2015-05-24 04:55:12 +00:00
|
|
|
// Copyright 2009 Dolphin Emulator Project
|
2015-05-17 23:08:10 +00:00
|
|
|
// Licensed under GPLv2+
|
2013-04-18 03:09:55 +00:00
|
|
|
// Refer to the license.txt file included.
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2014-09-08 01:06:58 +00:00
|
|
|
#include "Common/CommonTypes.h"
|
2016-01-17 21:54:31 +00:00
|
|
|
#include "Common/Logging/Log.h"
|
2014-02-17 10:18:15 +00:00
|
|
|
|
|
|
|
#include "VideoCommon/BPFunctions.h"
|
2016-01-17 21:54:31 +00:00
|
|
|
#include "VideoCommon/BPMemory.h"
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "VideoCommon/RenderBase.h"
|
|
|
|
#include "VideoCommon/VertexManagerBase.h"
|
2016-01-17 21:54:31 +00:00
|
|
|
#include "VideoCommon/VideoCommon.h"
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "VideoCommon/VideoConfig.h"
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
namespace BPFunctions
|
|
|
|
{
|
2010-09-28 02:15:02 +00:00
|
|
|
// ----------------------------------------------
|
|
|
|
// State translation lookup tables
|
2014-06-07 02:30:39 +00:00
|
|
|
// Reference: Yet Another GameCube Documentation
|
2010-09-28 02:15:02 +00:00
|
|
|
// ----------------------------------------------
|
|
|
|
|
2009-07-06 02:10:26 +00:00
|
|
|
void FlushPipeline()
|
|
|
|
{
|
2016-08-22 03:02:37 +00:00
|
|
|
g_vertex_manager->Flush();
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
|
|
|
|
2012-01-01 20:46:02 +00:00
|
|
|
void SetGenerationMode()
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
g_renderer->SetGenerationMode();
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
|
|
|
|
2011-09-05 20:04:28 +00:00
|
|
|
void SetScissor()
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
/* NOTE: the minimum value here for the scissor rect and offset is -342.
|
|
|
|
* GX internally adds on an offset of 342 to both the offset and scissor
|
|
|
|
* coords to ensure that the register was always unsigned.
|
|
|
|
*
|
|
|
|
* The code that was here before tried to "undo" this offset, but
|
|
|
|
* since we always take the difference, the +342 added to both
|
|
|
|
* sides cancels out. */
|
|
|
|
|
|
|
|
/* The scissor offset is always even, so to save space, the scissor offset
|
|
|
|
* register is scaled down by 2. So, if somebody calls
|
|
|
|
* GX_SetScissorBoxOffset(20, 20); the registers will be set to 10, 10. */
|
|
|
|
const int xoff = bpmem.scissorOffset.x * 2;
|
|
|
|
const int yoff = bpmem.scissorOffset.y * 2;
|
|
|
|
|
|
|
|
EFBRectangle rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff, bpmem.scissorBR.x - xoff + 1,
|
|
|
|
bpmem.scissorBR.y - yoff + 1);
|
|
|
|
|
|
|
|
if (rc.left < 0)
|
|
|
|
rc.left = 0;
|
|
|
|
if (rc.top < 0)
|
|
|
|
rc.top = 0;
|
|
|
|
if (rc.right > EFB_WIDTH)
|
|
|
|
rc.right = EFB_WIDTH;
|
|
|
|
if (rc.bottom > EFB_HEIGHT)
|
|
|
|
rc.bottom = EFB_HEIGHT;
|
|
|
|
|
|
|
|
if (rc.left > rc.right)
|
|
|
|
rc.right = rc.left;
|
|
|
|
if (rc.top > rc.bottom)
|
|
|
|
rc.bottom = rc.top;
|
|
|
|
|
|
|
|
g_renderer->SetScissorRect(rc);
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
2009-09-02 18:55:36 +00:00
|
|
|
|
2012-01-01 20:46:02 +00:00
|
|
|
void SetDepthMode()
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
g_renderer->SetDepthMode();
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
2009-09-15 19:53:22 +00:00
|
|
|
|
2012-01-01 20:46:02 +00:00
|
|
|
void SetBlendMode()
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
g_renderer->SetBlendMode(false);
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
2017-04-18 11:42:14 +00:00
|
|
|
|
2012-01-01 20:46:02 +00:00
|
|
|
void SetLogicOpMode()
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
g_renderer->SetLogicOpMode();
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
2009-09-03 19:42:45 +00:00
|
|
|
|
2012-01-01 20:46:02 +00:00
|
|
|
void SetColorMask()
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
g_renderer->SetColorMask();
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
2009-07-15 00:51:24 +00:00
|
|
|
|
2010-12-20 16:57:29 +00:00
|
|
|
/* Explanation of the magic behind ClearScreen:
|
2016-06-24 08:43:46 +00:00
|
|
|
There's numerous possible formats for the pixel data in the EFB.
