2008-09-07 10:29:46 +00:00
|
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
2008-07-12 17:40:22 +00:00
|
|
|
#include "Common.h"
|
|
|
|
|
|
|
|
#include "D3DBase.h"
|
|
|
|
#include "D3DUtil.h"
|
2008-08-17 19:28:24 +00:00
|
|
|
#include "Render.h"
|
2008-07-12 17:40:22 +00:00
|
|
|
|
|
|
|
namespace D3D
|
|
|
|
{
|
|
|
|
CD3DFont font;
|
|
|
|
|
|
|
|
#define MAX_NUM_VERTICES 50*6
|
2008-09-01 22:48:56 +00:00
|
|
|
struct FONT2DVERTEX {
|
|
|
|
float x,y,z;
|
|
|
|
float rhw;
|
|
|
|
u32 color;
|
|
|
|
float tu, tv;
|
2008-07-12 17:40:22 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#define D3DFVF_FONT2DVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
|
|
|
|
#define D3DFVF_FONT3DVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_NORMAL|D3DFVF_TEX1)
|
|
|
|
|
2008-09-01 22:48:56 +00:00
|
|
|
inline FONT2DVERTEX InitFont2DVertex( float x, float y, u32 color, float tu, float tv )
|
2008-07-12 17:40:22 +00:00
|
|
|
{
|
|
|
|
FONT2DVERTEX v; v.x=x; v.y=y; v.z=0; v.rhw=1.0f; v.color = color; v.tu = tu; v.tv = tv;
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
|
|
|
|
CD3DFont::CD3DFont()
|
|
|
|
{
|
|
|
|
m_pTexture = NULL;
|
|
|
|
m_pVB = NULL;
|
|
|
|
}
|
2008-08-14 19:57:46 +00:00
|
|
|
enum {m_dwTexWidth = 512, m_dwTexHeight = 512};
|
2008-07-12 17:40:22 +00:00
|
|
|
|
|
|
|
int CD3DFont::Init()
|
|
|
|
{
|
|
|
|
int hr;
|
|
|
|
m_fTextScale = 1.0f; // Draw fonts into texture without scaling
|
|
|
|
// Create a new texture for the font
|
|
|
|
hr = dev->CreateTexture( m_dwTexWidth, m_dwTexHeight, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &m_pTexture, NULL );
|
|
|
|
if( FAILED(hr) )
|
|
|
|
return hr;
|
|
|
|
|
|
|
|
// Prepare to create a bitmap
|
|
|
|
int *pBitmapBits;
|
|
|
|
BITMAPINFO bmi;
|
|
|
|
ZeroMemory( &bmi.bmiHeader, sizeof(BITMAPINFOHEADER) );
|
|
|
|
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
|
|
bmi.bmiHeader.biWidth = (int)m_dwTexWidth;
|
|
|
|
bmi.bmiHeader.biHeight = -(int)m_dwTexHeight;
|
|
|
|
bmi.bmiHeader.biPlanes = 1;
|
|
|
|
bmi.bmiHeader.biCompression = BI_RGB;
|
|
|
|
bmi.bmiHeader.biBitCount = 32;
|
|
|
|
|
|
|
|
// Create a DC and a bitmap for the font
|
|
|
|
HDC hDC = CreateCompatibleDC( NULL );
|
|
|
|
HBITMAP hbmBitmap = CreateDIBSection( hDC, &bmi, DIB_RGB_COLORS,
|
|
|
|
(VOID**)&pBitmapBits, NULL, 0 );
|
|
|
|
SetMapMode( hDC, MM_TEXT );
|
|
|
|
|
|
|
|
// Create a font. By specifying ANTIALIASED_QUALITY, we might get an
|
|
|
|
// antialiased font, but this is not guaranteed.
|
|
|
|
// We definitely don't want to get it cleartype'd, anyway.
