dolphin/Source/Core/DolphinWX/Android/ButtonManager.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include <string>
#include <map>
#include "CommonPaths.h"
#include "VideoBackendBase.h"
namespace ButtonManager
{
enum ButtonType
{
BUTTON_A = 0,
BUTTON_B = 1,
BUTTON_START = 2,
BUTTON_X = 3,
BUTTON_Y = 4,
BUTTON_Z = 5,
BUTTON_UP = 6,
BUTTON_DOWN = 7,
BUTTON_LEFT = 8,
BUTTON_RIGHT = 9,
STICK_MAIN = 10, /* Used on Java Side */
STICK_MAIN_UP = 11,
STICK_MAIN_DOWN = 12,
STICK_MAIN_LEFT = 13,
STICK_MAIN_RIGHT = 14,
STICK_C = 15, /* Used on Java Side */
STICK_C_UP = 16,
STICK_C_DOWN = 17,
STICK_C_LEFT = 18,
STICK_C_RIGHT = 19,
TRIGGER_L = 20,
TRIGGER_R = 21,
};
enum ButtonState
{
BUTTON_RELEASED = 0,
BUTTON_PRESSED = 1
};
enum BindType
{
BIND_BUTTON = 0,
BIND_AXIS
};
class Button
{
private:
ButtonState m_state;
public:
Button() : m_state(BUTTON_RELEASED) {}
void SetState(ButtonState state) { m_state = state; }
bool Pressed() { return m_state == BUTTON_PRESSED; }
~Button() {}
};
class Axis
{
private:
float m_value;
public:
Axis() : m_value(0.0f) {}
void SetValue(float value) { m_value = value; }
float AxisValue() { return m_value; }
~Axis() {}
};
struct sBind
{
const int _padID;
const ButtonType _buttontype;
const BindType _bindtype;
const int _bind;
const float _neg;
sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
: _padID(padID), _buttontype(buttontype), _bindtype(bindtype), _bind(bind), _neg(neg)
{}
};
class InputDevice
{
private:
const std::string _dev;
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std::map<ButtonType, bool> _buttons;
std::map<ButtonType, float> _axises;
std::map<ButtonType, sBind*> _binds;
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std::map<int, sBind*> _inputbinds;
public:
InputDevice(std::string dev)
: _dev(dev) {}
~InputDevice()
{
for (const auto& bind : _binds)
delete bind.second;
}
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void AddBind(sBind *bind) { _binds[bind->_buttontype] = bind; _inputbinds[bind->_bind] = bind; }
void PressEvent(int button, int action);
void AxisEvent(int axis, float value);
bool ButtonValue(int padID, ButtonType button);
float AxisValue(int padID, ButtonType axis);
};
void Init();
bool GetButtonPressed(int padID, ButtonType button);
float GetAxisValue(int padID, ButtonType axis);
void TouchEvent(int padID, ButtonType button, int action);
void TouchAxisEvent(int padID, ButtonType axis, float value);
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void GamepadEvent(std::string dev, int button, int action);
void GamepadAxisEvent(std::string dev, int axis, float value);
void Shutdown();
}