|
|
|
|
However, in the HW accelerated backends we're always using RGBA8
|
|
|
|
for the EFB format, which causes some problems:
|
|
|
|
- We're using an alpha channel although the game doesn't
|
|
|
|
- If the actual EFB format is RGBA6_Z24 or R5G6B5_Z16, we are using more bits per channel than the
|
|
|
|
native HW
|
|
|
|
|
|
|
|
To properly emulate the above points, we're doing the following:
|
|
|
|
(1)
|
|
|
|
- disable alpha channel writing of any kind of rendering if the actual EFB format doesn't use an
|
|
|
|
alpha channel
|
|
|
|
- NOTE: Always make sure that the EFB has been cleared to an alpha value of 0xFF in this case!
|
|
|
|
- Same for color channels, these need to be cleared to 0x00 though.
|
|
|
|
(2)
|
|
|
|
- convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again
|
|
|
|
- convert the Z24 depth value to Z16 and back to Z24
|
2010-12-20 16:57:29 +00:00
|
|
|
*/
|
2016-06-24 08:43:46 +00:00
|
|
|
void ClearScreen(const EFBRectangle& rc)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
bool colorEnable = (bpmem.blendmode.colorupdate != 0);
|
|
|
|
bool alphaEnable = (bpmem.blendmode.alphaupdate != 0);
|
|
|
|
bool zEnable = (bpmem.zmode.updateenable != 0);
|
|
|
|
auto pixel_format = bpmem.zcontrol.pixel_format;
|
|
|
|
|
|
|
|
// (1): Disable unused color channels
|
|
|
|
if (pixel_format == PEControl::RGB8_Z24 || pixel_format == PEControl::RGB565_Z16 ||
|
|
|
|
pixel_format == PEControl::Z24)
|
|
|
|
{
|
|
|
|
alphaEnable = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (colorEnable || alphaEnable || zEnable)
|
|
|
|
{
|
|
|
|
u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
|
|
|
u32 z = bpmem.clearZValue;
|
|
|
|
|
|
|
|
// (2) drop additional accuracy
|
|
|
|
if (pixel_format == PEControl::RGBA6_Z24)
|
|
|
|
{
|
|
|
|
color = RGBA8ToRGBA6ToRGBA8(color);
|
|
|
|
}
|
|
|
|
else if (pixel_format == PEControl::RGB565_Z16)
|
|
|
|
{
|
|
|
|
color = RGBA8ToRGB565ToRGBA8(color);
|
|
|
|
z = Z24ToZ16ToZ24(z);
|
|
|
|
}
|
|
|
|
g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
|
|
|
|
}
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
|
|
|
|
2012-01-01 20:46:02 +00:00
|
|
|
void OnPixelFormatChange()
|
2010-12-27 21:56:20 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
int convtype = -1;
|
|
|
|
|
|
|
|
// TODO : Check for Z compression format change
|
|
|
|
// When using 16bit Z, the game may enable a special compression format which we need to handle
|
|
|
|
// If we don't, Z values will be completely screwed up, currently only Star Wars:RS2 uses that.
|
|
|
|
|
|
|
|
/*
|
|
|
|
* When changing the EFB format, the pixel data won't get converted to the new format but stays
|
|
|
|
* the same.
|
|
|
|
* Since we are always using an RGBA8 buffer though, this causes issues in some games.
|
|
|
|
* Thus, we reinterpret the old EFB data with the new format here.