|
|
|
|
int m_dwFontHeight = 36;
|
|
|
|
|
2008-09-03 00:27:24 +00:00
|
|
|
int nHeight = -MulDiv( m_dwFontHeight, int(GetDeviceCaps(hDC, LOGPIXELSY) * m_fTextScale), 72 );
|
2008-07-12 17:40:22 +00:00
|
|
|
int dwBold = FW_NORMAL; ///FW_BOLD
|
|
|
|
HFONT hFont = CreateFont( nHeight, 0, 0, 0, dwBold, 0,
|
|
|
|
FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
|
|
CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY,
|
|
|
|
VARIABLE_PITCH, "Tahoma");
|
|
|
|
|
|
|
|
if (NULL == hFont)
|
|
|
|
return E_FAIL;
|
|
|
|
|
|
|
|
HGDIOBJ hOldbmBitmap = SelectObject( hDC, hbmBitmap );
|
|
|
|
HGDIOBJ hOldFont = SelectObject( hDC, hFont );
|
|
|
|
|
|
|
|
// Set text properties
|
|
|
|
SetTextColor( hDC, 0xFFFFFF );
|
|
|
|
SetBkColor ( hDC, 0 );
|
|
|
|
SetTextAlign( hDC, TA_TOP );
|
|
|
|
|
|
|
|
// Loop through all printable character and output them to the bitmap..
|
|
|
|
// Meanwhile, keep track of the corresponding tex coords for each character.
|
|
|
|
int x = 0, y = 0;
|
|
|
|
|
|
|
|
char str[2] = "\0";
|
|
|
|
SIZE size;
|
|
|
|
|
|
|
|
for( char c=0; c<127-32; c++ )
|
|
|
|
{
|
|
|
|
str[0] = c+32;
|
|
|
|
GetTextExtentPoint32( hDC, str, 1, &size );
|
|
|
|
|
|
|
|
if( (int)(x+size.cx+1) > m_dwTexWidth )
|
|
|
|
{
|
|
|
|
x = 0;
|
|
|
|
y += size.cy+1;
|
|
|
|
}
|
|
|
|
|
|
|
|
ExtTextOut( hDC, x+1, y+0, ETO_OPAQUE | ETO_CLIPPED, NULL, str, 1, NULL );
|
|
|
|
|
|
|
|
m_fTexCoords[c][0] = ((float)(x+0))/m_dwTexWidth;
|
|
|
|
m_fTexCoords[c][1] = ((float)(y+0))/m_dwTexHeight;
|
|
|
|
m_fTexCoords[c][2] = ((float)(x+0+size.cx))/m_dwTexWidth;
|
|
|
|
m_fTexCoords[c][3] = ((float)(y+0+size.cy))/m_dwTexHeight;
|
|
|
|
|
|
|
|
x += size.cx+3; //3 to avoid annoying ij conflict (part of the j ends up with the i)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Lock the surface and write the alpha values for the set pixels
|
|
|
|
D3DLOCKED_RECT d3dlr;
|
|
|
|
m_pTexture->LockRect( 0, &d3dlr, 0, 0 );
|
|
|
|
unsigned short* pDst16 = (unsigned short*)d3dlr.pBits;
|
|
|
|
int bAlpha; // 4-bit measure of pixel intensity
|
|
|
|
|
|
|
|
for( y=0; y < m_dwTexHeight; y++ )
|
|
|
|
{
|
|
|
|
for( x=0; x < m_dwTexWidth; x++ )
|
|
|
|
{
|
|
|
|
bAlpha = ((pBitmapBits[m_dwTexWidth*y + x] & 0xff) >> 4);
|
|
|
|
*pDst16++ = (bAlpha << 12) | 0x0fff;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Done updating texture, so clean up used objects
|
|
|
|
m_pTexture->UnlockRect(0);
|
|
|
|
|
|
|
|
SelectObject( hDC, hOldbmBitmap );
|
|
|
|
DeleteObject( hbmBitmap );
|
|
|
|
|
|
|
|
SelectObject( hDC, hOldFont );
|
|
|
|
DeleteObject( hFont );
|
|
|
|
|
|
|
|
// Create vertex buffer for the letters
|
|
|
|
if( FAILED( hr = dev->CreateVertexBuffer( MAX_NUM_VERTICES*sizeof(FONT2DVERTEX),
|
|
|
|
D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0,
|
|
|
|
D3DPOOL_DEFAULT, &m_pVB,NULL ) ) )
|
|
|
|
{
