolphinRootDir)Binary\</BinaryRootDir>
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<BinaryOutputDir>$(BinaryRootDir)$(Platform)\</BinaryOutputDir>
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<ExternalsDir>$(DolphinRootDir)Externals\</ExternalsDir>
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<CoreDir>$(SolutionDir)Core\</CoreDir>
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<!--
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Opt-in to x64 compiler and tools.
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Unfortunately we can't set this property here, as it'll be overridden later. Instead, set it
from commandline if you're interested in using x64 toolset
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
-->
<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(IntDir)bin\</OutDir>
<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
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<ClCompile>
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Coagulate all the needed include directories.
Order matters! (first hit, first use).
Note: Directory containing source file being compiled is always searched first.
-->
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<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)enet\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libusb\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)mbedtls\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)portaudio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SOIL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_UPNP;__LIBUSB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--
Make sure we include a clean version of windows.h.
-->
<PreprocessorDefinitions Condition="'$(ProjectName)'!='portaudio' And '$(ProjectName)'!='wxWidgets'">WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
This numeral indicates the "minimum system required" to run the resulting
program. Dolphin targets Vista+, so it should be 0x0600. However in practice,
_WIN32_WINNT just removes up-level API declarations from headers. This is a
problem for XAudio2 and XInput, where Dolphin expects to compile against the
Win8+ versions of their headers. So while we really need Vista+ level of
support, we declare Win8+ here globally. If this becomes a problem, the
higher declaration can be contained to just the XAudio2/XInput related code.
-->
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>Level3</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalOptions>/Zc:inline /Zc:rvalueCast /volatile:iso %(AdditionalOptions)</AdditionalOptions>
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<!--Enable detailed debug info-->
<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<!--
This is for GetVersionEx being marked as depreciated - which is idiotic and there's
not much else we can do since many externals use it. The bad part is that there doesn't
seem to be a way to only ignore the specific instance we don't care about...
-->
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<DisableSpecificWarnings>4996;4351</DisableSpecificWarnings>
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</ClCompile>
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<ClCompile Condition="'$(Configuration)'=='Debug'">
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<Optimization>Disabled</Optimization>
</ClCompile>
<!--ClCompile Release-->
<ClCompile Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--This option is not supported in debug mode (for VS2013)-->
<AdditionalOptions>/Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
<!--Link Base-->
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
</Link>
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<Link Condition="'$(Configuration)'=='Release'">
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
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<!--Link Base:Application-->
<Link Condition="'$(ConfigurationType)'=='Application'">
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<!--See Common/ucrtFreadWorkaround.cpp-->
<ForceSymbolReferences>ucrtFreadWorkaround</ForceSymbolReferences>
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</Link>
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<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
</Lib>
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<!--
Prefer VTune 2015 over 2013 but support both since there is no non-commercial license for 2015 :(
-->
<ItemDefinitionGroup Condition="Exists('$(VTUNE_AMPLIFIER_XE_2015_DIR)')">
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);"$(VTUNE_AMPLIFIER_XE_2015_DIR)\include"</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);"$(VTUNE_AMPLIFIER_XE_2015_DIR)\lib64"</AdditionalLibraryDirectories>
</Link>
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<ItemDefinitionGroup Condition="Exists('$(VTUNE_AMPLIFIER_XE_2013_DIR)') And !Exists('$(VTUNE_AMPLIFIER_XE_2015_DIR)')">
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);"$(VTUNE_AMPLIFIER_XE_2013_DIR)\include"</AdditionalIncludeDirectories>
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<Link>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);"$(VTUNE_AMPLIFIER_XE_2013_DIR)\lib64"</AdditionalLibraryDirectories>
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</ItemDefinitionGroup>
<ItemGroup />
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