dolphin/Source/Core/DiscIO/Src/FileMonitor.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include "Common.h"
#include "IniFile.h"
#include "LogManager.h"
#include "../../Core/Src/Core.h"
#include "../../Core/Src/ConfigManager.h"
#include "FileSystemGCWii.h"
#include "VolumeCreator.h"
namespace FileMon
{
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
std::vector<const DiscIO::SFileInfo *> GCFiles;
std::string ISOFile = "", CurrentFile = "";
bool FileAccess = true;
// Filtered files
bool ShowSound(std::string FileName)
{
std::string Ending;
SplitPath(FileName, NULL, NULL, &Ending);
std::transform(Ending.begin(),Ending.end(),Ending.begin(),::tolower);
if (
(Ending == ".adp") // 1080 Avalanche, Crash Bandicoot, etc
|| (Ending == ".afc") // Zelda WW
|| (Ending == ".ast") // Zelda TP, Mario Kart
|| (Ending == ".dsp") // Metroid Prime
|| (Ending == ".hps") // SSB Melee
|| (Ending == ".brstm") // Wii Sports, Wario Land, etc
|| (Ending == ".sad") // Disaster
)
return true;
return false;
}
// Read the GC file system
void ReadGC(std::string FileName)
{
// Should have an actual Shutdown procedure or something
if(OpenISO != NULL)
{
delete OpenISO;
OpenISO = NULL;
}
if(pFileSystem != NULL)
{
delete pFileSystem;
pFileSystem = NULL;
}
// GCFiles' pointers are no longer valid after pFileSystem is cleared
GCFiles.clear();
OpenISO = DiscIO::CreateVolumeFromFilename(FileName);
if (!OpenISO) return;
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if(!pFileSystem) return;
pFileSystem->GetFileList(GCFiles);
}
FileAccess = true;
}
// Check if we should play this file
void CheckFile(std::string File, u64 Size)
{
// Don't do anything if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
return;
// Do nothing if we found the same file again
if (CurrentFile == File)
return;
if (Size > 0)
Size = (Size / 1000);
std::string Str = StringFromFormat("%s kB %s", ThousandSeparate(Size, 7).c_str(), File.c_str());
if (ShowSound(File))
{
INFO_LOG(FILEMON, "%s", Str.c_str());
}
else
{
WARN_LOG(FILEMON, "%s", Str.c_str());
}
// Update the current file
CurrentFile = File;
}
// Find the GC filename
void FindFilename(u64 offset)
{
// Don't do anything if a game is not running
if (Core::GetState() != Core::CORE_RUN)
return;
// Or if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
return;
// Or if we don't have file access
if (!FileAccess)
return;
if (!pFileSystem || ISOFile != SConfig::GetInstance().m_LastFilename)
{
FileAccess = false;
ReadGC(SConfig::GetInstance().m_LastFilename);
ISOFile = SConfig::GetInstance().m_LastFilename;
INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
return;
}
const char *fname = pFileSystem->GetFileName(offset);
// There's something wrong with the paths
if (!fname || (strlen(fname) == 512))
return;
CheckFile(fname, pFileSystem->GetFileSize(fname));
}
void Close()
{
if(OpenISO != NULL)
{
delete OpenISO;
OpenISO = NULL;
}
if(pFileSystem != NULL)
{
delete pFileSystem;
pFileSystem = NULL;
}
// GCFiles' pointers are no longer valid after pFileSystem is cleared
GCFiles.clear();
ISOFile = "";
CurrentFile = "";
FileAccess = true;
}
} // FileMon