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
return S_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CD3DFont::Shutdown()
|
|
|
|
{
|
|
|
|
SAFE_RELEASE( m_pVB );
|
|
|
|
SAFE_RELEASE( m_pTexture );
|
|
|
|
|
|
|
|
return S_OK;
|
|
|
|
}
|
|
|
|
|
2008-08-14 19:57:46 +00:00
|
|
|
|
|
|
|
const int RS[6][2] =
|
|
|
|
{
|
|
|
|
{ D3DRS_ALPHABLENDENABLE, TRUE },
|
|
|
|
{ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA },
|
|
|
|
{ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA },
|
|
|
|
{ D3DRS_CULLMODE, D3DCULL_NONE },
|
|
|
|
{ D3DRS_ZENABLE, FALSE },
|
|
|
|
{ D3DRS_FOGENABLE, FALSE },
|
|
|
|
};
|
|
|
|
const int TS[6][2] =
|
|
|
|
{
|
|
|
|
{D3DTSS_COLOROP, D3DTOP_MODULATE},
|
|
|
|
{D3DTSS_COLORARG1, D3DTA_TEXTURE},
|
|
|
|
{D3DTSS_COLORARG2, D3DTA_DIFFUSE },
|
|
|
|
{D3DTSS_ALPHAOP, D3DTOP_MODULATE },
|
|
|
|
{D3DTSS_ALPHAARG1, D3DTA_TEXTURE },
|
|
|
|
{D3DTSS_ALPHAARG2, D3DTA_DIFFUSE },
|
|
|
|
};
|
|
|
|
|
|
|
|
static DWORD RS_old[6];
|
|
|
|
static DWORD TS_old[6];
|
|
|
|
static LPDIRECT3DBASETEXTURE9 texture_old;
|
|
|
|
static DWORD FVF_old;
|
|
|
|
static LPDIRECT3DVERTEXDECLARATION9 decl_old;
|
|
|
|
static LPDIRECT3DPIXELSHADER9 ps_old;
|
|
|
|
static LPDIRECT3DVERTEXSHADER9 vs_old;
|
|
|
|
|
|
|
|
void SaveRenderStates()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
|
|
dev->GetRenderState((_D3DRENDERSTATETYPE)RS[i][0], &(RS_old[i]));
|
|
|
|
dev->GetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), &(TS_old[i]));
|
|
|
|
}
|
|
|
|
dev->GetTexture(0, &texture_old);
|
|
|
|
dev->GetPixelShader(&ps_old);
|
|
|
|
dev->GetVertexShader(&vs_old);
|
|
|
|
dev->GetVertexDeclaration(&decl_old);
|
|
|
|
dev->GetFVF(&FVF_old);
|
|
|
|
}
|
|
|
|
|
2008-07-12 17:40:22 +00:00
|
|
|
void CD3DFont::SetRenderStates()
|
|
|
|
{
|
2008-08-17 19:28:24 +00:00
|
|
|
// dev->SetTexture(0, m_pTexture);
|
|
|
|
Renderer::SetTexture( 0, m_pTexture );
|
|
|
|
|
2008-08-14 19:57:46 +00:00
|
|
|
dev->SetPixelShader(0);
|
|
|
|
dev->SetVertexShader(0);
|
|
|
|
dev->SetVertexDeclaration(0);
|
2008-08-17 19:28:24 +00:00
|
|
|
|
|
|
|
// dev->SetFVF(D3DFVF_FONT2DVERTEX);
|
|
|
|
Renderer::SetFVF(D3DFVF_FONT2DVERTEX);
|
|
|
|
|
2008-08-14 19:57:46 +00:00
|
|
|
for (int i = 0; i < 6; i++) {
|
2008-08-17 19:28:24 +00:00
|
|
|
// dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
|
|
|
|
// dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
|
|
|
|
|
|
|
|
Renderer::SetRenderState( (_D3DRENDERSTATETYPE)RS[i][0], RS[i][1] );
|
|
|
|
Renderer::SetTextureStageState( 0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1] );
|
2008-08-14 19:57:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RestoreRenderStates()
|
|
|
|
{
|
2008-08-17 19:28:24 +00:00
|
|
|
// dev->SetTexture(0, texture_old);
|
|
|
|
Renderer::SetTexture( 0, texture_old );
|
|
|
|
|
2008-08-14 19:57:46 +00:00
