2017-12-31 19:33:36 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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2020-09-27 02:01:54 +00:00
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#include <atomic>
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2017-12-31 19:33:36 +00:00
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace UICommon
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{
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class GameFile;
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std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
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bool recursive_scan);
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class GameFileCache
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{
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public:
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2018-10-14 16:03:10 +00:00
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enum class DeleteOnDisk
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{
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No = 0,
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Yes = 1,
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};
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2018-06-01 07:36:29 +00:00
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GameFileCache(); // Uses the default path
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explicit GameFileCache(std::string path);
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2017-12-31 19:33:36 +00:00
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void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
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2018-06-01 07:36:29 +00:00
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size_t GetSize() const;
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2018-10-14 16:03:10 +00:00
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void Clear(DeleteOnDisk delete_on_disk);
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2017-12-31 19:33:36 +00:00
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2018-03-29 19:52:21 +00:00
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// Returns nullptr if the file is invalid.
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2018-06-03 10:07:53 +00:00
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std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed);
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2017-12-31 19:33:36 +00:00
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// These functions return true if the call modified the cache.
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2018-05-26 16:22:14 +00:00
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bool Update(const std::vector<std::string>& all_game_paths,
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std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache = {},
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2020-09-27 02:01:54 +00:00
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std::function<void(const std::string&)> game_removed_from_cache = {},
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const std::atomic_bool& processing_halted = false);
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2018-05-26 16:22:14 +00:00
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bool UpdateAdditionalMetadata(
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2020-09-27 02:01:54 +00:00
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std::function<void(const std::shared_ptr<const GameFile>&)> game_updated = {},
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const std::atomic_bool& processing_halted = false);
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2017-12-31 19:33:36 +00:00
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bool Load();
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bool Save();
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private:
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2018-06-03 10:07:53 +00:00
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bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file);
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2017-12-31 19:33:36 +00:00
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bool SyncCacheFile(bool save);
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void DoState(PointerWrap* p, u64 size = 0);
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2018-06-01 07:36:29 +00:00
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std::string m_path;
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2017-12-31 19:33:36 +00:00
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std::vector<std::shared_ptr<GameFile>> m_cached_files;
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};
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} // namespace UICommon
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