2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2010-06-09 01:37:08 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-06-09 01:37:08 +00:00
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2014-09-08 01:06:58 +00:00
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#include "Common/CommonTypes.h"
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2015-03-13 22:36:31 +00:00
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#include "Common/Flag.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VideoBackendBase.h"
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2010-06-09 01:37:08 +00:00
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class PointerWrap;
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2014-02-02 13:16:43 +00:00
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namespace MMIO { class Mapping; }
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2010-06-09 01:37:08 +00:00
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extern bool MT;
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namespace CommandProcessor
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{
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2010-06-24 13:28:54 +00:00
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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2013-10-29 05:23:17 +00:00
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2010-06-09 01:37:08 +00:00
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// internal hardware addresses
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enum
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{
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2014-02-09 21:03:16 +00:00
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STATUS_REGISTER = 0x00,
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CTRL_REGISTER = 0x02,
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CLEAR_REGISTER = 0x04,
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PERF_SELECT = 0x06,
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FIFO_TOKEN_REGISTER = 0x0E,
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FIFO_BOUNDING_BOX_LEFT = 0x10,
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FIFO_BOUNDING_BOX_RIGHT = 0x12,
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FIFO_BOUNDING_BOX_TOP = 0x14,
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FIFO_BOUNDING_BOX_BOTTOM = 0x16,
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FIFO_BASE_LO = 0x20,
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FIFO_BASE_HI = 0x22,
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FIFO_END_LO = 0x24,
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FIFO_END_HI = 0x26,
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FIFO_HI_WATERMARK_LO = 0x28,
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FIFO_HI_WATERMARK_HI = 0x2a,
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FIFO_LO_WATERMARK_LO = 0x2c,
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FIFO_LO_WATERMARK_HI = 0x2e,
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FIFO_RW_DISTANCE_LO = 0x30,
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FIFO_RW_DISTANCE_HI = 0x32,
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FIFO_WRITE_POINTER_LO = 0x34,
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FIFO_WRITE_POINTER_HI = 0x36,
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FIFO_READ_POINTER_LO = 0x38,
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FIFO_READ_POINTER_HI = 0x3A,
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FIFO_BP_LO = 0x3C,
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FIFO_BP_HI = 0x3E,
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XF_RASBUSY_L = 0x40,
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XF_RASBUSY_H = 0x42,
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XF_CLKS_L = 0x44,
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XF_CLKS_H = 0x46,
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XF_WAIT_IN_L = 0x48,
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XF_WAIT_IN_H = 0x4a,
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XF_WAIT_OUT_L = 0x4c,
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XF_WAIT_OUT_H = 0x4e,
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VCACHE_METRIC_CHECK_L = 0x50,
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VCACHE_METRIC_CHECK_H = 0x52,
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VCACHE_METRIC_MISS_L = 0x54,
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VCACHE_METRIC_MISS_H = 0x56,
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VCACHE_METRIC_STALL_L = 0x58,
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VCACHE_METRIC_STALL_H = 0x5A,
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CLKS_PER_VTX_IN_L = 0x60,
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CLKS_PER_VTX_IN_H = 0x62,
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CLKS_PER_VTX_OUT = 0x64,
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2010-06-09 01:37:08 +00:00
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};
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enum
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{
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GATHER_PIPE_SIZE = 32,
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2013-04-24 13:21:54 +00:00
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INT_CAUSE_CP = 0x800
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2010-06-09 01:37:08 +00:00
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};
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// Fifo Status Register
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union UCPStatusReg
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{
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struct
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{
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2014-02-09 23:29:13 +00:00
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u16 OverflowHiWatermark : 1;
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u16 UnderflowLoWatermark : 1;
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u16 ReadIdle : 1;
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u16 CommandIdle : 1;
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u16 Breakpoint : 1;
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u16 : 11;
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2010-06-09 01:37:08 +00:00
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};
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u16 Hex;
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UCPStatusReg() {Hex = 0; }
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UCPStatusReg(u16 _hex) {Hex = _hex; }
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};
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// Fifo Control Register
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union UCPCtrlReg
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{
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struct
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{
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2014-02-09 23:29:13 +00:00
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u16 GPReadEnable : 1;
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u16 BPEnable : 1;
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u16 FifoOverflowIntEnable : 1;
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u16 FifoUnderflowIntEnable : 1;
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u16 GPLinkEnable : 1;
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u16 BPInt : 1;
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u16 : 10;
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2010-06-09 01:37:08 +00:00
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};
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u16 Hex;
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UCPCtrlReg() {Hex = 0; }
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UCPCtrlReg(u16 _hex) {Hex = _hex; }
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};
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// Fifo Clear Register
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union UCPClearReg
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{
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struct
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{
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2014-02-09 23:29:13 +00:00
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u16 ClearFifoOverflow : 1;
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u16 ClearFifoUnderflow : 1;
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u16 ClearMetrices : 1;
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u16 : 13;
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2010-06-09 01:37:08 +00:00
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};
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u16 Hex;
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UCPClearReg() {Hex = 0; }
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UCPClearReg(u16 _hex) {Hex = _hex; }
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};
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2013-02-16 01:51:09 +00:00
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// Can be any number, low enough to not be below the number of clocks executed by the GPU per CP_PERIOD
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const static u32 m_cpClockOrigin = 200000;
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2010-06-09 01:37:08 +00:00
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// Init
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void Init();
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void Shutdown();
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void DoState(PointerWrap &p);
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2014-02-02 13:16:43 +00:00
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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2014-08-24 20:27:32 +00:00
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void SetCPStatusFromGPU();
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void SetCPStatusFromCPU();
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2010-06-09 01:37:08 +00:00
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void GatherPipeBursted();
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2010-12-11 12:42:55 +00:00
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void UpdateInterrupts(u64 userdata);
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2011-02-14 02:18:03 +00:00
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void UpdateInterruptsFromVideoBackend(u64 userdata);
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2010-06-09 01:37:08 +00:00
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2015-05-27 07:08:48 +00:00
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bool IsInterruptWaiting();
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void SetInterruptTokenWaiting(bool waiting);
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void SetInterruptFinishWaiting(bool waiting);
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2012-01-21 13:58:29 +00:00
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void SetCpClearRegister();
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
- ReImplementing Single Core Mode like Dual Core Mode Style.
- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.
In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )
Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 04:25:21 +00:00
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void SetCpControlRegister();
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void SetCpStatusRegister();
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2010-12-13 07:56:54 +00:00
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void ProcessFifoEvents();
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2013-02-16 01:51:09 +00:00
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void Update();
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2015-05-27 07:08:48 +00:00
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u32 GetVITicks();
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void SetVITicks(u32 ticks);
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void DecrementVITicks(u32 ticks);
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2013-02-16 01:51:09 +00:00
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2010-06-09 01:37:08 +00:00
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} // namespace CommandProcessor
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