|
|
|
dev->SetPixelShader(ps_old);
|
|
|
|
dev->SetVertexShader(vs_old);
|
|
|
|
dev->SetVertexDeclaration(decl_old);
|
2008-08-17 19:28:24 +00:00
|
|
|
|
|
|
|
// dev->SetFVF(FVF_old);
|
|
|
|
Renderer::SetFVF(FVF_old);
|
|
|
|
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
// dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
|
|
|
|
// dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
|
|
|
|
|
|
|
|
Renderer::SetRenderState( (_D3DRENDERSTATETYPE)RS[i][0], RS_old[i] );
|
|
|
|
Renderer::SetTextureStageState( 0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i] );
|
2008-08-14 19:57:46 +00:00
|
|
|
}
|
2008-07-12 17:40:22 +00:00
|
|
|
}
|
|
|
|
|
2008-09-01 22:48:56 +00:00
|
|
|
int CD3DFont::DrawTextScaled( float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText, bool center )
|
2008-07-12 17:40:22 +00:00
|
|
|
{
|
2008-08-14 19:57:46 +00:00
|
|
|
SaveRenderStates();
|
2008-07-12 17:40:22 +00:00
|
|
|
SetRenderStates();
|
|
|
|
dev->SetStreamSource( 0, m_pVB, 0, sizeof(FONT2DVERTEX) );
|
|
|
|
|
|
|
|
float vpWidth = 1;
|
|
|
|
float vpHeight = 1;
|
|
|
|
|
|
|
|
float sx = x*vpWidth-0.5f;
|
|
|
|
float sy = y*vpHeight-0.5f;
|
|
|
|
|
|
|
|
float fStartX = sx;
|
|
|
|
|
|
|
|
float invLineHeight = 1.0f / (( m_fTexCoords[0][3] - m_fTexCoords[0][1] ) * m_dwTexHeight);
|
|
|
|
// Fill vertex buffer
|
|
|
|
FONT2DVERTEX* pVertices;
|
|
|
|
int dwNumTriangles = 0L;
|
|
|
|
m_pVB->Lock( 0, 0, (void**)&pVertices, D3DLOCK_DISCARD );
|
|
|
|
|
|
|
|
const char *oldstrText=strText;
|
|
|
|
//First, let's measure the text
|
|
|
|
float tw=0;
|
|
|
|
float mx=0;
|
|
|
|
float maxx=0;
|
|
|
|
|
|
|
|
while( *strText )
|
|
|
|
{
|
|
|
|
char c = *strText++;
|
|
|
|
|
|
|
|
if( c == ('\n') )
|
|
|
|
mx=0;
|
|
|
|
if( c < (' ') )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
float tx1 = m_fTexCoords[c-32][0];
|
|
|
|
float tx2 = m_fTexCoords[c-32][2];
|
|
|
|
|
|
|
|
float w = (tx2-tx1)*m_dwTexWidth;
|
|
|
|
w *= (fXScale*vpHeight)*invLineHeight;
|
|
|
|
mx += w + spacing*fXScale*vpWidth;
|
|
|
|
if (mx>maxx) maxx=mx;
|
|
|
|
}
|
|
|
|
|
|
|
|
float offset=-maxx/2;
|
2008-08-14 19:57:46 +00:00
|
|
|
strText = oldstrText;
|
2008-07-12 17:40:22 +00:00
|
|
|
//Then let's draw it
|
|
|
|
if (center)
|
|
|
|
{
|
|
|
|
sx+=offset;
|
|
|
|
fStartX+=offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
float wScale=(fXScale*vpHeight)*invLineHeight;
|
|
|
|
float hScale=(fYScale*vpHeight)*invLineHeight;
|
|
|
|
|
|
|
|
while( *strText )
|
|
|
|
{
|
|
|
|
char c = *strText++;
|
|
|
|
|
|
|
|
if( c == ('\n') )
|
|
|
|
{
|
|
|
|
sx = fStartX;
|
|
|
|
sy += fYScale*vpHeight;
|
|
|
|
}
|
|
|
|
if( c < (' ') )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
c-=32;
|
|
|
|
float tx1 = m_fTexCoords[c][0];
|
|
|
|
float ty1 = m_fTexCoords[c][1];
|
|
|
|
float tx2 = m_fTexCoords[c][2];