|
|
|
|
*/
|
|
|
|
if (!g_ActiveConfig.bEFBEmulateFormatChanges)
|
|
|
|
return;
|
|
|
|
|
2017-03-04 06:39:50 +00:00
|
|
|
auto old_format = g_renderer->GetPrevPixelFormat();
|
2016-06-24 08:43:46 +00:00
|
|
|
auto new_format = bpmem.zcontrol.pixel_format;
|
|
|
|
|
|
|
|
// no need to reinterpret pixel data in these cases
|
|
|
|
if (new_format == old_format || old_format == PEControl::INVALID_FMT)
|
|
|
|
goto skip;
|
|
|
|
|
|
|
|
// Check for pixel format changes
|
|
|
|
switch (old_format)
|
|
|
|
{
|
|
|
|
case PEControl::RGB8_Z24:
|
|
|
|
case PEControl::Z24:
|
|
|
|
// Z24 and RGB8_Z24 are treated equal, so just return in this case
|
|
|
|
if (new_format == PEControl::RGB8_Z24 || new_format == PEControl::Z24)
|
|
|
|
goto skip;
|
|
|
|
|
|
|
|
if (new_format == PEControl::RGBA6_Z24)
|
|
|
|
convtype = 0;
|
|
|
|
else if (new_format == PEControl::RGB565_Z16)
|
|
|
|
convtype = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PEControl::RGBA6_Z24:
|
|
|
|
if (new_format == PEControl::RGB8_Z24 || new_format == PEControl::Z24)
|
|
|
|
convtype = 2;
|
|
|
|
else if (new_format == PEControl::RGB565_Z16)
|
|
|
|
convtype = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PEControl::RGB565_Z16:
|
|
|
|
if (new_format == PEControl::RGB8_Z24 || new_format == PEControl::Z24)
|
|
|
|
convtype = 4;
|
|
|
|
else if (new_format == PEControl::RGBA6_Z24)
|
|
|
|
convtype = 5;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (convtype == -1)
|
|
|
|
{
|
2016-11-02 01:19:00 +00:00
|
|
|
ERROR_LOG(VIDEO, "Unhandled EFB format change: %d to %d", static_cast<int>(old_format),
|
2016-06-24 08:43:46 +00:00
|
|
|
static_cast<int>(new_format));
|
|
|
|
goto skip;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_renderer->ReinterpretPixelData(convtype);
|
2011-03-04 23:14:21 +00:00
|
|
|
|
2010-12-27 21:56:20 +00:00
|
|
|
skip:
|
2016-06-24 08:43:46 +00:00
|
|
|
DEBUG_LOG(VIDEO, "pixelfmt: pixel=%d, zc=%d", static_cast<int>(new_format),
|
|
|
|
static_cast<int>(bpmem.zcontrol.zformat));
|
2011-03-04 23:14:21 +00:00
|
|
|
|
2017-03-04 06:39:50 +00:00
|
|
|
g_renderer->StorePixelFormat(new_format);
|
2010-12-27 21:56:20 +00:00
|
|
|
}
|
2010-12-27 03:09:11 +00:00
|
|
|
|
2016-06-24 08:43:46 +00:00
|
|
|
void SetInterlacingMode(const BPCmd& bp)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
// TODO
|
|
|
|
switch (bp.address)
|
|
|
|
{
|
|
|
|
case BPMEM_FIELDMODE:
|
|
|
|
{
|
|
|
|
// SDK always sets bpmem.lineptwidth.lineaspect via BPMEM_LINEPTWIDTH
|
|
|
|
// just before this cmd
|
|
|
|
const char* action[] = {"don't adjust", "adjust"};
|
|
|
|
DEBUG_LOG(VIDEO, "BPMEM_FIELDMODE texLOD:%s lineaspect:%s", action[bpmem.fieldmode.texLOD],
|
|
|
|
action[bpmem.lineptwidth.lineaspect]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case BPMEM_FIELDMASK:
|
|
|
|
{
|
|
|
|
// Determines if fields will be written to EFB (always computed)
|
|
|
|
const char* action[] = {"skip", "write"};
|
|
|
|
DEBUG_LOG(VIDEO, "BPMEM_FIELDMASK even:%s odd:%s", action[bpmem.fieldmask.even],
|
|
|
|
action[bpmem.fieldmask.odd]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ERROR_LOG(VIDEO, "SetInterlacingMode default");
|
|
|
|
break;
|
|
|
|
}
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
2010-06-02 20:35:12 +00:00
|
|
|
};
|