2009-07-28 21:32:10 +00:00
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// Copyright (C) 2003 Dolphin Project.
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2009-02-23 06:17:57 +00:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2009-04-03 14:35:49 +00:00
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#ifndef _VERTEXSHADERCACHE_H_
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#define _VERTEXSHADERCACHE_H_
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2009-02-23 06:17:57 +00:00
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#include <map>
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#include <string>
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2009-06-22 09:31:30 +00:00
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#include "BPMemory.h"
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2009-02-23 06:17:57 +00:00
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#include "VertexShaderGen.h"
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2011-01-29 20:16:51 +00:00
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namespace OGL
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{
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2009-02-23 06:17:57 +00:00
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struct VERTEXSHADER
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{
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2011-12-03 00:46:07 +00:00
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VERTEXSHADER() : glprogid(0), bGLSL(0) {}
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void Destroy()
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{
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if(bGLSL)
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glDeleteShader(glprogid);
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else
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glDeleteProgramsARB(1, &glprogid);
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glprogid = 0;
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}
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2009-02-23 06:17:57 +00:00
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GLuint glprogid; // opengl program id
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2011-12-03 00:46:07 +00:00
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bool bGLSL;
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2009-02-23 06:17:57 +00:00
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std::string strprog;
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};
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class VertexShaderCache
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{
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struct VSCacheEntry
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{
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VERTEXSHADER shader;
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2011-09-08 22:32:04 +00:00
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VERTEXSHADERUIDSAFE safe_uid;
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2011-09-29 21:32:05 +00:00
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VSCacheEntry() {}
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2009-02-23 06:17:57 +00:00
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void Destroy() {
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2011-12-03 00:46:07 +00:00
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shader.Destroy();
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2009-02-23 06:17:57 +00:00
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}
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};
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typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
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static VSCache vshaders;
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2011-09-29 21:32:05 +00:00
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static VSCacheEntry* last_entry;
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static VERTEXSHADERUID last_uid;
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2009-09-26 12:39:12 +00:00
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static GLuint CurrentShader;
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static bool ShaderEnabled;
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2009-03-01 00:57:39 +00:00
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2009-02-23 06:17:57 +00:00
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public:
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static void Init();
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static void Shutdown();
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2010-09-28 02:15:02 +00:00
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static VERTEXSHADER* SetShader(u32 components);
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2009-02-23 06:17:57 +00:00
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static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
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2009-09-26 12:39:12 +00:00
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static void SetCurrentShader(GLuint Shader);
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static void DisableShader();
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2010-06-05 00:01:18 +00:00
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2009-02-23 06:17:57 +00:00
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};
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2011-12-01 03:00:21 +00:00
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// GLSL Specific
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void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetGLSLVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiGLSLVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiGLSLVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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2011-12-03 00:26:15 +00:00
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bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram);
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2011-12-01 03:00:21 +00:00
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// CG Specific
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void SetCGVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetCGVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiCGVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiCGVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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2011-12-03 00:26:15 +00:00
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bool CompileCGVertexShader(VERTEXSHADER& vs, const char* pstrprogram);
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2011-01-29 20:16:51 +00:00
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} // namespace OGL
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2009-11-15 22:26:39 +00:00
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#endif // _VERTEXSHADERCACHE_H_
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