|
|
|
|
float ty2 = m_fTexCoords[c][3];
|
|
|
|
|
|
|
|
float w = (tx2-tx1)*m_dwTexWidth;
|
|
|
|
float h = (ty2-ty1)*m_dwTexHeight;
|
|
|
|
|
|
|
|
w *= wScale;
|
|
|
|
h *= hScale;
|
|
|
|
|
|
|
|
|
|
|
|
FONT2DVERTEX v[6];
|
|
|
|
v[0]=InitFont2DVertex(sx, sy+h, dwColor, tx1, ty2);
|
|
|
|
v[1]=InitFont2DVertex(sx, sy, dwColor, tx1, ty1);
|
|
|
|
v[2]=InitFont2DVertex(sx+w, sy+h, dwColor, tx2, ty2);
|
|
|
|
v[3]=InitFont2DVertex(sx+w, sy, dwColor, tx2, ty1);
|
|
|
|
v[4]=v[2];
|
|
|
|
v[5]=v[1];
|
|
|
|
|
|
|
|
memcpy(pVertices,v,6*sizeof(FONT2DVERTEX));
|
|
|
|
|
|
|
|
pVertices+=6;
|
|
|
|
dwNumTriangles += 2;
|
|
|
|
|
2008-08-17 19:28:24 +00:00
|
|
|
if( dwNumTriangles * 3 > (MAX_NUM_VERTICES-6) )
|
2008-07-12 17:40:22 +00:00
|
|
|
{
|
|
|
|
// Unlock, render, and relock the vertex buffer
|
|
|
|
m_pVB->Unlock();
|
2008-08-17 19:28:24 +00:00
|
|
|
|
|
|
|
// dev->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
|
|
|
Renderer::DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
|
|
|
|
2008-07-12 17:40:22 +00:00
|
|
|
m_pVB->Lock( 0, 0, (void**)&pVertices, D3DLOCK_DISCARD );
|
|
|
|
dwNumTriangles = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
sx += w + spacing*fXScale*vpWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Unlock and render the vertex buffer
|
|
|
|
m_pVB->Unlock();
|
|
|
|
if( dwNumTriangles > 0 )
|
2008-08-17 19:28:24 +00:00
|
|
|
{
|
|
|
|
// dev->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
|
|
|
Renderer::DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles );
|
|
|
|
}
|
2008-08-14 19:57:46 +00:00
|
|
|
RestoreRenderStates();
|
2008-07-12 17:40:22 +00:00
|
|
|
return S_OK;
|
|
|
|
}
|
|
|
|
|
2008-09-01 22:48:56 +00:00
|
|
|
void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1, float v1, float u2, float v2)
|
2008-07-12 17:40:22 +00:00
|
|
|
{
|
2008-08-14 19:57:46 +00:00
|
|
|
SaveRenderStates();
|
2008-09-01 22:48:56 +00:00
|
|
|
struct Q2DVertex { float x,y,z,rhw; u32 color; float u, v; } coords[4] = {
|
2008-07-12 17:40:22 +00:00
|
|
|
{x1-0.5f, y1-0.5f, 0, 1, color, u1, v1},
|
|
|
|
{x2-0.5f, y1-0.5f, 0, 1, color, u2, v1},
|
|
|
|
{x2-0.5f, y2-0.5f, 0, 1, color, u2, v2},
|
|
|
|
{x1-0.5f, y2-0.5f, 0, 1, color, u1, v2},
|
|
|
|
};
|
|
|
|
dev->SetPixelShader(0);
|
|
|
|
dev->SetVertexShader(0);
|
|
|
|
dev->SetVertexDeclaration(0);
|
2008-08-17 19:28:24 +00:00
|
|
|
|
|
|
|
// dev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
|
|
|
// dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,2,coords,sizeof(Q2DVertex));
|
|
|
|
Renderer::SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
|
|
|
Renderer::DrawPrimitiveUP(D3DPT_TRIANGLEFAN,2,coords,sizeof(Q2DVertex));
|
|
|
|
|
2008-08-14 19:57:46 +00:00
|
|
|
RestoreRenderStates();
|
2008-07-12 17:40:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|