dolphin/Source/Core/DolphinNoGUI/Platform.h

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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include "Common/Flag.h"
#include "Common/WindowSystemInfo.h"
class Platform
{
public:
virtual ~Platform();
bool IsRunning() const { return m_running.IsSet(); }
bool IsWindowFocused() const { return m_window_focus; }
bool IsWindowFullscreen() const { return m_window_fullscreen; }
virtual bool Init();
virtual void SetTitle(const std::string& title);
virtual void MainLoop() = 0;
virtual WindowSystemInfo GetWindowSystemInfo() const = 0;
// Requests a graceful shutdown, from SIGINT/SIGTERM.
void RequestShutdown();
// Request an immediate shutdown.
void Stop();
static std::unique_ptr<Platform> CreateHeadlessPlatform();
#ifdef HAVE_X11
static std::unique_ptr<Platform> CreateX11Platform();
#endif
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#ifdef __linux__
static std::unique_ptr<Platform> CreateFBDevPlatform();
#endif
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#ifdef _WIN32
static std::unique_ptr<Platform> CreateWin32Platform();
#endif
#ifdef __APPLE__
static std::unique_ptr<Platform> CreateMacOSPlatform();
#endif
protected:
void UpdateRunningFlag();
Common::Flag m_running{true};
Common::Flag m_shutdown_requested{false};
Common::Flag m_tried_graceful_shutdown{false};
bool m_window_focus = true; // Should be made atomic if actually implemented
bool m_window_fullscreen = false;
};