dolphin/Source/Core/DiscIO/FileMonitor.cpp

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// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cctype>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_set>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Boot/Boot.h"
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#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
namespace FileMon
{
static std::unique_ptr<DiscIO::IVolume> s_open_iso;
static std::unique_ptr<DiscIO::IFileSystem> s_filesystem;
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static std::string ISOFile = "", CurrentFile = "";
static bool FileAccess = true;
// Filtered files
bool IsSoundFile(const std::string& filename)
{
std::string extension;
SplitPath(filename, nullptr, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
static std::unordered_set<std::string> extensions = {
".adp", // 1080 Avalanche, Crash Bandicoot, etc.
".adx", // Sonic Adventure 2 Battle, etc.
".afc", // Zelda WW
".ast", // Zelda TP, Mario Kart
".brstm", // Wii Sports, Wario Land, etc.
".dsp", // Metroid Prime
".hps", // SSB Melee
".ogg", // Tony Hawk's Underground 2
".sad", // Disaster
".snd", // Tales of Symphonia
".song", // Tales of Symphonia
".ssm", // Custom Robo, Kirby Air Ride, etc.
".str", // Harry Potter & the Sorcerer's Stone
};
return extensions.find(extension) != extensions.end();
}
// Read the file system
void ReadFileSystem(const std::string& filename)
{
// Should have an actual Shutdown procedure or something
s_open_iso.reset();
s_filesystem.reset();
s_open_iso = DiscIO::CreateVolumeFromFilename(filename);
if (!s_open_iso)
return;
if (s_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
{
s_filesystem = DiscIO::CreateFileSystem(s_open_iso.get());
if (!s_filesystem)
return;
}
FileAccess = true;
}
// Logs a file if it passes a few checks
void CheckFile(const std::string& file, u64 size)
{
// Don't do anything if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
return;
// Do nothing if we found the same file again
if (CurrentFile == file)
return;
if (size > 0)
size = (size / 1000);
std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
if (IsSoundFile(file))
{
INFO_LOG(FILEMON, "%s", str.c_str());
}
else
{
WARN_LOG(FILEMON, "%s", str.c_str());
}
// Update the current file
CurrentFile = file;
}
// Find the filename
void FindFilename(u64 offset)
{
// Don't do anything if a game is not running
if (Core::GetState() != Core::CORE_RUN)
return;
// Or if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
return;
// Or if we don't have file access
if (!FileAccess)
return;
if (!s_filesystem || ISOFile != SConfig::GetInstance().m_LastFilename)
{
FileAccess = false;
ReadFileSystem(SConfig::GetInstance().m_LastFilename);
ISOFile = SConfig::GetInstance().m_LastFilename;
INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
return;
}
const std::string filename = s_filesystem->GetFileName(offset);
if (filename.empty())
return;
CheckFile(filename, s_filesystem->GetFileSize(filename));
}
void Close()
{
s_open_iso.reset();
s_filesystem.reset();
ISOFile = "";
CurrentFile = "";
FileAccess = true;
}
} // FileMon