.. |
W32Util
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Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer.
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2008-09-03 00:27:24 +00:00 |
BPStructs.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
BPStructs.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
CPStructs.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
CPStructs.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
Config.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
Config.h
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
D3DBase.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DBase.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DPostprocess.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
D3DPostprocess.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DShader.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
D3DShader.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DTexture.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DTexture.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DUtil.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
D3DUtil.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
DLCompiler.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DLCompiler.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DecodedVArray.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
DecodedVArray.h
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Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version
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2008-10-04 21:47:56 +00:00 |
DlgSettings.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
DlgSettings.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
EmuWindow.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
EmuWindow.h
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added an option to render directx video plugin inside the main frame
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2008-07-17 09:18:03 +00:00 |
IndexGenerator.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
IndexGenerator.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
OpcodeDecoding.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShader.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
PixelShader.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
RGBAFloat.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
Render.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
Render.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
ShaderManager.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
ShaderManager.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
TextureCache.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
TextureCache.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
TransformEngine.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
TransformEngine.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
Utils.cpp
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
Utils.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
Vec3.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
VertexLoader.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
VertexLoader.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
VertexLoader_Color.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_MtxIndex.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Position.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_TextCoord.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexManager.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
VertexManager.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
VertexShader.cpp
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Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
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2008-10-04 22:47:28 +00:00 |
VertexShader.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
XFStructs.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
XFStructs.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
bmp_io.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
bmp_io.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
main.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
main.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
resource.h
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added overlay that displays texture formats (thanks to gigaherz!)
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2008-08-06 01:08:02 +00:00 |
resource.rc
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update to the texture format overlay, thanks to giga (see issue 112)
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2008-08-08 10:23:17 +00:00 |
stdafx.cpp
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |
stdafx.h
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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2008-09-07 10:29:46 +00:00 |